Main thread blocked by synchronous property query on not-yet-loaded property (PreferredTransform) for HTTP(S) asset. This could have been a problem if this asset were being read from a slow network.
播放游戏音频的类(AudioSource) using System.Collections;using System.Collections.Generic;using UnityEngine;public class NO17AudioSource : MonoBehaviour{private AudioSource audioSource;//音频组件public Au