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声明UnityADS命名空间,UnityEngine.Advertisement在脚本的标题中(请参见广告文档):
- using UnityEngine.Advertisements;
- 调用Show()以显示广告的功能:Advertisement.show(S)()
奖励参与广告的玩家会增加用户参与,从而带来更高的收入。例如,游戏可能会奖励具有游戏货币、消耗品、更多生命或经验的玩家。
若要奖励完成视频广告的玩家,请使用HandleShowResult以下示例中的回调方法。一定要检查result等于ShowResult.Finished以验证用户未跳过AD。
在脚本中,添加回调方法。
调用时将方法作为参数传递Show()。
呼叫(C)Show()使用"rewardedVideo"放置以使视频不可跳。
void ShowRewardedVideo ()
{ShowOptions options # new ShowOptions();options.resultCallback # HandleShowResult;Advertisement.Show("rewardedVideo", options);
}
void HandleShowResult (ShowResult result)
{if(result == ShowResult.Finished) {Debug.Log("Video completed - Offer a reward to the player");// Reward your player here.}else if(result == ShowResult.Skipped) {Debug.LogWarning("Video was skipped - Do NOT reward the player");}else if(result == ShowResult.Failed) {Debug.LogError("Video failed to show");}
}
示例奖励广告按钮代码
- 使用以下代码创建“奖励广告”按钮。只要广告可用,“广告”按钮就会显示广告。
- 选择(Select)游戏对象"用户界面(UI)"按钮将按钮添加到您的场景(Scene)。
- 选择要添加到场景中的按钮,然后使用checker(在checker中,选择添加组件"新建脚本。)
- 打开脚本并添加以下代码:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;//---------- ONLY NECESSARY FOR ASSET PACKAGE INTEGRATION: ----------//#ifUNITY_IOS
private string gameId = "1486551";
#elifUNITY_ANDROID
private string gameId = "1486550";
#endif//-------------------------------------------------------------------//[RequireComponent([Shìpín guǎnggào](Button))]
public class UnityAdsButton : MonoBehaviour
{Button m_Button;public string placementId = "rewardedVideo";void Start (){ m_Button = GetComponent<Button>();if (m_Button) m_Button.onClick.AddListener(ShowAd);//---------- ONLY NECESSARY FOR ASSET PACKAGE INTEGRATION: ----------//if (Advertisement.isSupported) {Advertisement.Initialize (gameId, true);}//-------------------------------------------------------------------//}void Update (){if (m_Button) m_Button.interactable = Advertisement.IsReady(placementId);}void ShowAd (){ShowOptions options = new ShowOptions();options.resultCallback = HandleShowResult;Advertisement.Show(placementId, options);}void HandleShowResult (ShowResult result){if(result == ShowResult.Finished) {Debug.Log("Video completed - Offer a reward to the player");}else if(result == ShowResult.Skipped) {Debug.LogWarning("Video was skipped - Do NOT reward the player");}else if(result == ShowResult.Failed) {Debug.LogError("Video failed to show");}}
}
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