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#include<iostream>
#include<ctime>
using namespace std;int m=1;
int pan[9][9]={0},pan1[9][9]={0};
char a[10][10]={{'0','1','2','3','4','5','6','7','8','9'},{'1'},{'2'},{'3'},{'4'},{'5'},{'6'},{'7'},{'8'},{'9'}};
class Point
{
public:void Get_Point(){cout<<"请输入坐标:";cin>>x>>y;}int Get_x(){return x;};int Get_y(){return y;};
private:int x,y;
};class Map:public Point
{
public:void draw(int x,int y);int open(int x,int y);void scanbomb();int saomiao();
};int Map::saomiao()
{int i,j,n;for(i=1;i<=7;i++){for(j=1;j<=7;j++){if(pan1[i][j]==1||pan1[i][j]==2)n++;if(n==39){break;} }if(n==39){ printf("\n");printf("恭喜你 你赢了!!!!");break;}}if(n==39)m=0;return 0;
}void Map::scanbomb()
{int i,j;for(i=1;i<=8;i++)for(j=1;j<=8;j++){if(pan[i][j]!=9){if(i==1&&j==1)//计数左上角 {if(pan[i][j+1]==9)pan[i][j]++;if(pan[i+1][j]==9)pan[i][j]++;if(pan[i+1][j+1]==9)pan[i][j]++;}if(i==1&&j==7&&pan[1][7]!=9)//计数右上角 {if(pan[i][j-1]==9)pan[i][j]++;if(pan[i+1][j]==9)pan[i][j]++;if(pan[i+1][j-1]==9)pan[i][j]++;}if(i==7&&j==1&&pan[7][1]!=9)//计数左下角 {if(pan[i][j+1]==9)pan[i][j]++;if(pan[i-1][j]==9)pan[i][j]++;if(pan[i-1][j+1]==9)pan[i][j]++;}if(i==7&&j==7&&pan[7][7]!=9)//计数右下角 {if(pan[i][j-1]==9)pan[i][j]++;if(pan[i-1][j]==9)pan[i][j]++;if(pan[i-1][j-1]==9)pan[i][j]++;}if(j==1&&i>1&&i<=7)//计数左边 {if(pan[i-1][j]==9)pan[i][j]++;if(pan[i-1][j+1]==9)pan[i][j]++;if(pan[i][j+1]==9)pan[i][j]++;if(pan[i+1][j]==9)pan[i][j]++;if(pan[i+1][j+1]==9)pan[i][j]++; }if(j==7&&i>1&&i<=7)//计数右边 {if(pan[i-1][j]==9)pan[i][j]++;if(pan[i-1][j-1]==9)pan[i][j]++;if(pan[i][j-1]==9)pan[i][j]++;if(pan[i+1][j]==9)pan[i][j]++;if(pan[i+1][j-1]==9)pan[i][j]++; }if(i==7&&j>1&&j<=7)//计数下边 {if(pan[i-1][j]==9)pan[i][j]++;if(pan[i-1][j-1]==9)pan[i][j]++;if(pan[i][j-1]==9)pan[i][j]++;if(pan[i-1][j+1]==9)pan[i][j]++;if(pan[i][j+1]==9)pan[i][j]++; }if(i==1&&j>1&&j<=7)//计数上边 {if(pan[i+1][j]==9)pan[i][j]++;if(pan[i+1][j-1]==9)pan[i][j]++;if(pan[i][j-1]==9)pan[i][j]++;if(pan[i+1][j+1]==9)pan[i][j]++;if(pan[i][j+1]==9)pan[i][j]++; }if(i>1&&i<7&&j>1&&j<7){if(pan[i-1][j-1]==9) pan[i][j]++;//左上 if(pan[i][j-1]==9) pan[i][j]++;//左 if(pan[i+1][j-1]==9) pan[i][j]++;//左下 if(pan[i-1][j]==9) pan[i][j]++;//上 if(pan[i+1][j]==9) pan[i][j]++;//下 if(pan[i-1][j+1]==9) pan[i][j]++;//右上if(pan[i][j+1]==9) pan[i][j]++;//右 if(pan[i+1][j+1]==9) pan[i][j]++;//右} }}
}int Map::open(int x,int y)
{if(x>=1&&y>=1){int i,j;int pan2[10][10]={0};for(i=0;i<=8;i++)for(j=0;j<=8;j++){if(i==0||i==8||j==0||j==8)pan[i][j]=11;} for(i=x-1;i<=x+1;i++)for(j=y-1;j<=y+1;j++){if(pan[x][y]==0&&pan1[x][y]==1&&pan2[x][y]==0){pan2[i][j]=1;if(x-1>=0&&y-1>=0&&pan[x-1][y-1]!=9&&pan[x-1][y-1]!=11&&pan1[x-1][y-1]==0) draw(x-1,y-1);//挖左上 if(x-1>0&&pan[x-1][y]!=9&&pan[x-1][y]!=11&&pan1[x-1][y]==0) draw(x-1,y);//挖上 if(x-1>0&&y+1<=7&&pan[x-1][y+1]!=9&&pan[x-1][y+1]!=11&&pan1[x-1][y+1]==0) draw(x-1,y+1);//挖右上 if(y-1>0&&pan[x][y-1]!=9&&pan[x][y-1]!=11&&pan1[x][y-1]==0) draw(x,y-1);//挖左 if(y+1<=7&&pan[x][y+1]!=9&&pan[x][y+1]!=11&&pan1[x][y+1]==0) draw(x,y+1);//挖右 if(x+1<=7&&y-1>0&&pan[x+1][y-1]!=9&&pan[x+1][y-1]!=11&&pan1[x+1][y-1]==0) draw(x+1,y-1);//挖左下 if(x+1<=7&&pan[x+1][y]!=9&&pan[x+1][y]!=11&&pan1[x+1][y]==0) draw(x+1,y);//挖下 if(x+1<=7&&y+1<=7&&pan[x+1][y+1]!=9&&pan[x+1][y+1]!=11&&pan1[x+1][y+1]==0) draw(x+1,y+1);//挖右下 }return 0;}}return 0;
}void Map::draw(int x,int y)
{if(pan[x][y]!=9&&pan[x][y]!=0&&pan1[x][y]!=2){pan1[x][y]=1;a[x][y]=pan[x][y]+'0';}if(pan[x][y]==0&&pan1[x][y]!=2){pan1[x][y]=1;a[x][y]=pan[x][y]+'0';open(x,y);}if(pan[x][y]==9&&pan1[x][y]!=2){printf("sorry game over!!!!\n游戏结束");m=0;}
}class Game
{
public:void init();void start();
private:Map map;
};void Game::start()
{int i,j,b,n=0,k=0;for(i=1;i<=9;i++) //打印基本界面 for(j=1;j<=9;j++){a[i][j]='*';}srand(time(NULL));//产生随机数并布雷 while(k<=9){i=(int)(rand()%7+1);j=(int)(rand()%7+1);if(pan[i][j]==0){pan[i][j]=9;k++;}}map.scanbomb();while(m==1){for(i=0;i<=10;i++)//即时显示每次操作后的界面 for(j=0;j<10;j++){if(j%10==0)printf("\n");printf("%c ",a[i][j]);}printf("\n");printf("请输入序号:");scanf("%d",&b);printf("\n");if(b==1)//挖雷 {map.Get_Point();if(pan1[map.Get_x()][map.Get_y()]==0&&pan1[map.Get_x()][map.Get_y()]!=2){ map.draw(map.Get_x(),map.Get_y());}}if(b==2)//退出 m=0;if(b==3)//标记 {map.Get_Point();if(pan1[map.Get_x()][map.Get_y()]==0){pan1[map.Get_x()][map.Get_y()]=2; a[map.Get_x()][map.Get_y()]='!';}}if(b==4)//取消标记 {map.Get_Point();if(pan1[map.Get_x()][map.Get_y()]==2){pan1[map.Get_x()][map.Get_y()]=0; a[map.Get_x()][map.Get_y()]='*';}}map.saomiao();}
}void Game::init()
{cout<<"\n****************************************************\n"<<endl;cout<<" 欢迎进入扫雷"<<endl;cout<<"\n****************************************************\n"<<endl;cout<<"规则:\n输入序号1挖雷\n输入序号2退出\n输入序号3对雷进行标记\n输入序号4取消标\n"<<endl;cout<<"玩法:\n先输入序号表明要挖雷还是要标记\n之后你需要输入一个坐标如a b(a表示行 b表示列)则指定位置会被挖开或者标记\n"<<endl;
}int main()
{Game game;game.init();game.start();return 0;
}
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