本文主要是介绍使用AudioTrack播放MP3 左右声道控制 之移植Libmad到android平台,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
前一段时间公司有需求要控制左右喇叭播放音乐测试,所有自己就做了demo 顺便和大家分享一下。
众所周知,Android的audiotrack只能播放原始的音频,也就是PCM数据,若是播放mp3编码格式的音频的话,就是 出现沙沙的噪音。所以,可以使用第三方库Libmad来对mp3文件解码称为PCM数据,再送给audiotrack播放即可。
1、Libmad简介
Libmad是一个开源的高精度 MPEG 音频解码库,支持 MPEG-1(Layer I, Layer II 和 LayerIII(也就是 MP3)。LIBMAD 提供 24-bit 的 PCM 输出,完全是定点计算,非常适合没有浮点支持的平台上使用。使用 libmad 提供的一系列 API,就可以非常简单地实现 MP3 数据解码工作。在 libmad 的源代码文件目录下的 mad.h 文件中,可以看到绝大部分该库的数据结构和 API 等。
2、实现过程
2.1、下载Android平台下的Libmad工程
作者已经在项目里下载好了,直接引用就ok。
下载的project可以直接用NDK编译通过的,但是要使用还是要写jni层供Java层调用
但是Android.mk要改成如下形式。
#ifeq ($(strip $(BUILD_WITH_GST)),true)
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \version.c \fixed.c \bit.c \timer.c \stream.c \frame.c \synth.c \decoder.c \layer12.c \layer3.c \huffman.c \FileSystem.c \NativeMP3Decoder.cLOCAL_ARM_MODE := arm
LOCAL_LDLIBS += -L$(SYSROOT)/usr/lib -llog
LOCAL_MODULE:= libmad
LOCAL_SHARED_LIBRARIES := libutils
LOCAL_C_INCLUDES := \$(LOCAL_PATH)/android
LOCAL_CFLAGS := -DHAVE_CONFIG_H -DFPM_ARM -ffast-math -O3
include $(BUILD_SHARED_LIBRARY)
#endif
2.2、C代码编写API
需要注意一点的是,得到音频的Samplerate(采样率)要先进行一次readSamples操作才能发采样率读出。
2.2.1 头文件 NativeMP3Decoder.h
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_mediatek_factorymode_NativeMP3Decoder */#ifndef _Included_com_mediatek_factorymode_NativeMP3Decoder
#define _Included_com_mediatek_factorymode_NativeMP3Decoder
#ifdef __cplusplus
extern "C" {
#endif
/** Class: com_mediatek_factorymode_NativeMP3Decoder* Method: initAudioPlayer* Signature: (Ljava/lang/String;I)I*/
JNIEXPORT jint JNICALL Java_com_mediatek_factorymode_NativeMP3Decoder_initAudioPlayer(JNIEnv *, jobject, jstring, jint);/** Class: com_mediatek_factorymode_NativeMP3Decoder* Method: getAudioBuf* Signature: ([SI)I*/
JNIEXPORT jint JNICALL Java_com_mediatek_factorymode_NativeMP3Decoder_getAudioBuf(JNIEnv *, jobject, jshortArray, jint);/** Class: com_mediatek_factorymode_NativeMP3Decoder* Method: closeAduioFile* Signature: ()V*/
JNIEXPORT void JNICALL Java_com_mediatek_factorymode_NativeMP3Decoder_closeAduioFile(JNIEnv *, jobject);/** Class: com_mediatek_factorymode_NativeMP3Decoder* Method: getAudioSamplerate* Signature: ()I*/
JNIEXPORT jint JNICALL Java_com_mediatek_factorymode_NativeMP3Decoder_getAudioSamplerate(JNIEnv *, jobject);#ifdef __cplusplus
}
#endif
#endif
实现代码比较多 这里就不贴了 可以查看项目源码。
2.3、文件读写操作
2.3.1 头文件 FileSystem.h
####
#include <stdlib.h>typedef signed long T_S32; /* signed 32 bit integer */#define T_pFILE T_S32
#define T_hFILE T_S32#define _CREATE 0//"wb+"//0
#define _RDONLY 1//"rb" // 1
#define _WRONLY 2//"wb"// 2
#define _RDWR 3//"rb+"// 3#define _FMODE_READ _RDONLY
#define _FMODE_WRITE _WRONLY
#define _FMODE_CREATE _CREATE
#define _FMODE_OVERLAY _RDWR#define _FSEEK_CURRENT 1
#define _FSEEK_END 2
#define _FSEEK_SET 0
#define _FOPEN_FAIL -1#define SEEK_CURRENT 1
#define SEEK_CUR 1
#define SEEK_END 2
#define SEEK_SET 0#define FS_SEEK_SET 0
2.3.2 实现 FileSystem.c
#include <unistd.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <stdlib.h>
#include <fcntl.h>
#include"FileSystem.h"int file_open(const char *filename, int flags)
{
int access;T_pFILE fd = 0;if (flags == _CREATE) {access = O_CREAT | O_TRUNC | O_RDWR;} else if (flags == _WRONLY) {access = O_CREAT | O_TRUNC | O_WRONLY;} else if (flags == _RDONLY){access = O_RDONLY;} else if (flags == _RDWR){access = O_RDWR;} else{return -1;}#ifdef O_BINARYaccess |= O_BINARY;
#endiffd = open(filename, access, 0666);if (fd == -1)return -1;return fd;
}
int file_read(T_pFILE fd, unsigned char *buf, int size)
{return read(fd, buf, size);
}
int file_write(T_pFILE fd, unsigned char *buf, int size)
{return write(fd, buf, size);
}int64_t file_seek(T_pFILE fd, int64_t pos, int whence)
{if (whence == 0x10000) {struct stat st;int ret = fstat(fd, &st);return ret < 0 ? -1 : st.st_size;}return lseek(fd, pos, whence);
}
int file_close(T_pFILE fd)
{return close(fd);
}
2.4、通过ndk-build 编译即可。关于jni调用这里不做介绍。
3、Android AudioTrack简介
在Android中播放声音可以用MediaPlayer和AudioTrack两种方案的,但是两种方案是有很大区别的,MediaPlayer可以播放多种格式的声音文件,例如MP3,AAC,WAV,OGG,MIDI等。而AudioTrack只能播放PCM数据流。事实上,两种本质上是没啥区别的,MediaPlayer在播放音频时,在framework层还是会创建AudioTrack,把解码后的PCM数流传递给AudioTrack,最后由AudioFlinger进行混音,传递音频给硬件播放出来。利用AudioTrack播放只是跳过Mediaplayer的解码部分而已。Mediaplayer的解码核心部分是基于OpenCORE 来实现的,支持通用的音视频和图像格式,codec使用的是OpenMAX接口来进行扩展。因此使用audiotrack播放mp3文件的话,要自己加入一个音频解码器,如libmad。否则只能播放PCM数据,如大多数WAV格式的音频文件。
4、简单Demo程序
下面提供一个Audiotrack播放mp3的demo,mp3没有经过加密的,解码部分是由libmad完成。(若是要播放加密音频文件,可以操作的libmad解码文件流即可。)
4.1 NativeMP3Decoder.java
package com.mediatek.factorymode;public class NativeMP3Decoder {static { System.loadLibrary("mad"); } public native int initAudioPlayer(String file,int StartAddr); public native int getAudioBuf(short[] audioBuffer, int numSamples); public native void closeAduioFile(); public native int getAudioSamplerate(); }
4.2 TrumpetActivity.java
public class TrumpetActivity extends Activity implements OnClickListener {private String TAG = "TrumpetActivity";private String assertFolderName = "Android";private String assertMusicName = "rich.mp3";@SuppressLint("SdCardPath")private String targetFolderPath = Environment.getExternalStorageDirectory().getPath() + File.separator + assertFolderName;private String decodeFilePath = Environment.getExternalStorageDirectory().getPath()+ File.separator+ assertFolderName+ File.separator+ assertMusicName;private Thread mThread;private boolean mThreadFlag;private short[] audioBuffer;private AudioTrack mAudioTrack;private int samplerate;private int mAudioMinBufSize;private int initRet;private NativeMP3Decoder mMP3Decoder;private Button PlayMusic, PauseMusic;private Button leftSoundChannel, lightSoundChannel;@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.trumpet_layout);FileHelper.copyFolderFromAssets(TrumpetActivity.this, assertFolderName,targetFolderPath);PlayMusic = (Button) findViewById(R.id.playMusic);PauseMusic = (Button) findViewById(R.id.PauseMusic);leftSoundChannel = (Button) findViewById(R.id.leftsoundchannel);lightSoundChannel = (Button) findViewById(R.id.rightsoundchannel);PlayMusic.setOnClickListener(this);PauseMusic.setOnClickListener(this);leftSoundChannel.setOnClickListener(this);lightSoundChannel.setOnClickListener(this);mMP3Decoder = new NativeMP3Decoder();initRet = mMP3Decoder.initAudioPlayer(decodeFilePath, 0);if (initRet == -1) {Log.i(TAG, "Couldn't open file '" + decodeFilePath + "'");} else {Log.i(TAG, "Couldn't open file else'" + decodeFilePath + "'");mThreadFlag = true;initAudioPlayer();audioBuffer = new short[1024 * 20];mThread = new Thread(new Runnable() {@Overridepublic void run() {while (mThreadFlag) {if (mAudioTrack != null) {if (mAudioTrack.getPlayState() != AudioTrack.PLAYSTATE_PAUSED) {if (mAudioTrack != null) {if (mAudioTrack.getPlayState() != AudioTrack.PLAYSTATE_STOPPED) {mMP3Decoder.getAudioBuf(audioBuffer,mAudioMinBufSize);mAudioTrack.write(audioBuffer, 0,mAudioMinBufSize);}}} else {try {Thread.sleep(1000);} catch (InterruptedException e) {e.printStackTrace();}}}}}});mThread.start();try {Thread.sleep(50);} catch (InterruptedException e) {e.printStackTrace();}mAudioTrack.play();}}public void setChannel(boolean left, boolean right) {if (null != mAudioTrack) {mAudioTrack.setStereoVolume(left ? 1 : 0, right ? 1 : 0);mAudioTrack.play();}}@SuppressWarnings("deprecation")private void initAudioPlayer() {samplerate = mMP3Decoder.getAudioSamplerate();System.out.println("samplerate = " + samplerate);Log.d("bfp", "samplerate:" + samplerate);samplerate = samplerate / 2;mAudioMinBufSize = AudioTrack.getMinBufferSize(samplerate,AudioFormat.CHANNEL_CONFIGURATION_STEREO,AudioFormat.ENCODING_PCM_16BIT);mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,samplerate, AudioFormat.CHANNEL_CONFIGURATION_STEREO,AudioFormat.ENCODING_PCM_16BIT, mAudioMinBufSize,AudioTrack.MODE_STREAM);}@Overrideprotected void onDestroy() {mThreadFlag = false;try {Thread.sleep(200);} catch (InterruptedException e) {e.printStackTrace();}if (mAudioTrack != null) {if (mAudioTrack.getPlayState() == AudioTrack.PLAYSTATE_PLAYING) {mAudioTrack.stop();mAudioTrack.release();}}mAudioTrack = null;audioBuffer = null;mMP3Decoder.closeAduioFile();super.onDestroy();}@Overridepublic void onClick(View v) {switch (v.getId()) {case R.id.playMusic:if (initRet == -1) {Toast.makeText(getApplicationContext(),"Couldn't open file '" + decodeFilePath + "'",Toast.LENGTH_SHORT).show();} else {if (mAudioTrack.getPlayState() == AudioTrack.PLAYSTATE_STOPPED) {mAudioTrack.play();} else if (mAudioTrack.getPlayState() == AudioTrack.PLAYSTATE_PAUSED) {mAudioTrack.play();} else {Toast.makeText(getApplicationContext(),"Already in play", Toast.LENGTH_SHORT).show();}}break;case R.id.PauseMusic:if (initRet == -1) {Log.i("conowen", "Couldn't open file '" + decodeFilePath + "'");Toast.makeText(getApplicationContext(),"Couldn't open file '" + decodeFilePath + "'",Toast.LENGTH_SHORT).show();} else {if (mAudioTrack.getPlayState() == AudioTrack.PLAYSTATE_PLAYING) {mAudioTrack.pause();} else {Toast.makeText(getApplicationContext(), "Already stop",Toast.LENGTH_SHORT).show();}}break;case R.id.leftsoundchannel:setChannel(true, false);break;case R.id.rightsoundchannel:setChannel(false, true);break;default:break;}}
}
4.3 main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"android:layout_width="fill_parent"android:layout_height="fill_parent"android:orientation="vertical" ><LinearLayout
android:layout_width="match_parent"android:layout_height="wrap_content" ><Button
android:id="@+id/playMusic"android:layout_width="0dp"android:layout_height="wrap_content"android:layout_weight="1"android:text="@string/PlayMusic" /><Button
android:id="@+id/PauseMusic"android:layout_width="0dp"android:layout_height="wrap_content"android:layout_weight="1"android:text="@string/PauseMusic" /></LinearLayout><LinearLayout
android:layout_width="match_parent"android:layout_height="wrap_content" android:orientation="horizontal"><Button
android:id="@+id/rightsoundchannel"android:layout_width="0dp"android:layout_height="wrap_content"android:layout_weight="1"android:text="@string/lightSoundChannel" /><Button
android:id="@+id/leftsoundchannel"android:layout_width="0dp"android:layout_height="wrap_content"android:layout_weight="1"android:text="@string/leftSoundChannel" /></LinearLayout></LinearLayout>
源码链接地址:http://download.csdn.net/detail/feipeng_/9724644
这篇关于使用AudioTrack播放MP3 左右声道控制 之移植Libmad到android平台的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!