本文主要是介绍fzu 2035 Axial symmetry(枚举+几何),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
题目链接:fzu 2035 Axial symmetry
题目大意:给出n个点,表示n边形的n个顶点,判断该n边形是否为轴对称图形。(给出点按照图形的顺时针或逆时针给出。
解题思路:将相邻两个点的中点有序的加入点集,即保证点是按照图形的顺时针或逆时针出现的,然后枚举i和i + n两点的直线作为对称轴。判断其他所有点是否对称即可。
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>const int N = 1005;
const double eps = 1e-9;struct point {double x, y;void get() { scanf("%lf%lf", &x, &y); }void set(double a, double b) { x = a, y = b; }bool operator == (const point& c) {return fabs(x - c.x) < eps && fabs(y - c.y) < eps;}
}p[N];int n, vis[N];void init() {scanf("%d", &n);p[0].get();int t;for (int i = 1; i < n; i++) {t = i * 2;p[t].get();p[t - 1].set((p[t - 2].x + p[t].x) / 2, (p[t - 2].y + p[t].y) / 2);}t = (n - 1) * 2;p[t + 1].set((p[t].x + p[0].x) / 2, (p[t].y + p[0].y) / 2);
}void findLine(double& A, double& B, double& C, const point& u, const point& v) {A = v.y - u.y;B = u.x - v.x;C = u.y * (v.x - u.x) + (u.y - v.y) * u.x;
}point findPoint(double A, double B, double C, point k) {point c;c.x = ( (B * B - A * A) * k.x - 2 * A * B * k.y - 2 * A * C ) / (A * A + B * B);c.y = (-2 * A * B * k.x + (A * A - B * B)* k.y - 2 * B * C) / (A * A + B * B);return c;
}bool search(point k) {for (int i = 0; i < n; i++) {if (vis[i * 2]) continue;if (p[i * 2] == k) {vis[i * 2] = 1;return true;}}return false;
}bool judge(double A, double B, double C) {for (int i = 0; i < n; i++) {if (vis[i * 2]) continue;point k = findPoint(A, B, C, p[i * 2]);if (!search(k)) return false;}return true;
}bool solve() {double A, B, C;for (int i = 0; i < n; i++) {findLine(A, B, C, p[i], p[i + n]);memset(vis, 0, sizeof(vis));vis[i] = vis[i + n] = 1;if (judge(A, B, C) ) return true;}return false;
}int main () {int cas;scanf("%d", &cas);for (int i = 1; i <= cas; i++) {init();printf("Case %d: %s\n", i, solve() ? "YES" : "NO"); }return 0;
}
这篇关于fzu 2035 Axial symmetry(枚举+几何)的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!