本文主要是介绍CVPR2021-PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Re,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
作者:Zhang kai + Prof. Noah Snavely Cornell University, Department of Computer Science
光照:natural, static illumination
对象:specular objects
视点:multi-view
相机类型:RGB
时间:no
问题:multi-view inverse rendering problems
创新点:针对上述问题的一个新方法,方法特点:Our pipeline utilizes spherical Gaussians to approximately and efficiently evaluate the rendering equation in closed form.
定性比较:view-dependent effects:specular highlights</
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