Cesium 视频投射

2024-08-23 07:52
文章标签 视频 cesium 投射

本文主要是介绍Cesium 视频投射,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

Cesium 视频投射

话不多说,直接上代码

        var options = {horizontalViewAngle: 60,verticalViewAngle: 40,video: "video_dom",viewPosition: Cesium.Cartesian3.fromDegrees(85.788705, 45.161394, 900),viewPositionEnd: Cesium.Cartesian3.fromDegrees(85.788705, 45.167394, 500),};v = new video(viewer, options);v.drawVideo();// 播放video_dom.play();// 暂停// video_dom.pause();// 清除// new video(viewer, {}).clearAll();
// video.js
var videos = [];
var video_dom;
var getCurrentMousePosition = function (scene, position, noPickEntity) {var cartesian;var pickedObject = scene.pick(position);if (scene.pickPositionSupported && Cesium.defined(pickedObject)) {var entity = pickedObject.id;if (noPickEntity == null || (noPickEntity && entity !== noPickEntity)) {var cartesian = scene.pickPosition(position);if (Cesium.defined(cartesian)) {var cartographic = Cesium.Cartographic.fromCartesian(cartesian);var height = cartographic.height;if (height >= 0) return cartesian;if (!Cesium.defined(pickedObject.id) && height >= -500)return cartesian;}}}if (scene.mode === Cesium.SceneMode.SCENE3D) {var pickRay = scene.camera.getPickRay(position);cartesian = scene.globe.pick(pickRay, scene);} else {cartesian = scene.camera.pickEllipsoid(position, scene.globe.ellipsoid);}return cartesian;
}class video {constructor(viewer, config) {this.viewer = viewer;this.config = config;}creat() {var viewer = this.viewer;var config = this.config;var videoElement = config.videoElement;var positions = config.positions;var clampToGround = config.clampToGround;if (clampToGround) {viewer.entities.add({nam: "video",polygon: {hierarchy: Cesium.Cartesian3.fromDegreesArray(positions),material: videoElement}});} else {viewer.entities.add({nam: "video",polygon: {hierarchy: {positions: Cesium.Cartesian3.fromDegreesArrayHeights(positions)},material: videoElement,perPositionHeight: true,outline: true}});}}clearAll() {var dd = viewer.entities._entities._array;for (let index = 0; index < dd.length; index++) {if (dd[index]._nam = "video") {viewer.entities.remove(dd[index])index--;}}videos.forEach((v) => {v.destroy();})}change(object) {var _this = this;for (const key in object) {const element = object[key];_this.lightCamera.frustum[key] = element;_this.clear()_this.drawFrustumOutline();}}drawVideo() {let _self = this;var options = this.config;this.handler = new Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);this.horizontalViewAngle = options.horizontalViewAngle || 60.0;this.verticalViewAngle = options.verticalViewAngle || 40.0;video_dom = document.getElementById(options.video);this.options = options;this.posArray = [];this.state = "PREPARE";if (options.viewPosition && options.viewPositionEnd) {_self.viewPosition = options.viewPosition;_self.viewPositionEnd = options.viewPositionEnd;_self.viewDistance = Cesium.Cartesian3.distance(_self.viewPosition, _self.viewPositionEnd);_self.viewHeading = getHeading(_self.viewPosition, _self.viewPositionEnd);_self.viewPitch = getPitch(_self.viewPosition, _self.viewPositionEnd);_self.createLightCamera();} else {this.action();}}action() {let _self = this;_self.handler.setInputAction(function (movement) {var cartesian = getCurrentMousePosition(_self.viewer.scene, movement.position);if (!cartesian) {return;}if (_self.posArray.length == 0) {_self.posArray.push(cartesian);_self.state = "OPERATING";} else if (_self.posArray.length == 1) {_self.viewPosition = _self.posArray[0];_self.viewPositionEnd = cartesian;_self.viewDistance = Cesium.Cartesian3.distance(_self.viewPosition, _self.viewPositionEnd);_self.viewHeading = getHeading(_self.viewPosition, _self.viewPositionEnd);_self.viewPitch = getPitch(_self.viewPosition, _self.viewPositionEnd);_self.state = "END";_self.handler.destroy();_self.handler = null;_self.createLightCamera();}}, Cesium.ScreenSpaceEventType.LEFT_CLICK);}//创建相机createLightCamera() {this.lightCamera = new Cesium.Camera(this.viewer.scene);this.lightCamera.position = this.viewPosition;this.lightCamera.frustum.near = this.viewDistance * 0.0001;this.lightCamera.frustum.far = this.viewDistance;const hr = Cesium.Math.toRadians(this.horizontalViewAngle);const vr = Cesium.Math.toRadians(this.verticalViewAngle);const aspectRatio =(this.viewDistance * Math.tan(hr / 2) * 2) /(this.viewDistance * Math.tan(vr / 2) * 2);this.lightCamera.frustum.aspectRatio = aspectRatio;if (hr > vr) {this.lightCamera.frustum.fov = hr;} else {this.lightCamera.frustum.fov = vr;}this.lightCamera.setView({destination: this.viewPosition,orientation: {heading: Cesium.Math.toRadians(this.viewHeading || 0),pitch: Cesium.Math.toRadians(this.viewPitch || 0),roll: 0}});this.drawFrustumOutline();}//创建视锥线drawFrustumOutline() {const scratchRight = new Cesium.Cartesian3();const scratchRotation = new Cesium.Matrix3();const scratchOrientation = new Cesium.Quaternion();const position = this.lightCamera.positionWC;const direction = this.lightCamera.directionWC;const up = this.lightCamera.upWC;let right = this.lightCamera.rightWC;right = Cesium.Cartesian3.negate(right, scratchRight);let rotation = scratchRotation;Cesium.Matrix3.setColumn(rotation, 0, right, rotation);Cesium.Matrix3.setColumn(rotation, 1, up, rotation);Cesium.Matrix3.setColumn(rotation, 2, direction, rotation);let orientation = Cesium.Quaternion.fromRotationMatrix(rotation, scratchOrientation);var newObj = _.cloneDeep(this.lightCamera.frustum);newObj.near = newObj.far - 0.01;var videoGeometryInstance1 = new Cesium.GeometryInstance({geometry: new Cesium.FrustumGeometry({frustum: newObj,origin: this.viewPosition,orientation: orientation})});var p1s = new Cesium.Primitive({geometryInstances: [videoGeometryInstance1],appearance: createAppearance()})this.viewer.scene.primitives.add(p1s);var videoGeometryInstance2 = new Cesium.GeometryInstance({geometry: new Cesium.FrustumOutlineGeometry({frustum: this.lightCamera.frustum,origin: this.viewPosition,orientation: orientation}),attributes: {color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.BLUE)}});var p2s = new Cesium.Primitive({geometryInstances: [videoGeometryInstance2],appearance: new Cesium.PerInstanceColorAppearance({flat: true,// translucent : false})})this.viewer.scene.primitives.add(p2s);this.FrustumGeometry = p1s;this.FrustumOutlineGeometry = p2s;videos.push(p1s)videos.push(p2s)}clear() {this.FrustumGeometry.destroy()this.FrustumOutlineGeometry.destroy()}
}//获取偏航角
function getHeading(fromPosition, toPosition) {let finalPosition = new Cesium.Cartesian3();let matrix4 = Cesium.Transforms.eastNorthUpToFixedFrame(fromPosition);Cesium.Matrix4.inverse(matrix4, matrix4);Cesium.Matrix4.multiplyByPoint(matrix4, toPosition, finalPosition);Cesium.Cartesian3.normalize(finalPosition, finalPosition);return Cesium.Math.toDegrees(Math.atan2(finalPosition.x, finalPosition.y));
}//获取俯仰角
function getPitch(fromPosition, toPosition) {let finalPosition = new Cesium.Cartesian3();let matrix4 = Cesium.Transforms.eastNorthUpToFixedFrame(fromPosition);Cesium.Matrix4.inverse(matrix4, matrix4);Cesium.Matrix4.multiplyByPoint(matrix4, toPosition, finalPosition);Cesium.Cartesian3.normalize(finalPosition, finalPosition);return Cesium.Math.toDegrees(Math.asin(finalPosition.z));
}

html 部分

    <script src="./video.js"></script><script src="./turf.min.js"></script><script src="./lodash.min.js"></script><video id="video_dom" preload="auto" autoPlay loop><source src="./video.mp4" type="video/mp4" /></video>
``### 效果图
![在这里插入图片描述](https://i-blog.csdnimg.cn/direct/b09f790a49e74d1d87479e31957aa468.png#pic_center)

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