本文主要是介绍CCScene(是一个ccnode 一个抽象概念 除了 锚点 =(0.5f, 0.5f) ContentSize = WinSize 和ccnode没有不同 ),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
#ifndef __CCSCENE_H__
#define __CCSCENE_H__
#include "base_nodes/CCNode.h"
NS_CC_BEGIN
/**
* @addtogroup scene
* @{
*/
/** @brief CCScene is a subclass of CCNode that is used only as an abstract(抽象) concept(概念).
CCScene an CCNode are almost identical(一样的) with the difference that CCScene has it's
anchor point (by default) at the center of the screen. //ccscene 锚点在屏幕中心
For the moment(重要) CCScene has no other logic(逻辑) than that, but in future releases it might have
additional(附加的) logic.
It is a good practice(实践) to use and CCScene as the parent of all your nodes.
*/
class CC_DLL CCScene : public CCNode
{
public:
CCScene();
{
m_bIgnoreAnchorPointForPosition = true;
setAnchorPoint(ccp(0.5f, 0.5f));
}
virtual ~CCScene();
bool init();
{
bool bRet = false;
do
{
CCDirector * pDirector;
CC_BREAK_IF( ! (pDirector = CCDirector::sharedDirector()) );
this->setContentSize(pDirector->getWinSize());
// success
bRet = true;
} while (0);
return bRet;
}
static CCScene *create(void);
};
NS_CC_END
#endif // __CCSCENE_H__
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