devc++跑酷游戏2.4.0

2024-02-16 02:52
文章标签 c++ 2.4 游戏 dev 跑酷

本文主要是介绍devc++跑酷游戏2.4.0,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

导航:

Dev-c++跑酷小游戏 1.0.0

devc++跑酷小游戏1.2.5

devc++跑酷游戏1.2.6

devc++跑酷游戏2.0.0

devc++跑酷游戏2.0.1

【更新内容(废话)】:

又更新了两关,用方格便利贴画地图真的超级方便

把'z'键的功能从重新开始刷新改成了只刷新,对经常不小心按到其他键的大手党更加友好和银杏化了(对,没错,我就是实在不想测试关卡快到终点时不小心按到刷新让后又要花十几分钟再跑一遍)

把代表人物的字符改成了一个变量存储,以后万一要改也更好改,devc++的替换真香!!!

正文:

#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<cstdio>
using namespace std;
int a,a1,b,b1,gb,c,d;
int cd1,cd2,tc;
int ax;
char rw='@';
string mapp1[6][25]={{"                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","         -----  --  -- - -----                   |","    -                                            |","---- --                                          |","                                                 |","                                                 |","                                                 |","----^--=                                         |","                                   ---=          |","                                                 |","                                              |- |",	"                                               $ |","                                             ----|","^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",},{"                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                               ==^               |","                                      -  --^     |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                              ==^                |","              --- <                              |","               <                                 |","            ---                                  |", "          --                                 <^ ^|","       --                                    <  ||","--^ ----               -                      ^ $|", "                         ----=                >--|","^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",},{"                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","                                                 |","    ==-                                          |","           ^===^    > <    -                     |","           <    > >    <                         |","                  >    <                         |","                       <                         |","                                                 |","           -----                                 |","  ==                                             |","                                                ^|","                -=-=-==----                   ^ $|","                                              <--|","                                                 |", "             ===                                 |","                                    >     <      |", "-==                                  ^---^  ==   |", "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",   },{"                                                 |","                                                 |","                                                 |","                              ------        ---  |","                             -       ---  --   ^ |","                       <--->                     |","    <->             --                        <^ |","                  --                           <$|","  =^    <->                                     <|"," =            ---^                               |","                                  ^              |","                                  |              |","                                 <|=             |","                                   <             |","                                    >            |"," >                                   ---^<^--^-  |","= -- -- - -- --- -- - --- ---                  - |","                              --                 |","                                                 |","                                                 |","                                                 |","                                   ^   ^         |","                             <>   < >  >         |","----^--^-^----^^^---^^-^^^--=  ---   --  ---^---=|","^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",},{"|>                                              <|","|>                                              <|","|>                                              <|","|>                      ^        ^              <|",//21 0"|> -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- <|","|>                                              <|","|>   ^^^^^                                      <|","|>                               ^              <|","|> -  -  -   -       -   -       <-  -   -      <|","|>                      ^                       <|","|>    ^^^^^^            <          ^^^^^^^      <|","|>                                              ||","|>   |     |    |            |              |   ||","|>   |     |^^^^^^^^^^^^^^^^^^  ^           |   ||","|>                                              ||","|>         ^^^^^^^^             ^   ^^^^^^^^^^^^<|","|>   ^                ^ ^        <->       ^   <<|","|>   <>               <>      ^                 <|","|> ^     ^             ^      <   ^^^^^^^       ||","||^^^^^^^^^^^^^^^^^^^^^>   |^               ^   ||","||    ^         ^     <| - |>                   ||","||    >               <| $ |>                   ||",	"||                      =-=    ^                ||","||                                              ||","^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",},{"                                                 |","                                                $|","                                            -----|","---                     ---                =     |","                                                 |","   =      ^^            =                        |","          <>                                     |","                                                 |","                 ^^                              |","                 <>                       =      |","                           =                     |","    =                 ^^                         |","                      <>                         |","                     -      ^^                   |","                  ^^        <>           =       |","                  <>   ---=                      |","                                 ^^              |","   =                             <>              |","                                                 |","                 <  --=                          |","                                      ^^         |","                                      <>=        |",	"                                                 |","--=                                              |","^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",}};
void sb_ycksbj();void sb_yd(int x,int y);void sb_yc();void g1();void g2();void gq_ys(int x);void gq_ys(int x)
{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x);    //x代表的是第几号颜色 前面的GetStdHandle(STD_OUTPUT_HANDLE)是获取当前窗口权柄,简单来说就是让这个颜色加在这个页面return;
}
void sb_ycksbj()
{HANDLE hStdin=GetStdHandle(STD_INPUT_HANDLE);DWORD mode;GetConsoleMode(hStdin,&mode);mode&=~ENABLE_QUICK_EDIT_MODE; //移除快速编辑模式mode&=~ENABLE_INSERT_MODE; //移除插入模式mode&=~ENABLE_MOUSE_INPUT;SetConsoleMode(hStdin, mode);
}
void sb_yd(int x,int y)  //光标移动到x,y
{HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);COORD pos;pos.X=x;pos.Y=y;SetConsoleCursorPosition(handle,pos);
}
void sb_yc()
{HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle,&CursorInfo);//获取控制台光标信息CursorInfo.bVisible=false; //隐藏控制台光标SetConsoleCursorInfo(handle,&CursorInfo);//设置控制台光标状态
}
void gq_sx(int x,int y,char z,int l,bool pd)
{if(pd)//判断pd是否为真,可以写成if(pd==1) {system("cls");cout<<"刷新中...";sb_ycksbj();sb_yc();system("title 跑酷游戏");system("mode con cols=50 lines=25");sb_yd(0,0);system("cls");for(int i=0;i<24;i++){cout<<mapp1[l][i]<<endl;}cout<<mapp1[l][24];sb_yd(x,y);cout<<z;}else{system("cls");cout<<"刷新中...";sb_ycksbj();sb_yc();system("title 跑酷游戏");system("mode con cols=50 lines=25");system("cls");}return;
} 
void gq_yx(int x,int y,char z,int l)
{int x1=x,yy1=y,ax;sb_yd(x1,yy1);cout<<z;for(;;){if(kbhit()!=0){ax=getch();if(ax==224){ax=getch();if(ax==72){for(int j=1;j<=4;j++){_sleep(100);if(yy1!=0&&mapp1[l][yy1-1][x1]==' '||mapp1[l][yy1-1][x1]=='$'&&mapp1[l][yy1-1][x1]!='|'){sb_yd(x1,yy1);cout<<" ";yy1--;sb_yd(x1,yy1);cout<<z;if(kbhit()!=0){ax=getch();if(ax==224){ax=getch();if(ax==75){if(x1!=0&&mapp1[l][yy1][x1-1]==' '||mapp1[l][yy1][x1-1]=='$'&&mapp1[l][yy1][x1-1]!='|'){x1--;sb_yd(x1,yy1);cout<<z<<" ";}}if(ax==77){if(x1!=49&&mapp1[l][yy1][x1+1]==' '||mapp1[l][yy1][x1+1]=='$'&&mapp1[l][yy1][x1+1]!='|'){sb_yd(x1,yy1);cout<<" "<<z;x1++;}}}if(ax==122||ax==90){system("cls");gq_sx(x1,yy1,z,l,1);}} }}}if(ax==75){if(x1!=0&&mapp1[l][yy1][x1-1]==' '||mapp1[l][yy1][x1-1]=='$'&&mapp1[l][yy1][x1-1]!='|'){x1--;sb_yd(x1,yy1);cout<<z<<" ";}}if(ax==77){if(x1!=49&&mapp1[l][yy1][x1+1]==' '||mapp1[l][yy1][x1+1]=='$'&&mapp1[l][yy1][x1+1]!='|'){sb_yd(x1,yy1);cout<<" "<<z;x1++;}}}if(ax==122||ax==90){system("cls");gq_sx(x1,yy1,z,l,1);}}while(mapp1[l][yy1+1][x1]==' '||mapp1[l][yy1+1][x1]=='$'){_sleep(100);sb_yd(x1,yy1);cout<<" ";yy1+=1;sb_yd(x1,yy1);cout<<z;if(kbhit()!=0){ax=getch();if(ax==224){ax=getch();if(ax==75){if(x1!=0&&mapp1[l][yy1][x1-1]==' '||mapp1[l][yy1][x1-1]=='$'&&mapp1[l][yy1][x1-1]!='|'){x1--;sb_yd(x1,yy1);cout<<z<<" ";}}if(ax==77){if(x1!=49&&mapp1[l][yy1][x1+1]==' '||mapp1[l][yy1][x1+1]=='$'&&mapp1[l][yy1][x1+1]!='|'){sb_yd(x1,yy1);cout<<" "<<z;x1++;}}}if(ax==122||ax==90){system("cls");gq_sx(x1,yy1,z,l,1);}}if(mapp1[l][yy1+1][x1]=='^'||mapp1[l][yy1][x1+1]=='<'||mapp1[l][yy1][x1-1]=='>'){sb_yd(x1,yy1);cout<<" ";x1=x;yy1=y;sb_yd(x1,yy1);cout<<z;} } if(mapp1[l][yy1+1][x1]=='='){int jc=1;for(int j=1;j<=8;j++){if(mapp1[l][yy1-1][x1]==' '){_sleep(10);sb_yd(x1,yy1);cout<<" ";yy1--;sb_yd(x1,yy1);cout<<z;if(kbhit()!=0){ax=getch();if(ax==224){ax=getch();if(ax==75){if(x1!=0&&mapp1[l][yy1][x1-1]==' '||mapp1[l][yy1][x1-1]=='$'&&mapp1[l][yy1][x1-1]!='|'){x1--;sb_yd(x1,yy1);cout<<z<<" ";}}if(ax==77){if(x1!=49&&mapp1[l][yy1][x1+1]==' '||mapp1[l][yy1][x1+1]=='$'&&mapp1[l][yy1][x1+1]!='|'){sb_yd(x1,yy1);cout<<" "<<z;x1++;}}}if(ax==122||ax==90){system("cls");gq_sx(x1,yy1,z,l,1);}} }if(mapp1[l][yy1+1][x1]=='^'||mapp1[l][yy1][x1+1]=='<'||mapp1[l][yy1][x1-1]=='>'){sb_yd(x1,yy1);cout<<" ";x1=x;yy1=y;sb_yd(x1,yy1);cout<<z;}} }	if(mapp1[l][yy1+1][x1]=='^'||mapp1[l][yy1][x1+1]=='<'||mapp1[l][yy1][x1-1]=='>'){sb_yd(x1,yy1);cout<<" ";x1=x;yy1=y;sb_yd(x1,yy1);cout<<z;}if(mapp1[l][yy1][x1]=='$'){_sleep(10);system("cls");sb_yd(0,0);cout<<"你赢了!"<<endl;cout<<"按空格返回。";if(getch()==' '){system("cls");sb_yd(0,0);return;}}}
}
void g1()
{cout<<endl<<endl;cout<<"\n\n\n\n\n\n\n\n\n                第一关:新手教程。";cout<<endl<<endl;_sleep(500);system("cls");for(int i=0;i<24;i++){cout<<mapp1[0][i]<<endl;}cout<<mapp1[0][24];gq_yx(0,17,rw,0);return;
}
void g2()
{cout<<endl<<endl;cout<<"\n\n\n\n\n\n\n\n\n                第二关:蹦床世界。"<<endl; cout<<endl<<endl;_sleep(500);system("cls");for(int i=0;i<24;i++){cout<<mapp1[1][i]<<endl;}cout<<mapp1[1][24];gq_yx(0,21,rw,1);return;
}
void g3()
{cout<<endl<<endl;cout<<"\n\n\n\n\n\n\n\n\n          第三关:明枪易躲,暗箭难防(1)。"<<endl; cout<<endl<<endl;_sleep(500);system("cls");for(int i=0;i<24;i++){cout<<mapp1[2][i]<<endl;}cout<<mapp1[2][24];gq_yx(0,22,rw,2);return;
}
void g4()
{cout<<endl<<endl;cout<<"\n\n\n\n\n\n\n\n\n          第四关:明枪易躲,暗箭难防(2)。"<<endl; cout<<endl<<endl;_sleep(500);system("cls");for(int i=0;i<24;i++){cout<<mapp1[3][i]<<endl;}cout<<mapp1[3][24];gq_yx(0,22,rw,3);return;
}
void g5()
{cout<<endl<<endl;cout<<"\n\n\n\n\n\n\n\n\n                第五关:心跳刺方。";cout<<endl<<endl;_sleep(500);system("cls");for(int i=0;i<24;i++){cout<<mapp1[4][i]<<endl;}cout<<mapp1[4][24];gq_yx(23,0,rw,4);return;
}
void g6()
{cout<<endl<<endl;cout<<"\n\n\n\n\n\n\n\n\n                第六关:飞得更高。";cout<<endl<<endl;_sleep(500);system("cls");for(int i=0;i<24;i++){cout<<mapp1[5][i]<<endl;}cout<<mapp1[5][24];gq_yx(0,22,rw,5);return;
}
int hy()
{if(c==0){cout<<"\n\n\n\n\n\n\n\n\n\n\n\n           ============欢迎============           "<<endl;c++;_sleep(1000);system("cls");}cout<<"\n\n\n\n\n\n\n                       首页\n\n\n\n\n";cout<<"                     1.开始游戏\n\n\n\n";cout<<"                      2.退出";a=0;a=getch()-'0';return a;
}
void gq()
{ for(;;) {cout<<"\n\n\n\n\n\n                        关卡\n\n\n"<<endl;cout<<"              1.新手教程   2.蹦床世界\n\n"<<endl; cout<<"              3.明枪易躲,暗箭难防(1)\n\n"<<endl;cout<<"              4.明枪易躲,暗箭难防(2)\n\n"<<endl;cout<<"              5.心跳刺方   6.飞得更高\n\n"<<endl;cout<<"                     7.退出          "<<endl;a=0;a=getch()-'0';switch(a){case 1 :{system("cls");g1();	break;	}case 2 :{system("cls");g2();	break;	}case 3 :{system("cls");g3();break;}case 4 :{system("cls");g4();break;}case 5 :{system("cls");g5();break;	}case 6 :{system("cls");g6();break;	}case 7 :{system("cls");tc=1;break;}case 74 :case 42 :{gq_sx(0,0,0,0,0);break;}default:{system("cls");cout<<"\n\n\n\n\n\n\n\n\n\n\n\n             请输入正确的字符!!!";_sleep(175);system("cls");a=0;continue;}}if(tc==1){tc=0;break;}}system("cls");return ;
}
int main()
{cout<<"加载中...";sb_ycksbj();sb_yc();system("title 跑酷游戏");system("mode con cols=50 lines=25");system("cls");for(;;){hy();switch(a)  {case 1 :{system("cls");gq();	break;}case 2 :{system("cls");cout<<endl<<endl<<"    再见!    "<<endl<<endl;_sleep(750);system("cls");exit(0);break;}case 74 :case 42 :{gq_sx(0,0,0,0,0);break;}default:{system("cls");cout<<"\n\n\n\n\n\n\n\n\n\n\n\n             请输入正确的字符!!!";_sleep(175);a=0;system("cls");break;}}}
}

这篇关于devc++跑酷游戏2.4.0的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/713282

相关文章

【C++ Primer Plus习题】13.4

大家好,这里是国中之林! ❥前些天发现了一个巨牛的人工智能学习网站,通俗易懂,风趣幽默,忍不住分享一下给大家。点击跳转到网站。有兴趣的可以点点进去看看← 问题: 解答: main.cpp #include <iostream>#include "port.h"int main() {Port p1;Port p2("Abc", "Bcc", 30);std::cout <<

C++包装器

包装器 在 C++ 中,“包装器”通常指的是一种设计模式或编程技巧,用于封装其他代码或对象,使其更易于使用、管理或扩展。包装器的概念在编程中非常普遍,可以用于函数、类、库等多个方面。下面是几个常见的 “包装器” 类型: 1. 函数包装器 函数包装器用于封装一个或多个函数,使其接口更统一或更便于调用。例如,std::function 是一个通用的函数包装器,它可以存储任意可调用对象(函数、函数

C++11第三弹:lambda表达式 | 新的类功能 | 模板的可变参数

🌈个人主页: 南桥几晴秋 🌈C++专栏: 南桥谈C++ 🌈C语言专栏: C语言学习系列 🌈Linux学习专栏: 南桥谈Linux 🌈数据结构学习专栏: 数据结构杂谈 🌈数据库学习专栏: 南桥谈MySQL 🌈Qt学习专栏: 南桥谈Qt 🌈菜鸡代码练习: 练习随想记录 🌈git学习: 南桥谈Git 🌈🌈🌈🌈🌈🌈🌈🌈🌈🌈🌈🌈🌈�

【C++】_list常用方法解析及模拟实现

相信自己的力量,只要对自己始终保持信心,尽自己最大努力去完成任何事,就算事情最终结果是失败了,努力了也不留遗憾。💓💓💓 目录   ✨说在前面 🍋知识点一:什么是list? •🌰1.list的定义 •🌰2.list的基本特性 •🌰3.常用接口介绍 🍋知识点二:list常用接口 •🌰1.默认成员函数 🔥构造函数(⭐) 🔥析构函数 •🌰2.list对象

06 C++Lambda表达式

lambda表达式的定义 没有显式模版形参的lambda表达式 [捕获] 前属性 (形参列表) 说明符 异常 后属性 尾随类型 约束 {函数体} 有显式模版形参的lambda表达式 [捕获] <模版形参> 模版约束 前属性 (形参列表) 说明符 异常 后属性 尾随类型 约束 {函数体} 含义 捕获:包含零个或者多个捕获符的逗号分隔列表 模板形参:用于泛型lambda提供个模板形参的名

6.1.数据结构-c/c++堆详解下篇(堆排序,TopK问题)

上篇:6.1.数据结构-c/c++模拟实现堆上篇(向下,上调整算法,建堆,增删数据)-CSDN博客 本章重点 1.使用堆来完成堆排序 2.使用堆解决TopK问题 目录 一.堆排序 1.1 思路 1.2 代码 1.3 简单测试 二.TopK问题 2.1 思路(求最小): 2.2 C语言代码(手写堆) 2.3 C++代码(使用优先级队列 priority_queue)

【C++高阶】C++类型转换全攻略:深入理解并高效应用

📝个人主页🌹:Eternity._ ⏩收录专栏⏪:C++ “ 登神长阶 ” 🤡往期回顾🤡:C++ 智能指针 🌹🌹期待您的关注 🌹🌹 ❀C++的类型转换 📒1. C语言中的类型转换📚2. C++强制类型转换⛰️static_cast🌞reinterpret_cast⭐const_cast🍁dynamic_cast 📜3. C++强制类型转换的原因📝

v0.dev快速开发

探索v0.dev:次世代开发者之利器 今之技艺日新月异,开发者之工具亦随之进步不辍。v0.dev者,新兴之开发者利器也,迅速引起众多开发者之瞩目。本文将引汝探究v0.dev之基本功能与优势,助汝速速上手,提升开发之效率。 何谓v0.dev? v0.dev者,现代化之开发者工具也,旨在简化并加速软件开发之过程。其集多种功能于一体,助开发者高效编写、测试及部署代码。无论汝为前端开发者、后端开发者

C++——stack、queue的实现及deque的介绍

目录 1.stack与queue的实现 1.1stack的实现  1.2 queue的实现 2.重温vector、list、stack、queue的介绍 2.1 STL标准库中stack和queue的底层结构  3.deque的简单介绍 3.1为什么选择deque作为stack和queue的底层默认容器  3.2 STL中对stack与queue的模拟实现 ①stack模拟实现

国产游戏崛起:技术革新与文化自信的双重推动

近年来,国产游戏行业发展迅猛,技术水平和作品质量均得到了显著提升。特别是以《黑神话:悟空》为代表的一系列优秀作品,成功打破了过去中国游戏市场以手游和网游为主的局限,向全球玩家展示了中国在单机游戏领域的实力与潜力。随着中国开发者在画面渲染、物理引擎、AI 技术和服务器架构等方面取得了显著进展,国产游戏正逐步赢得国际市场的认可。然而,面对全球游戏行业的激烈竞争,国产游戏技术依然面临诸多挑战,未来的