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题目链接:https://codeforc.es/contest/1451/problem/D
Utkarsh is forced to play yet another one of Ashish’s games. The game progresses turn by turn and as usual, Ashish moves first.
Consider the 2D plane. There is a token which is initially at (0,0). In one move a player must increase either the x coordinate or the y coordinate of the token by exactly k. In doing so, the player must ensure that the token stays within a (Euclidean) distance d from (0,0).
In other words, if after a move the coordinates of the token are (p,q), then p2+q2≤d2 must hold.
The game ends when a player is unable to make a move. It can be shown that the game will end in a finite number of moves. If both players play optimally, determine who will win.
Input
The first line contains a single integer t (1≤t≤100) — the number of test cases.
The only line of each test case contains two space separated integers d (1≤d≤105) and k (1≤k≤d).
Output
For each test case, if Ashish wins the game, print “Ashish”, otherwise print “Utkarsh” (without the quotes).
Example
input
5
2 1
5 2
10 3
25 4
15441 33
output
Utkarsh
Ashish
Utkarsh
Utkarsh
Ashish
题意
A先从(0, 0)开始走,可以向上或向右走 k 个单位,谁先走出以(0, 0)为圆心,半径为 d 的圈谁就输。
分析
根据圆的方程我们可以得出每种情况下最多走几步不走出圆圈,如果是奇数,那么走完之后必定要 E 走,则 E 必输,否则 A 必输。
代码
#include<bits/stdc++.h>
using namespace std;
typedef long long ll;int t;
ll d,k;
ll maxx;int main()
{scanf("%d",&t);while(t--){maxx = 0;scanf("%lld%lld",&d,&k);for(ll i=0;i<=d;i+=k){ll x = i;ll y = sqrt(d * d - x * x);maxx = max(maxx, x / k + y / k);}if(maxx % 2 == 0) printf("Utkarsh\n");else printf("Ashish\n");}return 0;
}
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