本文主要是介绍03-DDA画线算法,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
参考1:https://www.bilibili.com/video/BV1cd4y1U7TC/?spm_id_from=333.999.0.0&vd_source=5b4cd3f84aab3b0261aa6b6791252d89参考2:https://blog.csdn.net/u013378269/article/details/103555482
CMakelist + Win32 API 图形学算法:03-DDA画线算法
#ifndef UNICODE
#define UNICODE
#endif
#include <math.h>
#include <Windows.h>
#include <stdio.h>
#include <wchar.h>
#include <WinBase.h>
#define PI 3.1415926 // PI
#define ROUND(d) int(d+0.5) // 四舍五入// 点
class CP2
{
public:CP2():_x(0),_y(0) {}CP2(double x, double y):_x(x),_y(y) {} virtual ~CP2() {};
public:double _x;double _y;
};// DDA 算法
void DDALine(HDC hdc, CP2 p1, CP2 p2)
{int dx = p2._x - p1._x;int dy = p2._y - p1._y;int steps; // 步数int direction; // 方向 0--x方向 1--y方向double xIncrement, yIncrement; // 每一步增加的数值 斜率double x = p1._x, y = p1._y;if (abs(dx)>abs(dy)) {steps = abs(dx);direction = 0; // 确认X步进主方向}else{steps = abs(dy);direction = 1; // 确认y步进主方向, }xIncrement = double(dx) / double(steps); // x 每步骤增量yIncrement = double(dy) / double(steps); // y 的每步增量for (size_t k = 0; k <= steps; k++){if (direction==0){SetPixel(hdc, int(x), ROUND(y), 0x00FF0000);}else{SetPixel(hdc, ROUND(x), int(y), 0x00FF0000);}x += xIncrement; // x点+增量y += yIncrement; // y点+增量} }LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{PAINTSTRUCT ps;HDC hdc;RECT rc;switch (uMsg){case WM_DESTROY:PostQuitMessage(0);return 0;case WM_PAINT:{hdc = BeginPaint(hwnd, &ps);GetClientRect(hwnd, &rc);SetMapMode(hdc, MM_ANISOTROPIC);SetWindowExtEx(hdc, rc.right, rc.bottom, NULL);SetViewportExtEx(hdc, rc.right, -rc.bottom, NULL);SetViewportOrgEx(hdc, rc.right / 2, rc.bottom / 2, NULL);int r = 200;// 1. 绘制一条直线DDALine(hdc, CP2(-300, 150), CP2(-300, -150));// 2. 直线角间隔 5°for (size_t i = 0; i < 360; i+=5){double angle = i * PI / 180.0;DDALine(hdc, CP2(0, 0), CP2(ROUND(cos(angle) * r), ROUND(sin(angle) * r)));}EndPaint(hwnd, &ps);}return 0;}return DefWindowProc(hwnd, uMsg, wParam, lParam);
}int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{// Register the window class.const wchar_t CLASS_NAME[] = L"03-DDA画线算法";WNDCLASS wc = { };wc.style = CS_HREDRAW | CS_VREDRAW; // 重新绘制整个工作区wc.lpfnWndProc = WindowProc;wc.hInstance = hInstance;wc.lpszClassName = CLASS_NAME;wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);wc.hCursor = LoadCursor(NULL, IDC_ARROW);RegisterClass(&wc);HWND hwnd = CreateWindowEx(0, // Optional window styles.CLASS_NAME, // Window classL"03-DDA画线算法", // Window textWS_OVERLAPPEDWINDOW, // Window style// Size and positionCW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,NULL, // Parent window NULL, // MenuhInstance, // Instance handleNULL // Additional application data);if (hwnd == NULL){return 0;}ShowWindow(hwnd, nCmdShow);MSG msg = { };while (GetMessage(&msg, NULL, 0, 0) > 0){TranslateMessage(&msg);DispatchMessage(&msg);}return 0;
}
这篇关于03-DDA画线算法的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!