Unity3D自带Mouse Look鼠标视角代码解析。 代码块 代码块语法遵循标准markdown代码,例如: using UnityEngine;using System.Collections;/// MouseLook rotates the transform based on the mouse delta./// Minimum and Maximum values can
CharacterController.Move 移动 function Move (motion : Vector3) : CollisionFlags Description描述 A more complex move function taking absolute movement deltas. 一个更加复杂的运动函数,每次都绝对运动。 Attempts to
触发原因未知,猜测是策划把别的预设A挪了一个改了个名字成了预设B。想要改动预设B中的组件产生了一下报错。 Cannot restructure Prefab instance. Children of a Prefab instance cannot be deleted or moved,and components cannot be reordered. You can open th
今天项目换了台新mini打iOS版本的ab包,真机上出现资源读取失败并有如下报错 The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles
首先创建一个服务端程序,这个程序就用VS的控制台程序做就行了。 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; namespace SocketServer { class Pr
[javascript] view plain copy print ? //分别创建了两个线程客户端 服务器连接的简单示例 using UnityEngine; using System; using System.Collections; using System.Threading; using System.Net.S
using UnityEngine;using System.Collections;public class SteeringFollowPath : Steering {public GameObject[] waypoints = new GameObject[4];private Transform target;private int currentNode;private floa
using UnityEngine;using System.Collections;//pay attention that this function is quite related with frame ratepublic class SteeringForWander : Steering {public float wanderRadius;public float wanderD