本文主要是介绍Mental APP 以及 游戏的渲染性能优化策略-----delivering optimized mental apps ans games,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
Paralax cubemap reflections: 视差的 cubemap reflections
Render opaque meshed first and translucent meshes later
Don’t render invisible meshes
Submit offscreen work early
Compress texture sssets
Generate mipmaps for textures
Use light Pix fomat
https://developer.apple.com/documentation/metal/deferred_lighting
https://developer.apple.com/documentation/metal/setting_resource_storage_modes/choosing_a_resource_storage_mode_in_ios_and_tvos
这篇关于Mental APP 以及 游戏的渲染性能优化策略-----delivering optimized mental apps ans games的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!