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SignalTrack信号轨道和自定义带参数的Marker信号和轨道
MySignalReceiver
using System;
using System.ComponentModel;
using UnityEngine.Playables;
using UnityEngine.Events;namespace UnityEngine.Timeline
{ public class BaseSignalReceiver<T, Q> : MonoBehaviour, INotificationReceiverwhere T : MySignalAssetData where Q : BaseSignalEmitter<T>{[SerializeField] UnityEvent<T> m_Events = new UnityEvent<T>();[SerializeField] UnityEvent<string> m_EventStrs = new UnityEvent<string>();public virtual void OnNotify(Playable origin, INotification notification, object context){if (notification is Q){Q signalEmitter = (Q)notification;InvokeMember(signalEmitter.mySignalAssetData);}}public virtual void InvokeMember(T mySignalAssetData){Debug.Log(mySignalAssetData.ToString());m_Events?.Invoke(mySignalAssetData);m_EventStrs?.Invoke(UnityEngine.JsonUtility.ToJson(mySignalAssetData));}public void AddEvent(UnityAction<T> action){m_Events.AddListener(action);}public void RemoveEvent(UnityAction<T> action){m_Events.RemoveListener(action);}public void AddEvent(UnityAction<string> action){m_EventStrs.AddListener(action);}public void RemoveEvent(UnityAction<string> action){m_EventStrs.RemoveListener(action);}}public class BaseSignalEmitter<T> : Marker, INotification, INotificationOptionProvider{NotificationFlags INotificationOptionProvider.flags =>NotificationFlags.TriggerOnce | NotificationFlags.TriggerInEditMode;public PropertyName id { get; }public T mySignalAssetData;}
}namespace UnityEngine.Timeline
{[TrackBindingType(typeof(MySignalReceiver))][DisplayName("我的信号轨道")]public class MySignalTrack : MarkerTrack{}[DisplayName("我的信号接收器")]public class MySignalReceiver : BaseSignalReceiver<MySignalAssetData, BaseSignalEmitter<MySignalAssetData>>{public override void OnNotify(Playable origin, INotification notification, object context){base.OnNotify(origin, notification, context);if (notification is MySignalEmitter_Variant){MySignalEmitter_Variant signalEmitter = (MySignalEmitter_Variant)notification;InvokeMember(signalEmitter.mySignalAssetData);}}}[DisplayName("我的信号")]public class MySignalEmitter : BaseSignalEmitter<MySignalAssetData>{}[Serializable][DisplayName("我的信号数据")]public class MySignalAssetData{public string methodName;public string msg;public int msgType = 0;public virtual string ToString(){return $"{methodName} {msg}";}}[DisplayName("我的信号 变种1")]public class MySignalEmitter_Variant : BaseSignalEmitter<MySignalAssetData_Variant>{}[Serializable][DisplayName("我的信号数据 变种1")]public class MySignalAssetData_Variant : MySignalAssetData{public string sex;public int age;public override string ToString(){return $"{methodName} {msg} {sex} {age}";}}
}
TimeLinePlayable_Ctrl
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;public class TimeLinePlayable_Ctrl : MonoBehaviour
{public MySignalReceiver receiver;private void Start(){receiver.AddEvent(Test_DataEvent);receiver.AddEvent(Test_Msg);}public void Test_Msg(string parameter){MySignalAssetData data = UnityEngine.JsonUtility.FromJson<MySignalAssetData>(parameter);if (data.msgType == 1){MySignalAssetData_Variant parameter2 = UnityEngine.JsonUtility.FromJson<MySignalAssetData_Variant>(parameter);Debug.Log("TestStr:" + parameter2.ToString());}else{Debug.Log("TestStr:" + parameter.ToString());}}public void Test_DataEvent(MySignalAssetData parameter){if (parameter.msgType == 1){MySignalAssetData_Variant parameter2 = parameter as MySignalAssetData_Variant;Debug.Log("Test:" + parameter2.ToString());}else{Debug.Log("Test:" + parameter.ToString());}}}
SignalTrack信号轨道和自定义带参数的Marker信号和轨道
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