Our iOS app is image rich. To create appealing views we relyheavily on performer images, all of which must first be fetched from a remote server. If eachimage needed to be fetched from the server again every time you opened the app, the experiencewouldn’t be great, so local caching of remote images is a must.
Version 1 - Ask for an image, get it from disk
Our first image cache was simple but effective. For each image view we’d ask for animage from cache, using its remote URL as the cache key. If it was available in the local disk cache aUIImage
would be created from the file on disk, and returned immediately. Ifit wasn’t found on disk it would be fetched async from the remote URL, cached to disk, then anewUIImage
returned.
For our purposes at the time this was perfectly adequate. But it had one point of unnecessaryweakness: each cache request required the image to be loaded again from disk, whichcomes with the performance cost of disk access and image data decoding.
Version 2 - Memory caching
Thankfully Apple’s UIImage
has a built in memory cache. So by changing a single line of codeour image cache could go from being a disk only cache to a disk and memory cache.
When you ask UIImage
for an image via imageNamed:
it first checks its own memory cacheto see if the image has been loaded recently. If so, you get a newUIImage
at zero cost. So instead of something like this:
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We could get memory caching for free, simply by doing this:
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UIImage
will search its memory cache and, if found, return the image at no cost. If it isn’t in the memory cache it will be loaded from disk, with the usual performance penalty.
Version 3 - Fetch queues, prefetching, and variable urgency
As the design of our app evolved we became increasingly image greedy, wanting to show richer,larger images, and more of them.
Getting these larger images on screen as quickly as possible is critical to the experience,and simply asking the cache for each image at display time wasn’t going to cut it. Larger images take longer to load over the network, and asking for too many at once will result in none of them loading until it’s too late. Careful consideration of when the image cache is checked and when images are fetched from remote was needed. We wanted precaching and fetch queues.
fastQueue and slowQueue
We settled on two queues, one serial and one parallel. Images that are required on screenurgently go into the parallel queue (fastQueue
), and images that we’ll probably need latergo into the serial queue (slowQueue
).
In terms of a UITableView
implementation, this means that a table cell appearing on screenasks for its image fromfastQueue
, and every off screen row’s image is prefetched by addingit toslowQueue
.
We’ll need it later
Assuming we request a page of 30 new events from the server, once those results arrivewe can queue up prefetching for each of their images.
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The slowGetImageForURL:
method adds the image fetch to slowQueue
, allowing them to be fetched one by one, without bogging down the network.
The thenDo:
completion block is empty in this case because we don’t need to do anything withthe image yet. All we want is to make sure it’s in the local disk cache, ready for immediate use once its table cell scrolls onto screen.
We need it now
Cells that are appearing on screen want their images immediately. So in the table cell subclass:
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The getImageForURL:
method adds the image fetch to fastQueue
, which means it will be done in parallel, as soon as iOS allows. If the image was already inslowQueue
it will be moved to fastQueue
, to avoid wasteful duplicate requests.
Always async
But wait, isn’t getImageForURL:
an async method? If you know the image is already in cache, don’t you want to use it immediately, on the main thread? Turns out the intuitive answer to that is wrong.
Loading images from disk is expensive, and so is image decompression. Table cells are configured and added while the user is scrolling the table, and the last thing you want todo while scrolling is risk blocking the main thread. Stutters will happen.
Using getImageForURL:
takes the disk loading off the main thread, so that when thethenDo:
block fires it has a UIImage
instance all ready to go, without risk of scroll stutters. If the image was already in the local cache then the completion block will fire on the next runcycle, and the user won’t notice the difference. What they will notice is that scrolling didn’t stutter.
Thought we needed it but now we don’t
If the user scrolls quickly down a table, tens or hundreds of cells will appear on screen, askfor an image fromfastQueue
, then disappear off screen. Suddenly the parallel queue is flooding the network with requests for images that are no longer needed. When the user finallystops scrolling, the cells that settle into view will have their image requests backed up behind tens of other non urgent requests and the network will be choked. The user will be staring at a screen full of placeholders while the cache diligently fetches a backlog ofimages that no one is looking at.
This is where moveTaskToSlowQueueForURL:
comes in.
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This ensures that the only fetch tasks on fastQueue
are ones that genuinely need to befast. Anything that was urgent but now isn’t gets moved toslowQueue
.
Priorities and Options
There are already quite a few iOS image cache libraries out there. Some of them are highly technical and many of them offer a range of flexible features. Ours is neither highly technical nor does it have many features. For our uses we had three basic priorities:
Priority 1: The best possible frame rate
Many libraries focus heavily on this, with some employing highly custom and complex approaches, though benchmarks don’t show conclusively that the efforts have paid off. We’vefound that getting the best frame rates is all about:
- Moving disk access (and almost everything else) off the main thread.
- Using
UIImage
’s memory cache to avoid unnecessary disk access and decompression.
Priority 2: Getting the most vital images on screen first
Most libraries consider queue management to be someone else’s concern. For our app it’s almostthe most important detail.
Getting the right images on screen at the right time boils down to a simple question: “Do Ineed it now or later?” Images that are needed right now get loaded in parallel, and everythingelse is added to the serial queue. Anything that was urgent but now isn’t gets shunted from fastQueue
to slowQueue
. And while fastQueue
is active, slowQueue
is suspended.
This gives urgently required images exclusive access to the network, while also ensuring thatwhen a non urgent image later becomes urgently needed, it’s already in the cache, ready to go.
Priority 3: An API that’s as simple as possible
Most libraries get this right. Many provide UIImageView
categories for hiding away the gritty details, and most make the process of fetching an image as painless as possible. For our library we settled on three main methods, for the three things we’re regularly doing:
Get an image urgently
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Queue a fetch for an image that we’ll need later
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Inform the cache that an urgent image fetch is no longer urgent
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Conclusion
By focusing on prefetching, queue management, moving expensive tasks off the main thread, andrelying on UIImage’s built in memory cache, we’ve managed to get great results in a simple package.
Links
- SGImageCache on GitHub
- SGImageCache on CocoaPods
- SGImageCache on CocoaDocs