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js-基于AudioContext在canvas上显示声音波形 目录
文章目录
- 前言
- 效果展示
- 代码展示
- `index.html`
- `Aud.js`
前言
- 从
ES7
后开始启用AudioContex
- 常用
API
是:createScriptProcessor, onaudioprocess, getChannelData
- 注意:
onaudioprocess
已经废弃,开始改用AnalyserNode
,MDN-AnalyserNode
效果展示
代码展示
index.html
<!DOCTYPE html>
<html lang="en">
<head><meta charset="UTF-8"><title>Canvas Audio</title><style>body, div {margin: 0px;padding: 0px;text-align: center;}#cav {border: 1px solid black;border-radius: 4px;margin: 10px auto;}</style>
</head>
<body>
<canvas id="cav" width="400" height="300"></canvas>
</body>
<script src="Aud.js"></script>
<script>
let ctx = document.getElementById('cav').getContext('2d');
let SampleSize = 1024;window.onload = function (){init();
};function init() {AudManager.urls = ["test.mp3"];AudManager.init();AudManager.load(()=>{let jNode = AudManager.createNode(2, [SampleSize, 1, 1]);let pNode = AudManager.createNode();ctx.strokeStyle = "red";jNode.onaudioprocess = function (e){renderWave(e);};let sound1 = AudManager.items[0];sound1.addNode(pNode);sound1.addNode(jNode, 1);sound1.play();});
}function renderWave(e){ctx.clearRect(0,0,400,300);let bufData = e.inputBuffer.getChannelData(0);ctx.beginPath();ctx.moveTo(0,150);for (let i = 0, len = bufData.length, mix = Math.min(400, len); i < mix; i++){ctx.lineTo(i, bufData[i]*150+150);}ctx.stroke();ctx.closePath();
}
</script>
</html>
Aud.js
let Aud = function (ctx, url) {this.ctx = ctx;this.url = url;// source节点this.src = ctx.createBufferSource();// 多个处理节点组this.pNode = [];
};Aud.prototype = {output(){for (let i = 0; i < this.pNode.length; i++){let tNode = this.src;for (let j = 0; j < this.pNode[i].length; j++){tNode.connect(this.pNode[i][j]);tNode = this.pNode[i][j];}tNode.connect(this.ctx.destination);}},play(loop){this.src.loop = loop || false;this.output();this.src.start(0);},stop() {this.src.stop();},addNode(node, groupIdx = 0){this.pNode[groupIdx] = this.pNode[groupIdx] || [];this.pNode[groupIdx].push(node);}
};//设置节点类型
Aud.NODETYPE = {GNODE: 0 // 表示gainNode节点
}//Aud管理对象
AudManager = {urls: [],items: [],ctx: null,init(){try{this.ctx = new AudioContext();}catch (e) {console.log(`${e}`);}},load(callback){for (let i = 0; i < this.urls.length; i++){this.loadSingle(this.urls[i], callback);}},loadSingle(url, callback){let req = new XMLHttpRequest();req.open('GET', url, true);req.responseType = 'arraybuffer';let self = this;req.onload = function () {self.ctx.decodeAudioData(this.response).then(buf => {let aud = new Aud(self.ctx, url);aud.src.buffer = buf;self.items.push(aud);if (self.items.length == self.urls.length){callback();}},err => {console.log(`decode error:${err}`);})};req.send();},createNode(nodeType, param){let node = null;switch (nodeType) {case 1:node = this.ctx.createPanner();break;case 2:node = this.ctx.createScriptProcessor(param[0], param[1], param[2]);break;default:node = this.ctx.createGain();}return node;}
};
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