本文主要是介绍perl-opengl基本图形操作-缩放,二维旋转,二维平移,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
#!/usr/bin/perl -w
use strict;
use warnings;
use OpenGL qw/ :all /;
use OpenGL::Config; glutInit();
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(400,400);
glutCreateWindow("平移");
glClearColor(0,0,0,255);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-100,100,-100,100);
glutDisplayFunc(\&mydis);
glutMainLoop();
return 0;sub mydis()
{glColor3f(0,255,0);glBegin(GL_LINES);glVertex2f(-100,0);glVertex2f(100,0); glEnd();glBegin(GL_LINES);glVertex2f(0,-100);glVertex2f(0,100); glEnd(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);# 画矩形glColor3f(0.5,0.5,0); glRecti(-50,-50,50,50);glFlush();#向x方向移动5个单位,y方向移动10个单位glColor3f(0.2,0.2,0.9); glRecti(-50+5,-50+10,50+5,50+10);
#!/usr/bin/perl -w
use strict;
use warnings;
use OpenGL qw/ :all /;
use OpenGL::Config; glutInit();
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(400,400);
glutCreateWindow("平移");
glClearColor(0,0,0,255);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-100,100,-100,100);
glutDisplayFunc(\&mydis);
glutMainLoop();
return 0;sub mydis()
{glColor3f(0,255,0);glBegin(GL_LINES);glVertex2f(-100,0);glVertex2f(100,0); glEnd();glBegin(GL_LINES);glVertex2f(0,-100);glVertex2f(0,100); glEnd(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);# 画矩形glColor3f(0.5,0.5,0); glRecti(-50,-50,50,50);glFlush();#向x方向移动5个单位,y方向移动10个单位glColor3f(0.2,0.2,0.9); glRecti(-50+5,-50+10,50+5,50+10);
这篇关于perl-opengl基本图形操作-缩放,二维旋转,二维平移的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!