本文主要是介绍UE5 C++ TPS开发 学习记录(六),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
这节课学习了如何创建插件,在Build.cs内使用模块和创建OnlineSubsystem
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "Interfaces/OnlineSessionInterface.h" #include "MultiPlayerSessionSubsystem.generated.h" /** * */ UCLASS() class UMultiPlayerSessionSubsystem : public UGameInstanceSubsystem { GENERATED_BODY() public: UMultiPlayerSessionSubsystem(); protected: private: IOnlineSessionPtr OnlineSessionInterface; };
// Fill out your copyright notice in the Description page of Project Settings. #include "MultiPlayerSessionSubsystem.h" #include "OnlineSubsystem.h" UMultiPlayerSessionSubsystem::UMultiPlayerSessionSubsystem() { IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get(); if(OnlineSubsystem) { OnlineSessionInterface = OnlineSubsystem->GetSessionInterface(); } }
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