本文主要是介绍Artificial Intelligence for Games,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
版权声明:原创作品,允许转载,转载时请务必以超链接形式标明文章原始出版、作者信息和本声明。否则将追究法律责任。 http://blog.csdn.net/topmvp - topmvpCreating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.
* A comprehensive, professional tutorial and reference to implement true AI in games.* Walks through the entire development process from beginning to end.
* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres
http://rapidshare.com/files/44815380/AI4Gam.rar
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