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家人们,更新了昂,前文:来自阳了个阳C++的恶魔轮盘赌无道具版
作为阳了个阳C++的好同学,我光荣地揽下了道具版的重担
不多说话,直接上代码
#include<bits/stdc++.h>
#include<Windows.h>
typedef long long ll;
using namespace std;
enum TOOLS {SMOKE,HAND_C,MAGNIFYING_GALSS,KNIFE,DRINKS
};
struct PLAYER_INFO {ll life;ll tls[5];
} player,dealer;
ll emp_bullets,tru_bullets,nw,nw_damage=1;
vector<ll> Bullets;
bool now_gun=1,nxt_gun=0;
void Introduction();
ll R(ll left_boundary,ll right_boundary);
void GiveOutTools();
void printOutTools();
void Init_Bullets();
bool Round();
void Do_Dealer_AI();
int main() {srand(time(NULL));Introduction();Init_Bullets();GiveOutTools();while(Round()) {ll a,b;a=b=0;cout<<" 你 剩余血量"<<player.life<<"滴\n";cout<<"对手 剩余血量"<<dealer.life<<"滴\n";for(ll i=nw;i<Bullets.size();i++)if(Bullets[i]) a++;else b++;cout<<"剩余"<<a<<"发实弹和"<<b<<"发空弹\n";if(nw>Bullets.size()) Init_Bullets(),GiveOutTools();Sleep(2000);system("cls");}return 0;
}
void Introduction() {system("color 4");cout<<"欢迎来到恶魔轮盘赌\n";cout<<"我是你的对手\n";Sleep(2000);system("cls");cout<<"请输入每轮真弹数量,假弹数量,以及电量格数\n";cin>>tru_bullets>>emp_bullets>>player.life;dealer.life=player.life;system("cls");
}
ll R(ll left_boundary,ll right_boundary) {return rand()%(right_boundary-left_boundary)+left_boundary;
}
void Init_Bullets() {ll e=emp_bullets,t=tru_bullets;while(e+t) {ll x=rand()%2;if(!x) {if(e) {e--;Bullets.push_back(x);} else {t--;Bullets.push_back(1);}} else {if(t) {t--;Bullets.push_back(x);} else {e--;Bullets.push_back(0);}}}
}
void GiveOutTools() {ll r=R(2,4);for(ll i=1; i<=2; i++)for(ll k=1; k<=r; k++) {ll tr=R(0,4);if(i==1) player.tls[tr]++;else dealer.tls[tr]++;}
}
void printOutTools() {cout<<"华子"<<player.tls[0]<<"个\n手铐"<<player.tls[1]<<"个\n放大镜"<<player.tls[2]<<"个\n小刀"<<player.tls[3]<<"个\n饮料"<<player.tls[4]<<"个\n";cout<<"手铐同一轮不可叠加,小刀伤害不可叠加\n";
}
bool Round() {if(now_gun) {cout<<"输入1使用道具\n输入2直接开枪\n请选择:";printOutTools();ll slt;cin>>slt;while(slt!=1&&slt!=2) cin>>slt;if(slt==1) {
ReUse:system("cls");printOutTools();cout<<"请按顺序输入道具使用序列,道具之间空格隔开\n";string Use_tls;vector<string> nd_use_tls;cin.get();getline(cin,Use_tls);Use_tls+=" ";string getStr,emp;for(ll i=0; i<Use_tls.size(); i++)if(Use_tls[i]!=' ') getStr+=Use_tls[i];else {nd_use_tls.push_back(getStr);getStr=emp;}for(auto xx:nd_use_tls) {if(xx=="华子") if(player.tls[0]) player.tls[0]--,player.life++;if(xx=="手铐") if(player.tls[1]) player.tls[1]--,nxt_gun=1;if(xx=="放大镜") if(player.tls[2]) {player.tls[2]--;cout<<"当前子弹为:"<<(Bullets[nw]?"实弹":"空弹")<<"\n";}if(xx=="小刀") if(player.tls[3]) {nw_damage=min(nw_damage*2,(ll)2);player.tls[3]--;}if(xx=="饮料") if(player.tls[4]) {nw++;cout<<"退出了一发"<<(Bullets[nw-1]?"实弹":"空弹")<<"\n";player.tls[4]--;}}cout<<"qwq道具用好啦,";}cout<<"你要向谁开枪(1表示自己,2表示对手,3表示还要用道具):";cin>>slt;while(slt!=1&&slt!=2&&slt!=3) cin>>slt;if(slt==3) goto ReUse;if(slt==1) {if(Bullets[nw]==1) {cout<<"是实弹,你扣血了,扣了"<<nw_damage<<"滴,剩余"<<player.life-nw_damage<<"滴血\n";player.life-=nw_damage;if(player.life<=0) {cout<<"你挂了\n";exit(0);}now_gun=nxt_gun;nxt_gun=!nxt_gun; } else {cout<<"是空弹,下一轮还是你\n";nxt_gun=1;now_gun=nxt_gun;nxt_gun=0;}} else {if(Bullets[nw]==1) {cout<<"是实弹,对手扣血"<<nw_damage<<"滴,剩余"<<dealer.life-nw_damage<<"滴血\n";dealer.life-=nw_damage;if(dealer.life<=0) {cout<<"对手挂了\n";exit(0);}now_gun=nxt_gun;nxt_gun=!nxt_gun; } else {cout<<"是空弹\n";now_gun=nxt_gun;nxt_gun=!nxt_gun;}}nw++;nw_damage=1;} else {Do_Dealer_AI();}return true;
}
void Do_Dealer_AI() {while(dealer.tls[0]) {dealer.life++;dealer.tls[0]--;}if(dealer.tls[1]) if(nxt_gun) {nxt_gun=0;dealer.tls[1]--;}if(dealer.tls[2]) {int gt=Bullets[nw];if(!gt) {cout<<"对手向自己开枪,是空弹\n";now_gun=0,nxt_gun=1;} else {cout<<"对手";if(dealer.tls[3]) {nw_damage=2;dealer.tls[3]--;cout<<"用小刀后";}cout<<"向你开枪\n";player.life-=nw_damage;nw++;cout<<"你剩"<<player.life<<"滴血\n";if(player.life<=0) {cout<<"你挂了\n";exit(0);}}} else {int rnd=rand()%3+1;if(rnd<3) {cout<<"对手向你开枪,是"<<(Bullets[nw]?"实弹":"空弹")<<"\n";if(Bullets[nw]) {nw++;player.life--;cout<<"你剩"<<player.life<<"滴血\n";if(player.life<=0) {cout<<"你挂了\n";exit(0);}now_gun=nxt_gun;nxt_gun=!nxt_gun;} else {nw++;now_gun=nxt_gun;nxt_gun=!nxt_gun;}} else {int b=Bullets[nw];cout<<"对手向自己开枪,是"<<(b?"实弹\n":"空弹\n");if(b) {nw++;dealer.life--;cout<<"对手剩"<<dealer.life<<"滴血\n";if(dealer.life<=0) {cout<<"对手挂了\n";exit(0);}now_gun=nxt_gun;nxt_gun=!nxt_gun;} else {nw++;now_gun=0,nxt_gun=1;}}}
}
耗时2周,手撸的代码,誊抄在电脑上的,创作不易,在下跪求点赞+关注啊!
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