本文主要是介绍高效的显示位图(五):管理位图内…,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
- 除了缓冲机制,还有其它措施可以用来为垃圾回收和位图重用增加便利
- 针对不同版本:
- Android 2.2及以前版本,当垃圾回收启动,应用中的线程全部停止,这导致性能损失,Android 2.3.3引入并发垃圾回收机制
- Android 2.3.3及更早版本,像素数据存储在本地内存,与为图对象(存储于虚拟机堆)本身隔离。本地内存数据无法以可以预知的方式释放,致使程序可能超过内存限制而崩溃。Android 3.0以后,像素数据也存储于虚拟机堆
- 本篇展示如何根据不同版本优化位图内存管理
Android 2.3.3以下版本内存管理
- recycle()方法:允许应用尽快回收内存
private int mCacheRefCount = 0;
private int mDisplayRefCount = 0;
...
// Notify the drawable that the displayed state has changed.
// Keep a count to determine when the drawable is no longer displayed.
public void setIsDisplayed(boolean isDisplayed) {synchronized (this) { if (isDisplayed) { ++; mDisplayRefCount = true; mHasBeenDisplayed } else { --; mDisplayRefCount } } // Check to see if recycle() can be called. (); checkState
}
// Notify the drawable that the cache state has changed.
// Keep a count to determine when the drawable is no longer being cached.
public void setIsCached(boolean isCached) {synchronized (this) { if (isCached) { ++; mCacheRefCount } else { --; mCacheRefCount } } // Check to see if recycle() can be called. (); checkState
}
private synchronized void checkState() {// If the drawable cache and display ref counts = 0, and this drawable // has been displayed, then recycle. if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed && hasValidBitmap()) { ().recycle(); getBitmap }
}
private synchronized boolean hasValidBitmap() {Bitmap bitmap = getBitmap(); return bitmap != null && !bitmap.isRecycled();
}
Android 3.0以上版本内存管理
- BitmapFactory.Options.inBitmap:解码器将尝试重用已经存在的位图对象:
- 被重用的位图对象必须与源内容大小一致,并且是JPG或PNG格式
- 被重用的位图的configuration将覆盖inPreferredConfig设置,如果有的话
- 你应该使用解码方法返回的位图对象。被重用的位图不一定还能用
* 保存一个位图待用:
- 如何保存一个已经存在的位图
HashSet<SoftReference<Bitmap>> mReusableBitmaps;
private LruCache<String, BitmapDrawable> mMemoryCache;
// If you're running on Honeycomb or newer, create
// a HashSet of references to reusable bitmaps.
if (Utils.hasHoneycomb()) {= new HashSet<SoftReference<Bitmap>>(); mReusableBitmaps
}
mMemoryCache = new LruCache<String, BitmapDrawable>(mCacheParams.memCacheSize) {
// Notify the removed entry that is no longer being cached. @Override protected void entryRemoved(boolean evicted, String key, BitmapDrawable oldValue, BitmapDrawable newValue) { if (RecyclingBitmapDrawable.class.isInstance(oldValue)) { // The removed entry is a recycling drawable, so notify it // that it has been removed from the memory cache. ((RecyclingBitmapDrawable) oldValue).setIsCached(false); } else { // The removed entry is a standard BitmapDrawable. if (Utils.hasHoneycomb()) { // We're running on Honeycomb or later, so add the bitmap // to a SoftReference set for possible use with inBitmap later. .add mReusableBitmaps (new SoftReference<Bitmap>(oldValue.getBitmap())); } } }
....
}
* 使用现有的位图:
- 解码方法检查是否有现存的位图可用:
public static Bitmap decodeSampledBitmapFromFile (String filename,int reqWidth, int reqHeight, ImageCache cache) {
final BitmapFactory.Options options = new BitmapFactory.Options(); ... BitmapFactory.decodeFile(filename, options); ...
// If we're running on Honeycomb or newer, try to use inBitmap. if (Utils.hasHoneycomb()) { (options, cache); addInBitmapOptions } ... return BitmapFactory.decodeFile(filename, options);
}
- addInBitmapOptions():
private static void addInBitmapOptions(BitmapFactory.Options options,ImageCache cache) { // inBitmap only works with mutable bitmaps, so force the decoder to // return mutable bitmaps. .inMutable = true; options
if (cache != null) { // Try to find a bitmap to use for inBitmap. Bitmap inBitmap = cache.getBitmapFromReusableSet (options);
if (inBitmap != null) { // If a suitable bitmap has been found, set it as the value of // inBitmap. .inBitmap = inBitmap; options } }
}
// This method iterates through the reusable bitmaps, looking for one
// to use for inBitmap:
protected Bitmap getBitmapFromReusableSet(BitmapFactory.Options options) { Bitmap bitmap = null;
if (mReusableBitmaps != null && !mReusableBitmaps.isEmpty()) { final Iterator<SoftReference<Bitmap>> iterator = mReusableBitmaps.iterator(); Bitmap item;
while (iterator.hasNext()) { = iterator.next().get(); item
if (null != item && item.isMutable()) { // Check to see it the item can be used for inBitmap. if (canUseForInBitmap(item, options)) { = item; bitmap
// Remove from reusable set so it can't be used again. .remove(); iterator break; } } else { // Remove from the set if the reference has been cleared. .remove(); iterator } } } return bitmap;
}
- 最后,此方法检查找到的位图对象是否可用:
private static boolean canUseForInBitmap(Bitmap candidate, BitmapFactory.Options targetOptions) { int width = targetOptions.outWidth / targetOptions.inSampleSize; int height = targetOptions.outHeight / targetOptions.inSampleSize;
// Returns true if "candidate" can be used for inBitmap re-use with // "targetOptions". return candidate.getWidth() == width && candidate.getHeight() == height;
}
这篇关于高效的显示位图(五):管理位图内…的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!