本文主要是介绍C语言项目实战:《连连看》基础项目丨460 行源码注释,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
这篇文章主要为大家详细介绍了C语言实现——《连连看》小游戏,示例代码介绍的非常详细,具有想当的参考价值,感兴趣的小伙伴们可以参考一下!
游戏介绍:
连连看小游戏速度节奏快,画面清晰可爱,适合细心的玩家。丰富的道具和公共模式的加入,增强游戏的竞争性。多样式的地图,使玩家在各个游戏水平都可以寻找到挑战的目标,长期地保持游戏的新鲜感。本期举例的项目类似宠物连连看,小动物造型的连连看游戏(这个主要看你准备好的图片素材)
游戏玩法
加载游戏后,点击画面中间的图像即进入游戏状态。使用鼠标左键即可,点击相同的两张图卡,用三根内的直线连在一起就可以消除。只要我们在有限的时间里,用我们智慧消除相连卡片,就可以获得最终的胜利。那么我们了解了规则之后,就动手来试试吧!
编译器:VS2013/2019最佳;
插件:图形库插件easyX,涉及图片素材可以自行百度找也可以关注文末领取;
效果图展示:
源代码示例:
#include <graphics.h>
#include <conio.h>
#include <time.h>
#include <stdio.h>
#include <windows.h>
#pragma comment(lib,"winmm.lib")//150 150 12 7 21 易
//60 100 16 9 32 中
//100 120 14 8 28 难
#define leftedge 150 //游戏区距左边框距离
#define topedge 150 //游戏区距上边框距离
#define COL 12 //游戏区列数
#define ROW 7 //游戏区行数
#define GridNum 21 //游戏图片数目#define GridW 42 //游戏图片的长
#define GridH 48 //游戏图片的宽
#define N 555 //开屏大小(宽)
#define M 785 //开屏大小(长)IMAGE image[GridNum + 1][2]; //图片库
IMAGE image2; //填充图片
int GridID[ROW + 2][COL + 2]; //游戏图纸
MOUSEMSG mouse; //记录鼠标信息struct GridInfor //记入击中图片信息
{int idx,idy; //图纸坐标int leftx,lefty; //屏幕坐标int GridID; //图片类型
}pre,cur,dur;struct //记录连线点
{int x;int y;
}point[4];
static int pn; //记录连线点个数void InitFace (); //初始化界面
void Shuffle (); //随即打乱图片
void ShowGrid (); //显示图片
void RandGrid (); //绘制地图
void Link (); //连接两图
void Des_direct (); //直接相消
void Des_one_corner(); //一折相消
void Des_two_corner(); //两折相消
void Load_picture (); //加载图片
void Init_Grid (GridInfor& pre); //初始化格子信息
void Leftbottondown (MOUSEMSG mouse); //实现鼠标左击效果
void Draw_frame (int leftx,int lefty); //绘制边框
void Mousemove (int leftx,int lefty); //实现鼠标移动效果
bool Judg_val (int leftx,int lefty); //判断鼠标是否在游戏区
void SeleReact (int leftx,int lefty); //显示选中效果
void TranstoPhycoor (int* idx,int* idy); //图纸坐标转变为屏幕坐标
void GridPhy_coor (int& leftx,int& lefty); //规范物理坐标
void iPaint (long x1,long y1,long x2,long y2); //将直线销毁
void DrawLine (int x1,int y1,int x2,int y2) ; //用直线连接两图
bool DesGrid (GridInfor pre,GridInfor cur); //判断两者是否能相消
bool Match_direct (POINT ppre,POINT pcur); //判断两者是否能够直接相消
bool Match_one_corner (POINT ppre,POINT pcur); //判断两者是否能一折相消
bool Match_two_corner (POINT ppre,POINT pcur); //判断两者是否能两折相消
void ExchaVal (GridInfor& pre,GridInfor& cur); //交换图片信息
bool Single_click_judge (int mousex,int mousey); //判断单击是否有效
void RecordInfor (int leftx,int lefty,GridInfor &grid); //记录选中的信息
void TranstoDracoor (int mousex,int mousey,int *idx,int *idy); //鼠标坐标转化为图纸坐标
void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置void main()
{initgraph(M,N);mciSendString("play game_begin.mp3 repeat", NULL, 0, NULL); InitFace();while(1){ mouse = GetMouseMsg(); switch(mouse.uMsg){case WM_MOUSEMOVE:Mousemove(mouse.x,mouse.y); break;case WM_LBUTTONDOWN:if(Single_click_judge(mouse.x,mouse.y)){Leftbottondown(mouse);} break;default: break;}}closegraph();
}生成操作//
void RandGrid() //产生图片的标记
{for(int iCount = 0, x = 1; x <= ROW; ++x ){for( int y = 1; y <= COL; ++y ){GridID[x][y] = iCount++ % GridNum + 1;
} } }void Shuffle( ) //打乱棋盘
{int ix, iy, jx, jy, grid;for( int k = 0; k < 84; ++k ){ix = rand() % ROW + 1; // 产生 1 - COL 的随机数iy = rand() % COL + 1; // 产生 1 - ROW 的随机数jx = rand() % ROW + 1; // 产生 1 - COL 的随机数jy = rand() % COL + 1; // 产生 1 - ROW 的随机数if( GridID[ix][iy] != GridID[jx][jy] ) //如果不相等就交换数据{grid = GridID[ix][iy];GridID[ix][iy] = GridID[jx][jy];GridID[jx][jy] = grid;
} } }初始化界面///
void InitFace()
{srand((unsigned)time(NULL));Load_picture();RandGrid();IMAGE image3;loadimage(&image3,"res\\bg.bmp");putimage(0,0,&image3);getimage(&image2,3 * 42,2 * 48,42, 48);Shuffle();ShowGrid();
}void Load_picture() //加载图片
{IMAGE image1,background;loadimage(&image1,"IMAGE","grids"); SetWorkingImage(&image1);for(int i = 1 ;i < GridNum + 1 ;i ++) for(int j = 0;j < 2;j++)getimage(&image[i][j],j * 42,i * 48,42, 48);loadimage(&background,"IMAGE","bg");SetWorkingImage(&background);getimage(&image2,3 * 42,2 * 48,42, 48);SetWorkingImage();putimage(0,0,&background);
}void ShowGrid()
{int idx,idy;for(int i = 0 ;i < ROW; i ++)for(int j = 0 ;j < COL ; j++){idy = i * 48 + topedge ,idx = j * 42 + leftedge;putimage(idx,idy,&image[GridID[i + 1][j + 1]][0]);
} }/鼠标操作
void Mousemove (int leftx,int lefty) //鼠标移动时的变化
{static int prex,prey,preidx,preidy, curidx,curidy;if(Judg_val(leftx,lefty)){ TranstoDracoor(leftx,lefty,&curidx,&curidy); //转化为图纸坐标if(GridID[curidy][curidx] != 0){ GridPhy_coor(leftx,lefty);if(pre.idx == preidx && pre.idy == preidy)putimage(prex,prey,&image[GridID[preidy][preidx]][1]);elseputimage(prex,prey,&image[GridID[preidy][preidx]][0]);prex = leftx, prey = lefty;preidx = curidx, preidy = curidy;Draw_frame(leftx,lefty); //绘制边框
} } } void Leftbottondown (MOUSEMSG mouse) //左击时的变化
{static int click = 0, idx,idy;click++;SeleReact (mouse.x,mouse.y); //显示选中效果 if(click == 1) RecordInfor(mouse.x,mouse.y,pre);if(click == 2) { TranstoDracoor (mouse.x,mouse.y,&idx,&idy);if(idx != pre.idx || idy != pre.idy){RecordInfor (mouse.x,mouse.y,cur);if(pre.GridID == cur.GridID && DesGrid(pre,cur)){GridID[pre.idy][pre.idx] = GridID[cur.idy][cur.idx] =0;Link (); pn = 0;putimage(pre.leftx,pre.lefty,&image2);putimage(cur.leftx,cur.lefty,&image2);Init_Grid(pre); Init_Grid(cur); click = 0;}else{ExchaVal(dur,pre); ExchaVal(pre,cur); Init_Grid(cur); click = 1;putimage(dur.leftx,dur.lefty,&image[GridID[dur.idy][dur.idx]][0]);} }else click = 1;
} }void SeleReact (int leftx,int lefty) //选中时效果
{ if(Judg_val(leftx,lefty)){int idx,idy;TranstoDracoor (leftx,lefty,&idx,&idy);GridPhy_coor (leftx,lefty);putimage(leftx,lefty,&image[GridID[idy][idx]][1]);
} }bool Judg_val(int leftx,int lefty) //判断鼠标是否在游戏区
{ return leftx > leftedge && leftx < leftedge + GridW * COL && lefty > topedge && lefty < topedge + GridH * ROW;
}void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标
{if(Judg_val(mousex,mousey)){ *idx = (mousex - leftedge) / 42 + 1;*idy = (mousey - topedge) / 48 + 1 ;
} }void RecordInfor(int leftx,int lefty,GridInfor &grid) //记录选中的信息
{TranstoDracoor(leftx,lefty,&grid.idx,&grid.idy);grid.leftx = (grid.idx - 1) * 42 + leftedge;grid.lefty = (grid.idy - 1) * 48 + topedge;grid.GridID = GridID[grid.idy][grid.idx];
}bool Single_click_judge (int mousex,int mousey) //判断单击是否有效
{int idx,idy;TranstoDracoor (mousex,mousey,&idx,&idy); //转化为图纸坐标if(Judg_val(mouse.x,mouse.y) && GridID[idy][idx] != 0)return true;return false;
}void Draw_frame(int leftx,int lefty) //绘制方框
{setcolor(RGB(126,91,68));setlinestyle(PS_SOLID,NULL,1);rectangle(leftx,lefty,leftx+41,lefty+47);rectangle(leftx + 2,lefty + 2,leftx+39,lefty+45);setcolor(RGB(250,230,169));rectangle(leftx + 1,lefty + 1,leftx+40,lefty+46);
}判断消除操作/
bool DesGrid (GridInfor pre,GridInfor cur) //判断两者是否能相消
{bool match = false; POINT ppre,pcur; ppre.x = pre.idx; ppre.y = pre.idy; pcur.x = cur.idx; pcur.y = cur.idy;if(Match_direct(ppre,pcur)) match = true; else if(Match_one_corner(ppre,pcur)) match = true;else if(Match_two_corner(ppre,pcur)) match =true;return match;
}bool Match_direct(POINT ppre,POINT pcur) //判断两者是否能够直接相消
{int k,t;if(ppre.x == pcur.x){ k = ppre.y > pcur.y ? ppre.y : pcur.y;t = ppre.y < pcur.y ? ppre.y : pcur.y;if(t + 1 == k) goto FIND;for(int i = t + 1;i < k ;i++)if(GridID[i][ppre.x] != 0) return false;if(i == k) goto FIND;}else if(ppre.y == pcur.y){ k = ppre.x > pcur.x ? ppre.x : pcur.x;t = ppre.x < pcur.x ? ppre.x : pcur.x;if(t + 1 == k) goto FIND;for(int i = t + 1;i < k ;i++)if(GridID[ppre.y][i] != 0) return false;if(i == k) goto FIND;}return false;
FIND: point[pn].x = pcur.x, point[pn].y = pcur.y; pn++;point[pn].x = ppre.x, point[pn].y = ppre.y; pn++; return true;
}bool Match_one_corner(POINT ppre,POINT pcur) //判断两者是否能一折相消
{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;
RESEARCHX: if(ppre.y < bottel) ppre.y++;else goto BACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHX;
BACK: ppre.y = y; ppre.x = left - 1;
RESEARCHY: if(ppre.x < right) ppre.x++;else goto REBACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHY;
REBACK: pn = 0; return false;
FIND: point[pn].x = x,point[pn].y = y,pn++;return true;
}bool Match_two_corner(POINT ppre,POINT pcur) //判断两者是否能两折相消
{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;
RESEARCHX: if(ppre.y < bottel) ppre.y++;else goto BACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHX;
BACK: ppre.y = y; ppre.x = left - 1;
RESEARCHY: if(ppre.x < right) ppre.x++;else goto REBACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHY;
REBACK: pn = 0;return false;
FIND: point[pn].x = x,point[pn].y = y,pn++;return true;
}void Explot(POINT point,int *left,int *right,int *top,int *bottel)
{int x = point.x,y = point.y; x++;while(x <= COL + 1 && GridID[y][x] == 0) x++; *right = x - 1; x = point.x; x--;while(x >= 0 && GridID[y][x] == 0) x--; *left = x + 1; x = point.x; y++;while(y <= ROW + 1 && GridID[y][x] == 0) y++; *bottel= y - 1; y = point.y; y--;while(y >= 0 && GridID[y][x] == 0) y--; *top = y + 1;
}/消除操作
void Link ()
{switch(pn){case 2:Des_direct(); break;case 3:Des_one_corner(); break;case 4:Des_two_corner(); break;default : break;
} }void Des_direct ()
{TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);
}void Des_one_corner()
{TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);
}void Des_two_corner()
{TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);TranstoPhycoor(&point[3].x,&point[3].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);DrawLine(point[2].x,point[2].y,point[3].x,point[3].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);iPaint(point[2].x,point[2].y,point[3].x,point[3].y);
}void DrawLine (int x1,int y1,int x2,int y2)
{setlinestyle(PS_SOLID,NULL,3);setcolor(RGB(90,43,9));line(x1 + 21,y1 + 24,x2 + 21,y2 + 24);
}void iPaint (long x1,long y1,long x2,long y2)
{ int minx,miny,maxx,maxy;if(x1 == x2){maxy = y1 > y2? y1:y2;miny = y1 < y2? y1:y2;for(int i = miny; i <= maxy;i += 48)putimage(x1,i,&image2);} else if(y1 == y2){maxx = x1 > x2? x1:x2;minx = x1 < x2? x1:x2;for(int j = minx; j <= maxx;j += 42 )putimage(j,y1,&image2);
} }/void GridPhy_coor(int& leftx,int& lefty) //转化为标准物理坐标
{leftx = ((leftx - leftedge) / 42) * 42 + leftedge;lefty = ((lefty - topedge) / 48) * 48 + topedge;
}void ExchaVal(GridInfor& pre,GridInfor& cur) //交换格子信息
{pre.GridID = cur.GridID;pre.idx = cur.idx;pre.idy = cur.idy;pre.leftx = cur.leftx;pre.lefty = cur.lefty;
}void Init_Grid(GridInfor& grid) //初始化格子
{grid.GridID = 0;grid.idx = 0; grid.idy = 0;grid.leftx = 0; grid.lefty = 0;
}void TranstoPhycoor (int* idx,int* idy) //图纸坐标转变为屏幕坐标
{ int x ,y;x =*idx,y = *idy;*idy = (y - 1) * 48 + leftedge;*idx = (x - 1) * 42 + topedge;
}
未完成的部分功能代码,大家也可以自己先去想想试试,每一次的思考就是你进步的过程!
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