opengl 有好多o啊,还有ibo,vbo和vao,我都被搞糊涂了... 试了试fbo和vbo。fbo是挺有用的,用它实现了多线程渲染,vbo听说能提高效率 贴代码 public class GLRenderer implements GLSurfaceView.Renderer {private int programId; //vertexData和textureVert
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support multiple color outputs. 1、attach(BufferComponent buffer, osg: