本文主要是介绍[Java][项目][战斗逻辑]基于JFrame的文字游戏,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
项目注解:
Core:启动文件
AttributeBean:玩家属性
BackpackedBean:背包设计(未完成)
BackpackedFrame:背包页面(未完成)
BattleField:战斗逻辑(核心)
MainFrame:主界面(第一个启动的界面)
MobsBean:怪物属性
MobsFrame:打怪界面
public class AttributeBean {String name;int Blood = 100;int Magic = 100;int Damage = 10;public AttributeBean() {}public AttributeBean(String name, int Blood, int Magic, int Damage) {this.name = name;this.Blood = Blood;this.Magic = Magic;this.Damage = Damage;}/*** 获取* @return name*/public String getName() {return name;}/*** 设置* @param name*/public void setName(String name) {this.name = name;}/*** 获取* @return Blood*/public int getBlood() {return Blood;}/*** 设置* @param Blood*/public void setBlood(int Blood) {this.Blood = Blood;}/*** 获取* @return Magic*/public int getMagic() {return Magic;}/*** 设置* @param Magic*/public void setMagic(int Magic) {this.Magic = Magic;}/*** 获取* @return Damage*/public int getDamage() {return Damage;}/*** 设置* @param Damage*/public void setDamage(int Damage) {this.Damage = Damage;}public String toString() {return "AttributeBean{name = " + name + ", Blood = " + Blood + ", Magic = " + Magic + ", Damage = " + Damage + "}";}
}
public class BackpackedBean {
}
import com.sun.tools.javac.Main;import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;public class BackpackedFrame extends JFrame {public BackpackedFrame() {super("背包页面");setAlwaysOnTop(true);setSize(400, 300);setLocationRelativeTo(null);setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);// 设置布局管理器为 BorderLayoutsetLayout(new BorderLayout());JLabel ad = new JLabel("<html>欢迎来到背包界面<br>这里会储存一些你的装备和道具<br>相信你可以越来越强大的!</html>", SwingConstants.CENTER);add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部MobsBean zombie = new MobsBean("僵尸Lv1",100,2);MobsBean Dragon = new MobsBean("巨龙Lv5",400,10);setVisible(true);}}
import com.sun.tools.javac.Main;import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;public class BackpackedFrame extends JFrame {public BackpackedFrame() {super("背包页面");setAlwaysOnTop(true);setSize(400, 300);setLocationRelativeTo(null);setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);// 设置布局管理器为 BorderLayoutsetLayout(new BorderLayout());JLabel ad = new JLabel("<html>欢迎来到背包界面<br>这里会储存一些你的装备和道具<br>相信你可以越来越强大的!</html>", SwingConstants.CENTER);add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部MobsBean zombie = new MobsBean("僵尸Lv1",100,2);MobsBean Dragon = new MobsBean("巨龙Lv5",400,10);setVisible(true);}}
import javax.swing.*;public class BattleField {/*** 执行战斗逻辑* @param player 玩家对象* @param mob 怪物对象*/public void fight(AttributeBean player, MobsBean mob) {// 输出战斗开始信息System.out.println(player.getName() + " 开始与 " + mob.getName() + " 战斗!");// 循环战斗直到一方血量为0while (player.getBlood() > 0 && mob.getBlood() > 0) {// 玩家攻击怪物mob.setBlood(mob.getBlood() - player.getDamage());System.out.println(player.getName() + " 攻击了 " + mob.getName() + ", " + mob.getName() + " 剩余血量: " + mob.getBlood());// 如果怪物血量为0,跳出循环if (mob.getBlood() <= 0) {break;}// 怪物反击玩家player.setBlood(player.getBlood() - mob.getDamage());System.out.println(mob.getName() + " 反击了 " + player.getName() + ", " + player.getName() + " 剩余血量: " + player.getBlood());}// 判断胜利方if (player.getBlood() > 0) {System.out.println(player.getName() + " 获得了胜利!");// 增加玩家生命值和攻击力player.setBlood(player.getBlood() + 20); // 假设战斗胜利增加20点生命值player.setDamage(player.getDamage() + 5); // 假设战斗胜利增加5点攻击力System.out.println(player.getName() + " 的属性提升了!当前生命值: " + player.getBlood() + ", 当前攻击力: " + player.getDamage());} else {System.out.println(player.getName() + " 被击败了!");}}
}
public class Core
{public static void main(String[] args){new MainFrame();}
}
import com.sun.tools.javac.Main;import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;public class MainFrame extends JFrame {AttributeBean PersonA = new AttributeBean();JLabel Person = new JLabel("<html>冒险者的姓名是:" + PersonA.name +"<br>当前生命值:" + PersonA.Blood +"<br>当前魔力值:" + PersonA.Magic +"<br>当前攻击力:" + PersonA.Damage + "<html>",SwingConstants.CENTER);public MainFrame() {super("归墟之境v1.0 ByXiaoyongcai");setAlwaysOnTop(true);setSize(400, 400);setLocationRelativeTo(null);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);// 设置布局管理器为 BorderLayoutsetLayout(new BorderLayout());JLabel ad = new JLabel("<html>欢迎来到 归墟之境<br>当前版本为V1.0<br>制作者敬上</html>", SwingConstants.CENTER);add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部add(Person, BorderLayout.CENTER); // 将角色信息标签放置在窗口的中央Button();//我调用了下面的Button方法setVisible(true);AttributeBean s1 = new AttributeBean("张三",100,1,1);}public void Button() {JPanel buttonPanel = new JPanel();JButton toMobsButton = new JButton("进入怪物世界");toMobsButton.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {// 在创建 MobsFrame 实例时传递 PersonA 对象MobsFrame mobsFrame = new MobsFrame(PersonA);mobsFrame.setVisible(true);// 如果需要,可以隐藏或关闭当前界面// MainFrame.this.setVisible(false);// MainFrame.this.dispose();}});buttonPanel.add(toMobsButton);JButton toBackpackButton = new JButton("进入背包界面");toBackpackButton.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {// 创建 BackpackFrame 界面的实例BackpackedFrame backpackFrame = new BackpackedFrame();// 设置 BackpackFrame 界面的可见性为 true,从而显示它backpackFrame.setVisible(true);// 如果需要,可以隐藏或关闭当前界面// MainFrame.this.setVisible(false);// MainFrame.this.dispose();}});buttonPanel.add(toBackpackButton);JButton button = new JButton("修改用户名");button.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {showDialog();}});buttonPanel.add(button);add(buttonPanel, BorderLayout.SOUTH);}private void showDialog() {// 创建一个模态对话框JDialog dialog = new JDialog(this, "输入弹窗", true);dialog.setSize(250, 150);dialog.setLayout(new FlowLayout());dialog.setLocationRelativeTo(this);// 创建文本框JTextField textField = new JTextField(10);dialog.add(textField);JButton confirmButton = new JButton("确认");confirmButton.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {// 更新 PersonA 的 name 属性PersonA.name = textField.getText();// 更新显示 PersonA 信息的 JLabelupdatePersonLabel();// 关闭对话框dialog.dispose();}});dialog.add(confirmButton);// 显示对话框dialog.setVisible(true);}// 新增一个方法来更新 Person 标签private void updatePersonLabel() {Person.setText("<html>冒险者的姓名是:" + PersonA.name +"<br>当前生命值:" + PersonA.Blood +"<br>当前魔力值:" + PersonA.Magic +"<br>当前攻击力:" + PersonA.Damage + "<html>");}
}
public class MobsBean {String name;int blood;int damage;public MobsBean() {}public MobsBean(String name, int blood, int damage) {this.name = name;this.blood = blood;this.damage = damage;}/*** 获取* @return name*/public String getName() {return name;}/*** 设置* @param name*/public void setName(String name) {this.name = name;}/*** 获取* @return blood*/public int getBlood() {return blood;}/*** 设置* @param blood*/public void setBlood(int blood) {this.blood = blood;}/*** 获取* @return damage*/public int getDamage() {return damage;}/*** 设置* @param damage*/public void setDamage(int damage) {this.damage = damage;}public String toString() {return "MobsBean{name = " + name + ", blood = " + blood + ", damage = " + damage + "}";}
}
import com.sun.tools.javac.Main;import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;public class MobsFrame extends JFrame {AttributeBean Person = new AttributeBean();MobsBean zombie = new MobsBean("僵尸Lv1", 100, 2);MobsBean Dragon = new MobsBean("巨龙Lv5", 300, 10);public MobsFrame(AttributeBean person) {super("对战界面");this.Person = person;setAlwaysOnTop(true);setSize(300, 300);setLocationRelativeTo(null);setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);// 设置布局管理器为 BorderLayoutsetLayout(new BorderLayout());JLabel ad = new JLabel("<html>欢迎来到对战之森<br>点击按钮VS怪物吧<br>相信你的实力</html>", SwingConstants.CENTER);add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部// 创建战场并开始战斗add(Button(), BorderLayout.CENTER);setVisible(true);}public JPanel Button() {JPanel buttonPanel = new JPanel();JButton Vswolf = new JButton("挑战僵尸Lv1");Vswolf.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {BattleField battlefield = new BattleField();battlefield.fight(Person, zombie); // 传递 zombie 对象}});buttonPanel.add(Vswolf);JButton VsDragon = new JButton("挑战巨龙Lv5");VsDragon.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {BattleField battlefield2 = new BattleField();battlefield2.fight(Person, Dragon); // 传递 Dragon 对象}});buttonPanel.add(VsDragon);buttonPanel.setVisible(true);return buttonPanel; // 返回包含按钮的面板}}
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