This chapter concerns creating and destroying objects: when and how to create them, when and how to avoid creating them, how to ensure they are destroyed in a timely manner, and how to manage any
1. 测试代码 string temp[] = { "one", "two", "three" };StrVec sv(begin(temp), end(temp));// run the string empty funciton on the first element in svif (!sv[0].empty())sv[0] = "None"; // assign a new v