本文主要是介绍nodejs 14.0.0源码分析之setImmediate,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
我们从setImmediate开始分析,
function setImmediate(callback, arg1, arg2, arg3) {if (typeof callback !== 'function') {throw new ERR_INVALID_CALLBACK(callback);}let i, args;switch (arguments.length) {case 1:break;case 2:args = [arg1];break;case 3:args = [arg1, arg2];break;default:args = [arg1, arg2, arg3];for (i = 4; i < arguments.length; i++) {args[i - 1] = arguments[i];}break;}return new Immediate(callback, args);
}
setImmediate的代码比较简单,新建一个Immediate。我们看一下Immediate的类。
const Immediate = class Immediate {constructor(callback, args) {this._idleNext = null;this._idlePrev = null;this._onImmediate = callback;this._argv = args;this._destroyed = false;this[kRefed] = false;initAsyncResource(this, 'Immediate');this.ref();// Immediate链表的节点个数,包括ref和unref状态immediateInfo[kCount]++;// 加入链表中immediateQueue.append(this);}// 打上ref标记,往libuv的idle链表插入一个节点,如果还没有的话ref() {if (this[kRefed] === false) {this[kRefed] = true;if (immediateInfo[kRefCount]++ === 0)toggleImmediateRef(true);}return this;}// 和上面相反unref() {if (this[kRefed] === true) {this[kRefed] = false;if (--immediateInfo[kRefCount] === 0)toggleImmediateRef(false);}return this;}hasRef() {return !!this[kRefed];}
};
Immediate类主要做了两个事情。
1 生成一个节点插入到链表。
const immediateQueue = new ImmediateList();
// 双向非循环的链表
function ImmediateList() {this.head = null;this.tail = null;
}// Appends an item to the end of the linked list, adjusting the current tail's
// previous and next pointers where applicable
ImmediateList.prototype.append = function(item) {// 尾指针非空,说明链表非空,直接追加在尾节点后面if (this.tail !== null) {this.tail._idleNext = item;item._idlePrev = this.tail;} else {// 尾指针是空说明链表是空的,头尾指针都指向itemthis.head = item;}this.tail = item;
};// Removes an item from the linked list, adjusting the pointers of adjacent
// items and the linked list's head or tail pointers as necessary
ImmediateList.prototype.remove = function(item) {// 如果item在中间则自己全身而退,前后两个节点连上if (item._idleNext !== null) {item._idleNext._idlePrev = item._idlePrev;}if (item._idlePrev !== null) {item._idlePrev._idleNext = item._idleNext;}// 是头指针,则需要更新头指针指向item的下一个,因为item被删除了,尾指针同理if (item === this.head)this.head = item._idleNext;if (item === this.tail)this.tail = item._idlePrev;// 重置前后指针item._idleNext = null;item._idlePrev = null;
};
2 然后如果还没有往libuv的idle链表里插入节点的话,则插入一个。
void ToggleImmediateRef(const FunctionCallbackInfo<Value>& args) {Environment::GetCurrent(args)->ToggleImmediateRef(args[0]->IsTrue());
}void Environment::ToggleImmediateRef(bool ref) {if (started_cleanup_) return;// 往idle链表插入/删除一个节点,插入节点是防止在poll io阶段阻塞if (ref) {// Idle handle is needed only to stop the event loop from blocking in poll.uv_idle_start(immediate_idle_handle(), [](uv_idle_t*){ });} else {uv_idle_stop(immediate_idle_handle());}
}
这是setImmediate函数的整个过程,他是一个生产者。我们来看一下消费者。nodejs在初始化的时候,会在check阶段插入一个节点,并注册一个回调。
uv_check_start(immediate_check_handle(), CheckImmediate);
void Environment::CheckImmediate(uv_check_t* handle) {// 省略部分代码// 没有Immediate节点需要处理if (env->immediate_info()->count() == 0 || !env->can_call_into_js())return;do {// 执行js层回调immediate_callback_functionMakeCallback(env->isolate(),env->process_object(),env->immediate_callback_function(),0,nullptr,{0, 0}).ToLocalChecked();} while (env->immediate_info()->has_outstanding() && env->can_call_into_js());// 所有的immediate节点都处理完了,删除idle链表的那个节点,即允许poll io阶段阻塞if (env->immediate_info()->ref_count() == 0)env->ToggleImmediateRef(false);
}
CheckImmediate函数会在libuv的check阶段被执行。然后他执行immediate_callback_function函数处理immediate链表的节点。我们看一下immediate_callback_function函数是在哪设置的。
const { setupTimers } = internalBinding('timers')
setupTimers(processImmediate, processTimers);
// js层setupTimers =》 c++层 SetupTimers
void SetupTimers(const FunctionCallbackInfo<Value>& args) {CHECK(args[0]->IsFunction());CHECK(args[1]->IsFunction());auto env = Environment::GetCurrent(args);env->set_immediate_callback_function(args[0].As<Function>());env->set_timers_callback_function(args[1].As<Function>());
}
所以processImmediate函数就是真正处理immediate链表的函数。
const immediateQueue = new ImmediateList();
const outstandingQueue = new ImmediateList()function processImmediate() {// 上次执行processImmediate的时候有遗留的节点则执行outstandingQueue队列,这时候immediateQueue队列是空的const queue = outstandingQueue.head !== null ?outstandingQueue : immediateQueue;let immediate = queue.head;/*在执行immediateQueue队列的话,先置空队列,避免执行回调的时候一直往队列加节点,死循环。所以新加的接口会插入新的队列,不会在本次被执行。并打一个标记,全部immediateQueue节点都被执行则清空,否则会再执行processImmediate一次,见Environment::CheckImmediate*/if (queue !== outstandingQueue) {queue.head = queue.tail = null;immediateInfo[kHasOutstanding] = 1;}let prevImmediate;let ranAtLeastOneImmediate = false;while (immediate !== null) {// 执行宏任务if (ranAtLeastOneImmediate)runNextTicks();elseranAtLeastOneImmediate = true;// 宏任务把该节点删除了,则不需要指向他的回调了,继续下一个if (immediate._destroyed) {outstandingQueue.head = immediate = prevImmediate._idleNext;continue;}immediate._destroyed = true;// 执行完要修改个数immediateInfo[kCount]--;if (immediate[kRefed])immediateInfo[kRefCount]--;immediate[kRefed] = null;// 见上面if (immediate._destroyed)的注释prevImmediate = immediate;// 执行回调,指向下一个节点try {const argv = immediate._argv;if (!argv)immediate._onImmediate();elseimmediate._onImmediate(...argv);} finally {immediate._onImmediate = null;if (destroyHooksExist())emitDestroy(asyncId);outstandingQueue.head = immediate = immediate._idleNext;}}// 当前执行的是outstandingQueue的话则把他清空if (queue === outstandingQueue)outstandingQueue.head = null;// 全部节点执行完immediateInfo[kHasOutstanding] = 0;}
这就是setImmediate的原理。
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