WebGL1Renderer 构造函数 WebGL1Renderer( parameters : Object ) Creates a new WebGL1Renderer. 属性 See the base WebGLRenderer class for common properties. 方法 See the base WebGLRenderer class for common
题目 Given an integer array, find three numbers whose product is maximum and output the maximum product. Example 1: Input: [1,2,3]Output: 6 Example 2: Input: [1,2,3,4]Output: 24 Note: The lengt
import * as THREE from “three”; import { OrbitControls } from “three/addons/controls/OrbitControls.js”; const { innerWidth, innerHeight } = window; const aspect = innerWidth / innerHeight; class Bas
原生的 three.js 目前不支持 3d tiles 数据的加载,不过开源社区已经给出了一些解决方案,其中最活跃的要属 3DTilesRendererJS。它为 three.js 提供了加载和调度 3d tiles 数据的基本能力,虽说和 Cesium.js 对 3d tiles 的支持相比还有很大的差距,但也比没有的好。毕竟 3d tiles 数据的加载和调度还是比较复杂的,要自己写也没那么容
问题代码如下: const texture = new THREE.TextureLoader().load('./image.png');droneGeometry = new THREE.PlaneGeometry(1, 1);droneMaterial = new THREE.MeshBasicMaterial({ map: texture});droneMesh = new THRE
npm install three import * as THREE from "three";import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";const mountRef = useRef(null);useEffect(() => {// 创建渲染器 const rendere
Chubby Yang is studying linear equations right now. He came up with a nice problem. In the problem you are given an n × n matrix W, consisting of integers, and you should find two n × n matrices
// @ts-nocheck// 引入three.jsimport * as THREE from 'three'// 导入轨道控制器import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'// 导入lil.guiimport { GUI } from 'three/examples/jsm/l
目录 第一种方式:Float32Array数组方式 第二种方式:几何体方法.setFromPoints() 第一种方式:Float32Array数组方式 import * as THREE from './build/three.module.js'// 引入轨道控制器扩展库OrbitControls.jsimport { OrbitControls } from 'three/a