本文主要是介绍【Android基础入门〖7〗】SurfaceView坦克大战之世界地图,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
目录(?)[+]
1 自定义 SurfaceView
WarView.java (世界战场)
- package com.mytank;
- import java.util.Vector;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Paint.Style;
- import android.util.AttributeSet;
- import android.view.MotionEvent;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- public class WarView extends SurfaceView implements SurfaceHolder.Callback {
- SurfaceHolder mholder;
- boolean run_flag;
- Canvas canvas;
- DrawThread thread;
- Vector<Wall>walllist=new Vector<Wall>();
- int row;//行
- int col;//列
- int warmap[][];
- float x=10,y=10;
- public WarView(Context context, AttributeSet attrs) {
- super(context, attrs);
- mholder=this.getHolder();
- if(mholder!=null)
- mholder.addCallback(this);
- }
- //初始化地图
- public void initmap()
- {
- //0 空, 1 墙
- for(int i=0;i<col;i++)
- {
- warmap[0][i]=1;
- warmap[1][i]=1;
- Wall wall=new Wall(0,i);
- walllist.add(wall);
- wall=new Wall(1,i);
- walllist.add(wall);
- }
- for(int i=0;i<10;i++)
- {
- warmap[i][10]=1;
- warmap[i][11]=1;
- Wall wall=new Wall(i,10);
- walllist.add(wall);
- wall=new Wall(i,11);
- walllist.add(wall);
- }
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- run_flag=true;
- row=this.getHeight()/Common.CELL_LENGTH;
- col=this.getWidth()/Common.CELL_LENGTH;
- warmap=new int[row][col];
- thread=new DrawThread();
- initmap();
- thread.start();
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- // TODO 自动生成的方法存根
- x=event.getX();
- y=event.getY();
- /* 备注: 一定要将return super.onTouchEvent(event)修改为return true
- * 原因:
- * 1: 父类的onTouchEvent(event)方法没有做任何处理,并且返回了false。;
- * 2: 一旦返回false,将不再收到 MotionEvent.ACTION_MOVE 及 MotionEvent.ACTION_UP 事件;
- */
- return true;
- }
- //自定义 界面绘制 线程
- class DrawThread extends Thread
- {
- @Override
- public void run() {
- //画刷
- Paint paint=new Paint();
- paint.setStyle(Style.FILL);
- paint.setColor(Color.rgb(255, 0, 0)); //红绿蓝
- Paint bkpaint=new Paint();
- bkpaint.setStyle(Style.FILL); //设置填充方式
- bkpaint.setColor(Color.rgb(2,17,17)); //红绿蓝
- while(run_flag)
- {
- //锁定画布
- canvas=mholder.lockCanvas();
- if (canvas == null)
- continue;
- //绘制背景
- canvas.drawRect(0, 0, Common.CELL_LENGTH*col, Common.CELL_LENGTH*row, bkpaint);
- //绘制手势跟踪
- canvas.drawCircle(x, y, 15, paint);
- //绘制墙壁
- for(int i=0;i<walllist.size();i++)
- walllist.get(i).Draw(canvas);
- //取消锁定
- mholder.unlockCanvasAndPost(canvas);
- }
- }
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- run_flag=false; //关闭界面绘制线程
- }
- }
2 在布局中使用自定义的 WarView
main_layout.xml
- <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="match_parent"
- android:layout_height="match_parent">
- <com.mytank.WarView
- android:layout_width="match_parent"
- android:layout_height="match_parent"/>
- </FrameLayout>
3 封装的 墙块类
Wall.java
- package com.mytank;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.graphics.Paint.Style;
- /**
- * @author michael.mao
- * @description 封装的 墙块类,包含自绘制方法
- */
- public class Wall {
- public int mrow; //该墙壁所在行
- public int mcol;
- Paint inPaint; //墙壁内边框画刷
- Paint outPaint;
- Rect inRect;
- Rect outRect;
- public Wall(int row, int col)
- {
- this.mrow=row;
- this.mcol=col;
- inPaint=new Paint();
- inPaint=new Paint();
- inPaint.setStyle(Style.FILL);
- inPaint .setColor(Color.rgb(86, 53, 35));//红绿蓝
- outPaint=new Paint();
- outPaint=new Paint();
- outPaint.setStyle(Style.STROKE);
- outPaint.setColor(Color.rgb(98, 98, 98));
- inRect=new Rect( mcol*Common.CELL_LENGTH+1,mrow*Common.CELL_LENGTH+1,
- ( mcol+1)*Common.CELL_LENGTH-1,(mrow+1)*Common.CELL_LENGTH-1);
- outRect=new Rect( mcol*Common.CELL_LENGTH,mrow*Common.CELL_LENGTH,
- ( mcol+1)*Common.CELL_LENGTH,(mrow+1)*Common.CELL_LENGTH);
- }
- public void Draw(Canvas canvas)
- {
- canvas.drawRect(inRect,inPaint);
- canvas.drawRect(outRect,outPaint);
- }
- }
4 常量值
Common.java
- package com.mytank;
- public class Common {
- public static int CELL_LENGTH=10; //块宽 战场被分成 M行 N 列, CELL_LENGTH==行高==列宽
- }
5 主类
MainActivity.java
- package com.mytank;
- import android.os.Bundle;
- import android.app.Activity;
- public class MainActivity extends Activity {
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main_layout);
- }
- }
6 结果展示
转载请注明出处 :)
原:http://blog.csdn.net/mkrcpp/article/details/11646547
这篇关于【Android基础入门〖7〗】SurfaceView坦克大战之世界地图的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!