本文主要是介绍py地牢游戏,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
小于:啊?啊!地牢!
于妈:又说梦话,吓死了!
于爸:沉睡中……
小于:起来工作了!
滴滴滴滴滴!(电话)
小于:嗯?谁呀?
老板:今日任务——地牢游戏。
(嗯嗯,简单!)
小于:老板做完了!
电脑上的py文章:
首先,我们可以修改地牢布局,使用不同的字符表示不同类型的房间、怪物和宝藏。例如,'-'表示通道,'R'表示房间,'M'表示怪物,'T'表示宝藏,'E'表示出口。dungeon = [['S', '-', '-', '-', '-', 'E'],['-', 'M', '-', '-', '-', '-'],['-', '-', 'R', '-', 'M', '-'],['T', '-', 'R', '-', 'M', '-'],['-', '-', 'R', 'M', 'T', '-'],['-', '-', '-', '-', '-', '-']
]接下来,我们可以为不同类型的房间、怪物和宝藏创建相应的类,并在地牢布局中使用它们。这样可以更好地管理房间中的信息和行为。class Room:def __init__(self):self.description = '一个普通的房间'class Monster:def __init__(self, name, hp, atk, defe):self.name = nameself.hp = hpself.atk = atkself.defe = defeclass Treasure:def __init__(self, value):self.value = valuedungeon = [['S', '-', '-', '-', '-', 'E'],['-', Monster('怪物1', 50, 5, 2), '-', '-', '-', '-'],['-', '-', Room(), '-', Monster('怪物2', 60, 8, 3), '-'],[Treasure(20), '-', Room(), '-', Monster('怪物3', 70, 10, 5), '-'],['-', '-', Room(), Monster('怪物4', 80, 15, 6), Treasure(30), '-'],['-', '-', '-', '-', '-', '-']
]然后,我们可以修改角色与怪物战斗的机制,根据怪物的类型和属性来决定战斗的结果。例如,可以引入攻击力和防御力的随机变化以增加战斗的不确定性。def encounter_enemy():enemy = dungeon[x][y]enemy_hp = enemy.hp + random.randint(-5, 5)enemy_atk = enemy.atk + random.randint(-2, 2)enemy_def = enemy.defe + random.randint(-2, 2)print('你遇到了一个敌人!')print('敌人的血量:', enemy_hp)print('敌人的攻击力:', enemy_atk)print('敌人的防御力:', enemy_def)while enemy_hp > 0 and player['hp'] > 0:player_damage = max(0, player['atk'] - enemy_def)enemy_damage = max(0, enemy_atk - player['def'])print('你对敌人造成了', player_damage, '点伤害')enemy_hp -= player_damageif enemy_hp <= 0:print('你击败了敌人!')player['exp'] += random.randint(10, 20)if player['exp'] >= player['level'] * 50:level_up()returnprint('敌人对你造成了', enemy_damage, '点伤害')player['hp'] -= enemy_damageprint('你的血量剩余:', player['hp'])if player['hp'] <= 0:print('你被敌人击败了!游戏结束。')exit()
老板:我叫你写py文章了?代码!
……
import randomclass Room:def __init__(self):self.description = '一个普通的房间'class Monster:def __init__(self, name, hp, atk, defe):self.name = nameself.hp = hpself.atk = atkself.defe = defeclass Treasure:def __init__(self, value):self.value = valuedef encounter_enemy():enemy = dungeon[x][y]enemy_hp = enemy.hp + random.randint(-5, 5)enemy_atk = enemy.atk + random.randint(-2, 2)enemy_def = enemy.defe + random.randint(-2, 2)print('你遇到了一个敌人!')print('敌人的血量:', enemy_hp)print('敌人的攻击力:', enemy_atk)print('敌人的防御力:', enemy_def)while enemy_hp > 0 and player['hp'] > 0:player_damage = max(0, player['atk'] - enemy_def)enemy_damage = max(0, enemy_atk - player['def'])print('你对敌人造成了', player_damage, '点伤害')enemy_hp -= player_damageif enemy_hp <= 0:print('你击败了敌人!')player['exp'] += random.randint(10, 20)if player['exp'] >= player['level'] * 50:level_up()returnprint('敌人对你造成了', enemy_damage, '点伤害')player['hp'] -= enemy_damageprint('你的血量剩余:', player['hp'])if player['hp'] <= 0:print('你被敌人击败了!游戏结束。')exit()def level_up():player['level'] += 1player['atk'] += random.randint(5, 10)player['def'] += random.randint(2, 5)player['max_hp'] += random.randint(10, 20)player['hp'] = player['max_hp']print('你升级了!现在是', player['level'], '级。')print('你的最大血量已增加至', player['max_hp'])player = {'level': 1,'exp': 0,'hp': 100,'max_hp': 100,'atk': 10,'def': 5
}dungeon = [['S', '-', '-', '-', '-', 'E'],['-', Monster('怪物1', 50, 5, 2), '-', '-', '-', '-'],['-', '-', Room(), '-', Monster('怪物2', 60, 8, 3), '-'],[Treasure(20), '-', Room(), '-', Monster('怪物3', 70, 10, 5), '-'],['-', '-', Room(), Monster('怪物4', 80, 15, 6), Treasure(30), '-'],['-', '-', '-', '-', '-', '-']
]x, y = 0, 0while True:if x < 0 or x >= len(dungeon) or y < 0 or y >= len(dungeon[0]):print('你走出了地牢。游戏结束。')breakroom = dungeon[x][y]if room == 'S': # 起始点print('你进入了地牢。')elif room == 'E': # 出口print('你找到了出口!恭喜你逃脱了地牢。游戏结束。')breakelif isinstance(room, Room): # 普通房间print(room.description)elif isinstance(room, Monster): # 怪物房间encounter_enemy()elif isinstance(room, Treasure): # 宝藏房间player['exp'] += room.valueprint('你找到了宝藏!经验值增加', room.value, '点。')direction = input('请选择要走的方向(上/下/左/右):')if direction == '上':x -= 1elif direction == '下':x += 1elif direction == '左':y -= 1elif direction == '右':y += 1else:print('输入无效,请重新输入。')
这篇关于py地牢游戏的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!