本文主要是介绍四叉树算法,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
1、主要推荐英文文章阅读地址:https://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374
附带碰撞检测英文文章章阅读地址:https://gamedevelopment.tutsplus.com/tutorials/collision-detection-using-the-separating-axis-theorem--gamedev-169
2、详细的中文文章阅读地址:https://davidhsu666.com/archives/quadtree_in_2d/
3、详细的中文文章阅读地址:https://blog.csdn.net/MaxLykoS/article/details/108910953?utm_medium=distribute.pc_relevant.none-task-blog-baidujs_title-0&spm=1001.2101.3001.4242
4、直观的在线演示地址:
静态四叉树:https://timohausmann.de/quadtree.js/simple.html
动态四叉树:https://timohausmann.de/quadtree.js/dynamic.html
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