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实现源于雨松momo的一篇文章 点击打开链接
鉴于unity3d的版本更新,测试了下评论里的一位哥们的版本 ,发现能行,这里整理了下代码:
Gradient.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;[AddComponentMenu("UI/Effects/Gradient")]
public class Gradient : BaseMeshEffect
{ public Color32 topColor = Color.white;public Color32 bottomColor = Color.black;public override void ModifyMesh(VertexHelper vh){if (!IsActive()){return;}int count = vh.currentVertCount;if (count == 0) return;List<UIVertex> vertexs = new List<UIVertex>();for (int i = 0; i < count; i++){UIVertex vertex = new UIVertex();vh.PopulateUIVertex(ref vertex, i);vertexs.Add(vertex);}float topY = vertexs[0].position.y;float bottomY = vertexs[0].position.y;for (int i = 1; i < count; i++){float y = vertexs[i].position.y;if (y > topY){topY = y;}else if (y < bottomY){bottomY = y;}}float height = topY - bottomY;for (int i = 0; i < count; i++){UIVertex vertex = vertexs[i];Color32 color = Color32.Lerp(bottomColor, topColor, (vertex.position.y - bottomY) / height);vertex.color = color;vh.SetUIVertex(vertex, i);}}}
UI/Effects/Gradient
以上就是文字效果 。
希望对看到的各位有用
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