Unity坦克炮台永远看向鼠标 原理:射线检测 从屏幕上鼠标的位置,垂直向内发射一条射线,得到射线交互点的坐标,炮台一直看向交互点即可。 代码 public GameObject 炮台;private Ray MouseRay;private RaycastHit MouseRaycastHit;void Update(){//1. 从屏幕位置发射射线MouseRay = Came
B. Cells Not Under Attack time limit per test 2 seconds memory limit per test 256 megabytes input standard input output standard output Vasya has the square chessboard of size n ×