本文主要是介绍poj 2398 Toy Storage 【计算几何】【点和线的关系】,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
题目链接:http://poj.org/problem?id=2398
题目大意:这次的题目和前一道题目几乎是一样的,不同之处在于这次给出的线不是有顺序的,还有就是输出的时候有一个优化。
基本的分析见我上篇博客:http://blog.csdn.net/u010468553/article/details/39474007
注意sort函数中cmp的编写还有后期数据的整理
#include<iostream>
#include<stdio.h>
#include<cstring>
#include<stdlib.h>
#include<algorithm>
using namespace std;
struct point {double x;double y;point(const double &x = 0, const double &y = 0):x(x), y(y){} //注意最后两个字母别打错了void in(){scanf("%lf%lf",&x,&y);}void out()const{ printf("%.2lf %.2lf\n",x,y);}
}s,e;struct line{point s;point e;
};int n,m; //n条线(分成n+1个区域) m个玩具 最后输出每个区域内的玩具个数
line L[5005];
point P;
int cnt[5005];//计算叉乘(P1-P0)X(P2-P0)
double xmult(point p1,point p2,point p0){return (p1.x-p0.x)*(p2.y-p0.y) - (p1.y-p0.y)*(p2.x-p0.x);
}bool cmp(const line& l1, const line& l2) {if (min(l1.s.x, l1.e.x) == min(l2.s.x, l1.e.x))return max(l1.s.x, l1.e.x) < max(l2.s.x, l1.e.x);return min(l1.s.x, l1.e.x) < min(l2.s.x, l1.e.x);
}void B_search(point P){int l=0,r=n-1,mid;while(l<r){mid = (l+r)/2;if(xmult(P,L[mid].s,L[mid].e) > 0) l = mid + 1;else r = mid;
}if(xmult(P,L[l].s,L[l].e)<0) cnt[l]++;else cnt[l+1]++;
}int main ()
{while(~scanf("%d",&n)){memset(cnt,0,sizeof(cnt));if(n==0) break;scanf("%d %lf %lf %lf %lf",&m,&s.x,&s.y,&e.x,&e.y);for(int i=0;i<n;i++){double t1,t2;scanf("%lf %lf",&t1,&t2);L[i].s.x=t1;L[i].s.y=s.y;L[i].e.x=t2;L[i].e.y=e.y;}sort(L, L+n, cmp);for(int i=0;i<m;i++){scanf("%lf %lf",&P.x,&P.y);B_search(P);}int ans[5005];memset(ans,0,sizeof(ans));for(int i=0;i<=n;i++) ans[ cnt[i] ] ++ ;printf ("Box\n");for (int i = 1; i <= m; i++)if (ans[i] != 0) {printf ("%d: %d\n", i, ans[i]);m -= i * cnt[i];}}
}
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