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Unity 创建Tobii数据服务器
- 前言
- 读取Tobii数据
- 开启Http服务器
- 开启服务器并获取数据完整源码(需结合读取Tobii数据)
前言
遇到了一个眼动仪的项目,但是我没空做,给了个会cocos creator的人做,他只能用websocket或者http拿数据,捣鼓了一天.Net,很遗憾失败了,退而求其次,用Unity读到数据,并且开了个Http的服务器。
Tips:文末有工程截图
读取Tobii数据
官网连接: https://developer.tobii.com/product-integration/stream-engine/getting-started/
在.Net中用多线程拿数据会有点小问题,以后有空再说
下面是Unity代码,Start
中找到设备并连接Update
持续读取数据
using System;
using System.Collections;
using System.Collections.Generic;
using Tobii.StreamEngine;
using UnityEngine;public class Yandongyi : MonoBehaviour
{public static Vector2 GazePoint=Vector2.zero;private static void OnGazePoint(ref tobii_gaze_point_t gazePoint, IntPtr userData){// Check that the data is valid before using itif (gazePoint.validity == tobii_validity_t.TOBII_VALIDITY_VALID){//Debug.Log($"Gaze point: {gazePoint.position.x}, {gazePoint.position.y}");GazePoint.x = gazePoint.position.x;GazePoint.y = gazePoint.position.y;}}// Create API context创建API上下文IntPtr apiContext;// Connect to the first tracker found 连接到找到的第一个跟踪器IntPtr deviceContext;tobii_error_t result;// Enumerate devices to find connected eye trackers 枚举设备查找连接的眼跟踪器List<string> urls;void Start(){result = Interop.tobii_api_create(out apiContext, null);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);result = Interop.tobii_enumerate_local_device_urls(apiContext, out urls);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);if (urls.Count == 0){Console.WriteLine("Error: No device found");return;}result = Interop.tobii_device_create(apiContext, urls[0], Interop.tobii_field_of_use_t.TOBII_FIELD_OF_USE_INTERACTIVE, out deviceContext);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);// Subscribe to gaze data 订阅凝视数据result = Interop.tobii_gaze_point_subscribe(deviceContext, OnGazePoint);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR); This sample will collect 1000 gaze points 此样品将收集1000个凝视点//for (int i = 0; i < 1000; i++)//{// // Optionally block this thread until data is available. Especially useful if running in a separate thread.可选地阻止此线程,直到数据可用。如果在单独的线程中运行,则特别有用。// Interop.tobii_wait_for_callbacks(new[] { deviceContext });// Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR || result == tobii_error_t.TOBII_ERROR_TIMED_OUT);// // Process callbacks on this thread if data is available 如果数据可用,则此线程上的处理回调// Interop.tobii_device_process_callbacks(deviceContext);// Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);//}}// Update is called once per framevoid Update(){if (deviceContext!=null){// Optionally block this thread until data is available. Especially useful if running in a separate thread.//可选地阻止此线程,直到数据可用。如果在单独的线程中运行,则特别有用。Interop.tobii_wait_for_callbacks(new[] { deviceContext });Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR || result == tobii_error_t.TOBII_ERROR_TIMED_OUT);// Process callbacks on this thread if data is available //如果数据可用,则此线程上的处理回调Interop.tobii_device_process_callbacks(deviceContext);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);}}private void OnDestroy(){ Cleanup 清理result = Interop.tobii_gaze_point_unsubscribe(deviceContext);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);result = Interop.tobii_device_destroy(deviceContext);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);result = Interop.tobii_api_destroy(apiContext);Debug.Assert(result == tobii_error_t.TOBII_ERROR_NO_ERROR);}
}
开启Http服务器
下面是Unity开启HTTP服务器的方法
private void HttpReceiveFunction(){try{httpListener = new HttpListener();httpListener.Prefixes.Add("http://+:8866/");httpListener.Start();//异步监听客户端请求,当客户端的网络请求到来时会自动执行Result委托//该委托没有返回值,有一个IAsyncResult接口的参数,可通过该参数获取context对象httpListener.BeginGetContext(Result, null);Debug.Log($"服务端初始化完毕http://127.0.0.1:8866/,正在等待客户端请求,时间:{DateTime.Now.ToString()}\r\n");}catch (Exception e){Console.WriteLine(e);throw;}}/// <summary>/// 当接收到请求后程序流会走到这里/// </summary>/// <param name="ar"></param>private void Result(IAsyncResult ar){if (!opening){return;}//继续异步监听httpListener.BeginGetContext(Result, null);var guid = Guid.NewGuid().ToString();Console.ForegroundColor = ConsoleColor.White;//获得context对象HttpListenerContext context = httpListener.EndGetContext(ar);HttpListenerRequest request = context.Request;HttpListenerResponse response = context.Response;Console.WriteLine($"New Request:{guid},时间:{DateTime.Now.ToString()},内容:{context.Request.Url}");如果是js的ajax请求,还可以设置跨域的ip地址与参数//context.Response.AppendHeader("Access-Control-Allow-Origin", "*");//后台跨域请求,通常设置为配置文件//context.Response.AppendHeader("Access-Control-Allow-Headers", "ID,PW");//后台跨域参数设置,通常设置为配置文件//context.Response.AppendHeader("Access-Control-Allow-Method", "post");//后台跨域请求设置,通常设置为配置文件context.Response.ContentType = "text/plain;charset=UTF-8";//告诉客户端返回的ContentType类型为纯文本格式,编码为UTF-8context.Response.AddHeader("Content-type", "text/plain");//添加响应头信息context.Response.ContentEncoding = Encoding.UTF8;string returnObj = null;//定义返回客户端的信息switch (request.HttpMethod){case "POST":{//处理客户端发送的请求并返回处理信息returnObj = HandleRequest(request, response);}break;case "GET":{//处理客户端发送的请求并返回处理信息returnObj = HandleRequest(request, response);}break;default:{returnObj = "null";}break;}var returnByteArr = Encoding.UTF8.GetBytes(returnObj);//设置客户端返回信息的编码response.AddHeader("Content-type", "text/html;charset=UTF-8");response.AddHeader("Access-Control-Allow-Origin", "*");try{using (var stream = response.OutputStream){//把处理信息返回到客户端stream.Write(returnByteArr, 0, returnByteArr.Length);}}catch (Exception ex){Console.ForegroundColor = ConsoleColor.Red;Console.WriteLine($"网络蹦了:{ex.ToString()}");}//Console.WriteLine($"请求处理完成:{guid},时间:{ DateTime.Now.ToString()}\r\n");}/// <summary>/// 处理客户端发送的请求并返回处理信息/// </summary>/// <param name="request"></param>/// <param name="response"></param>/// <returns></returns>private string HandleRequest(HttpListenerRequest request, HttpListenerResponse response){string data = null;try{var byteList = new List<byte>();var byteArr = new byte[2048];int readLen = 0;int len = 0;//接收客户端传过来的数据并转成字符串类型do{readLen = request.InputStream.Read(byteArr, 0, byteArr.Length);len += readLen;byteList.AddRange(byteArr);} while (readLen != 0);data = Encoding.UTF8.GetString(byteList.ToArray(), 0, len);//获取得到数据data可以进行其他操作//Console.WriteLine("客户端发来的是" + data+request.UserAgent);Console.WriteLine(Yandongyi.GazePoint.x + "-" + Yandongyi.GazePoint.y);return Yandongyi.GazePoint.x + "," + Yandongyi.GazePoint.y;}catch (Exception ex){response.StatusDescription = "404";response.StatusCode = 404;Console.ForegroundColor = ConsoleColor.Red;Console.WriteLine($"在接收数据时发生错误:{ex.ToString()}");return null;//return $"在接收数据时发生错误:{ex.ToString()}";//把服务端错误信息直接返回可能会导致信息不安全,此处仅供参考}response.StatusDescription = "200";//获取或设置返回给客户端的 HTTP 状态代码的文本说明。response.StatusCode = 200;// 获取或设置返回给客户端的 HTTP 状态代码。Console.ForegroundColor = ConsoleColor.Green;Console.WriteLine($"接收数据完成:{data.Trim()},时间:{DateTime.Now.ToString()}");return $"接收数据完成";}
开启服务器并获取数据完整源码(需结合读取Tobii数据)
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Text;
using UnityEngine;public class YandongyiServer : MonoBehaviour
{public GameObject MyCube;public Material redMat;public Material greenMat;private HttpListener httpListener;private bool opening = false;// Start is called before the first frame updatevoid Start(){// 设置分辨率和是否全屏Screen.SetResolution(1024, 768, false);MyCube.GetComponent<MeshRenderer>().material = redMat;}private void Update(){if (MyCube!=null){MyCube.transform.position = new Vector3(Yandongyi.GazePoint.x*10-5,-(Yandongyi.GazePoint.y*6-3));}}public void StartHttpServer(){if (!opening){opening = true;HttpReceiveFunction();MyCube.GetComponent<MeshRenderer>().material = greenMat;}}public void CloseHttpServer(){if (opening){opening = false;if (httpListener.IsListening){httpListener.Stop();httpListener = null;}MyCube.GetComponent<MeshRenderer>().material = redMat;}}private void HttpReceiveFunction(){try{httpListener = new HttpListener();httpListener.Prefixes.Add("http://+:8866/");httpListener.Start();//异步监听客户端请求,当客户端的网络请求到来时会自动执行Result委托//该委托没有返回值,有一个IAsyncResult接口的参数,可通过该参数获取context对象httpListener.BeginGetContext(Result, null);Debug.Log($"服务端初始化完毕http://127.0.0.1:8866/,正在等待客户端请求,时间:{DateTime.Now.ToString()}\r\n");}catch (Exception e){Console.WriteLine(e);throw;}}/// <summary>/// 当接收到请求后程序流会走到这里/// </summary>/// <param name="ar"></param>private void Result(IAsyncResult ar){if (!opening){return;}//继续异步监听httpListener.BeginGetContext(Result, null);var guid = Guid.NewGuid().ToString();Console.ForegroundColor = ConsoleColor.White;//获得context对象HttpListenerContext context = httpListener.EndGetContext(ar);HttpListenerRequest request = context.Request;HttpListenerResponse response = context.Response;Console.WriteLine($"New Request:{guid},时间:{DateTime.Now.ToString()},内容:{context.Request.Url}");如果是js的ajax请求,还可以设置跨域的ip地址与参数//context.Response.AppendHeader("Access-Control-Allow-Origin", "*");//后台跨域请求,通常设置为配置文件//context.Response.AppendHeader("Access-Control-Allow-Headers", "ID,PW");//后台跨域参数设置,通常设置为配置文件//context.Response.AppendHeader("Access-Control-Allow-Method", "post");//后台跨域请求设置,通常设置为配置文件context.Response.ContentType = "text/plain;charset=UTF-8";//告诉客户端返回的ContentType类型为纯文本格式,编码为UTF-8context.Response.AddHeader("Content-type", "text/plain");//添加响应头信息context.Response.ContentEncoding = Encoding.UTF8;string returnObj = null;//定义返回客户端的信息switch (request.HttpMethod){case "POST":{//处理客户端发送的请求并返回处理信息returnObj = HandleRequest(request, response);}break;case "GET":{//处理客户端发送的请求并返回处理信息returnObj = HandleRequest(request, response);}break;default:{returnObj = "null";}break;}var returnByteArr = Encoding.UTF8.GetBytes(returnObj);//设置客户端返回信息的编码response.AddHeader("Content-type", "text/html;charset=UTF-8");response.AddHeader("Access-Control-Allow-Origin", "*");try{using (var stream = response.OutputStream){//把处理信息返回到客户端stream.Write(returnByteArr, 0, returnByteArr.Length);}}catch (Exception ex){Console.ForegroundColor = ConsoleColor.Red;Console.WriteLine($"网络蹦了:{ex.ToString()}");}//Console.WriteLine($"请求处理完成:{guid},时间:{ DateTime.Now.ToString()}\r\n");}/// <summary>/// 处理客户端发送的请求并返回处理信息/// </summary>/// <param name="request"></param>/// <param name="response"></param>/// <returns></returns>private string HandleRequest(HttpListenerRequest request, HttpListenerResponse response){string data = null;try{var byteList = new List<byte>();var byteArr = new byte[2048];int readLen = 0;int len = 0;//接收客户端传过来的数据并转成字符串类型do{readLen = request.InputStream.Read(byteArr, 0, byteArr.Length);len += readLen;byteList.AddRange(byteArr);} while (readLen != 0);data = Encoding.UTF8.GetString(byteList.ToArray(), 0, len);//获取得到数据data可以进行其他操作//Console.WriteLine("客户端发来的是" + data+request.UserAgent);Console.WriteLine(Yandongyi.GazePoint.x + "-" + Yandongyi.GazePoint.y);return Yandongyi.GazePoint.x + "," + Yandongyi.GazePoint.y;}catch (Exception ex){response.StatusDescription = "404";response.StatusCode = 404;Console.ForegroundColor = ConsoleColor.Red;Console.WriteLine($"在接收数据时发生错误:{ex.ToString()}");return null;//return $"在接收数据时发生错误:{ex.ToString()}";//把服务端错误信息直接返回可能会导致信息不安全,此处仅供参考}response.StatusDescription = "200";//获取或设置返回给客户端的 HTTP 状态代码的文本说明。response.StatusCode = 200;// 获取或设置返回给客户端的 HTTP 状态代码。Console.ForegroundColor = ConsoleColor.Green;Console.WriteLine($"接收数据完成:{data.Trim()},时间:{DateTime.Now.ToString()}");return $"接收数据完成";}private void OnDestroy(){CloseHttpServer();}
}
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