本文主要是介绍Quick-Cocos2dx 中, 使用ccexp.VideoPlayer播放视频, 响应用户点击结束播放,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
Quick-Cocos2dx 中 使用 ccexp.VideoPlayer 播放视频,
local videoPlayer = ccexp.VideoPlayer:create()
local pathMp4 = device.writablePath..'hotupdate//res//'..mp4name
if not io.exists(pathMp4) thenpathMp4 = cc.FileUtils:getInstance():fullPathForFilename(mp4name)printCustom("got Mp4", pathMp4)end
videoPlayer:setFileName(pathMp4)
videoPlayer:setPosition(cc.p(display.width/2, display.height/2))
videoPlayer:setAnchorPoint(cc.p(0.5, 0.5))
videoPlayer:setContentSize(cc.size(display.width, display.height))
--播放视频时是否始终保持高宽比
videoPlayer:setKeepAspectRatioEnabled(false)
videoPlayer:setFullScreenEnabled(true)
videoPlayer:setVisible(true)self:addChild(videoPlayer, 99)videoPlayer:addEventListener(function(videoPlayer, eventType) if eventType == ccexp.VideoPlayerEvent.PLAYING thenprintCustom("LoginScene:playMp4 playing")elseif eventType == ccexp.VideoPlayerEvent.PAUSED thenprintCustom("LoginScene:playMp4 paused")if self.videoCouldSkip thenvideoPlayer:onPlayEvent(ccexp.VideoPlayerEvent.COMPLETED)endelseif eventType == ccexp.VideoPlayerEvent.STOPPED thenprintCustom("STOPPED")elseif eventType == ccexp.VideoPlayerEvent.COMPLETED thenprintCustom("LoginScene:playMp4 completed")videoPlayer:stop()self:performWithDelay(function ( ... )self:removeChild(videoPlayer)videoPlayer = nilif callback thencallback()end end, 0.01) endend)
videoPlayer:play()
在 android 环境下, 用户的点击事件响应的是 播放/暂停 事件, 在Quick-Cocos2dx引擎UIVideoPlayer-android.cpp文件中可以看到.
我们在处理时可以在 videoPlayer:addEventListener 的ccexp.VideoPlayerEvent.PAUSED 中 做 videoPlayer:onPlayEvent(ccexp.VideoPlayerEvent.COMPLETED)处理, 即可完成点击后停止播放.
在 iOS 环境下, 犹豫用户点击的响应会调出播放器操作面板, 这里需要在 UIVideoPlayer-ios.mm中做个设置
self.moviePlayer.controlStyle = MPMovieControlStyleNone;// MPMovieControlStyleEmbedded;
去掉播放器操作面板
出现的问题
在希望self.moviePlayer.view能响应用户点击的时候设置了
self.moviePlayer.view.userInteractionEnabled = true;
再去截获响应事件,但并没有得到点击的响应.
按照iOS的出来机制,用户的点击是肯定是被响应的,问题应该是没截获到.
一怒之下做了如下处理.
UIView *tapView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 720, 1280)];tapView.backgroundColor = [UIColor clearColor];UITapGestureRecognizer *tapGesturRecognizer=[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tapAction:)];[tapView addGestureRecognizer:tapGesturRecognizer];[[self mainWindow] addSubview:tapView];
- (UIWindow *)mainWindow
{UIApplication *app = [UIApplication sharedApplication];if ([app.delegate respondsToSelector:@selector(window)]){return [app.delegate window];}else{return [app keyWindow];}
}-(void)tapAction:(id)tap
{NSLog(@"tapView on touch");_videoPlayer->onPlayEvent((int)VideoPlayer::EventType::PAUSED);
}
因为 iOS 事件响应顺序
UIApplication > UIWindow > UIView
所以在UIWindow 的最上多加了一个 UIView 响应用户点击.
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