actor类 //处理移动距离,核心是找到角色坐标在世界坐标的向量的投影(x,y,z),然后在世界坐标中合成,此CC是在地面行走,所以Y轴投影始终置为0; using UnityEngine; using System.Collections; public class actor : MonoBehaviour { public float speed=0.1f; CharacterCo
这篇论文的标题是《IMPLEMENTATION OF WEATHER MONITORING SYSTEM BASED INTERNET OF THINGS USING INTEGRATED FUZZY METHOD IN MOBILE APPLICATIONS》,作者是 Muhammad Malik Amin,来自 Politeknik Negeri Jakarta 的 D-IV INSTRUME