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骑砍1战团mod开发-RTS塔防保卫卡拉迪亚大陆_哔哩哔哩bilibili_骑马与砍杀https://www.bilibili.com/video/BV1hw411E7bP/骑砍战团MOD开发(28)-骑砍联盟之RTS大规模军团竞技-CSDN博客文章浏览阅读369次,点赞11次,收藏7次。【代码】骑砍战团MOD开发(28)-骑砍联盟之RTS大规模军团竞技。
https://blog.csdn.net/qq_35829452/article/details/135305251
#mine press ctrl+lbtn(0, 0.1, 0, [(key_is_down, key_left_control),(key_clicked, key_left_mouse_button),(eq, "$g_RTS_battle_mode", 1)],[(init_position, pos3),(call_script, "script_RTS_mouse_pos_to_3d_pos"),(set_spawn_position, pos3),(spawn_scene_prop, "spr_RTS_mine_flag"),(spawn_scene_prop, "spr_RTS_mine"),(scene_prop_set_slot, reg0, scene_prop_is_boom, 0),]),(0.5, 0, 0, [], [(get_player_agent_no, ":player_agent"),(try_for_prop_instances, ":instance_no", "spr_RTS_mine"),(try_begin),(scene_prop_slot_eq, ":instance_no", scene_prop_is_boom, 0),(init_position, pos1),(prop_instance_get_position, pos1, ":instance_no"),(set_fixed_point_multiplier, 100),(assign, ":is_enemy_around", 0),(try_for_agents, ":agent_no", pos1, 100),(try_begin),(agent_is_alive, ":agent_no"),(neg|agent_is_ally, ":agent_no"),(agent_is_human, ":agent_no"),(agent_deliver_damage_to_agent, ":player_agent", ":agent_no", 200, "itm_flintlock_pistol"),(assign, ":is_enemy_around", 1),(try_end),(try_end),(try_begin),(eq, ":is_enemy_around", 1),(play_sound, "snd_god_mine_boom"),(scene_prop_fade_out, ":instance_no", 1),(prop_instance_get_position, pos1, ":instance_no"),(particle_system_burst, "psys_dummy_smoke_big", pos1, 30),(scene_prop_set_slot, ":instance_no", scene_prop_is_boom, 1),(try_end),(try_end),(try_end),]),#tower press alt+lbtn(0, 0.1, 0, [(key_is_down, key_left_alt),(key_clicked, key_left_mouse_button),(eq, "$g_RTS_battle_mode", 1)],[(init_position, pos3),(call_script, "script_RTS_mouse_pos_to_3d_pos"),(set_spawn_position, pos3),(spawn_scene_prop, "spr_RTS_tower"),(position_move_z, pos3, 600),(set_spawn_position, pos3),(try_for_range, ":index", 0, 5),(spawn_agent, "trp_sarranid_master_archer"),(agent_set_team, reg0, 1),(try_end),(position_move_z, pos3, -600),(position_move_y, pos3, 950),(position_rotate_x, pos3, 60),(set_spawn_position, pos3),(spawn_scene_prop, "spr_siege_ladder_10m"),]),
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