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代理:通过代理对象访问目标对象,这样可以在目标对象实现的基础上,增强额外的功能操作(即扩展目标对象的功能)。
简言之,在调用目标对象的方法前后做一些操作,以达到增强的目的。
注意:类内部自调用不会触发AOP。
注解代理实现:
注解类:
package com.xxx.annotations;import java.lang.annotation.*;@Documented
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.RUNTIME)
public @interface User {
}
AOP:
package com.xxx.aspects;import org.aspectj.lang.ProceedingJoinPoint;
import org.aspectj.lang.annotation.Around;
import org.aspectj.lang.annotation.Aspect;
import org.springframework.stereotype.Component;
import org.springframework.util.StringUtils;import javax.annotation.Resource;
import javax.servlet.http.HttpServletRequest;@Aspect
@Component
public class AuthorityAspect {@Around("@annotation(user)")private <T> T user(ProceedingJoinPoint joinPoint, User user) throws Throwable {/*** 方法执行前相关操作**/T proceed = (T) joinPoint.proceed();/*** 方法执行后相关操作**/return proceed;}}
静态代理、动态代理、cglib代理、多切面顺序控制:
动物类接口:
public interface Animal {void call();
}
小狗类
public class Dog implements Animal {@Overridepublic void call() {System.out.println("汪汪");}
}
小猫类
public class Cat implements Animal {@Overridepublic void call() {System.out.println("喵喵");}
}
静态代理
动物代理类
public class AnimalProxy implements Animal {private Animal animal;public AnimalProxy(Animal animal){this.animal=animal;}@Overridepublic void call() {System.out.println("就像");animal.call();System.out.println("一只"+this.animal.getClass().getSimpleName()+"一样");}
}
测试类:
public class TestProxy {//静态代理@Testpublic void testStaticProxy(){Dog dog=new Dog();AnimalProxy animalProxy=new AnimalProxy(dog);animalProxy.call();}
}
动态代理
动态动物代理类
public class DynamicAnimalProxy implements InvocationHandler {private Animal animal;public DynamicAnimalProxy(Animal animal){this.animal=animal;}@Overridepublic Object invoke(Object proxy, Method method, Object[] args) throws Throwable {System.out.println("就像");method.invoke(animal,args);System.out.println("一样");return null;}
}
测试类
public class TestProxy {//静态代理@Testpublic void testStaticProxy() {Dog dog = new Dog();AnimalProxy animalProxy = new AnimalProxy(dog);animalProxy.call();}@Testpublic void testDynamicProxy() {Cat cat = new Cat();DynamicAnimalProxy dynamicAnimalProxy = new DynamicAnimalProxy(cat);ClassLoader classLoader = cat.getClass().getClassLoader();Animal animal = (Animal) Proxy.newProxyInstance(classLoader, cat.getClass().getInterfaces(), dynamicAnimalProxy);animal.call();}
}
cglib代理
注解方式:
@RestController
public class DogController {@Resourceprivate Animal dog;@RequestMapping(value = "/dogCall",method = RequestMethod.GET)public JsonData dogCall(String name){dog.call();return JsonData.success();}
}
@Aspect
@Component("myAspect")
public class MyAspect {// * 表示任意返回类型 (..) 表示匹配任意参数@Pointcut("execution(* com.sunshine.shine.Service.impl.Dog.call(..))")public void pointCut(){}@Before("pointCut()")public void before(){System.out.println("before------");}@Around("pointCut()")public void around(ProceedingJoinPoint joinPoint) throws Throwable{System.out.println("around before------");joinPoint.proceed(); //执行被加强的方法System.out.println("around after------");}@After("pointCut()")public void after(){System.out.println("after-------");}@AfterReturning("pointCut()")public void afterReturning(){System.out.println("afterReturn-----");}@AfterThrowing("pointCut()")public void afterThrowing(){System.out.println("afterThrowing----");}}
运行程序,请求 /dogCall,结果如下
around before------
before------
汪汪
around after------
after-------
afterReturn-----
XML配置文件方式:
<bean id="aspectXml" class="com.sunshine.shine.Proxys.MyAspectXml" /><aop:aspectj-autoproxy proxy-target-class="true" /><aop:config><aop:aspect id="aspect" ref="aspectXml"><aop:pointcut expression="execution(* com.sunshine.shine.Service.impl.Dog.call(..))" id="refcall" /><aop:before method="before" pointcut-ref="refcall" /><aop:after-returning method="afterReturning" pointcut-ref="refcall" /><aop:after-throwing method="afterThrowing" pointcut-ref="refcall" /><aop:around method="around" pointcut-ref="refcall" /><aop:after method="after" pointcut-ref="refcall"/></aop:aspect></aop:config>
public class MyAspectXml {public void before(){System.out.println("before------");}public void around(ProceedingJoinPoint joinPoint) throws Throwable{System.out.println("around before------");joinPoint.proceed();//执行被加强的方法System.out.println("around after------");}public void after(){System.out.println("after-------");}public void afterReturning(){System.out.println("afterReturn-----");}public void afterThrowing(){System.out.println("afterThrowing----");}}
运行程序,请求 /dogCall,结果如下
before------
around before------
汪汪
after-------
around after------
afterReturn-----
总结:
注解方式执行顺序:
around beforebefore执行方法around afterafterafterReturning
XML文件配置方式执行顺序:
beforearound before执行方法afteraround afterafterReturning
多切面顺序控制
原切面加个顺序 @Order(1)
@Order(1)
@Aspect
@Component("myAspect")
public class MyAspect {// @DeclareParents(value = "com.sunshine.shine.Service.impl.Dog+",defaultImpl = AnimalServiceImpl.class)
// public AnimalService animalService;@Pointcut("execution(* com.sunshine.shine.Service.impl.Dog.call(..))")public void pointCut(){}@Before("pointCut()")public void before(){System.out.println("before------");}@Around("pointCut()")public void around(ProceedingJoinPoint joinPoint) throws Throwable{System.out.println("around before------");joinPoint.proceed();System.out.println("around after------");}@After("pointCut()")public void after(){System.out.println("after-------");}@AfterReturning("pointCut()")public void afterReturning(){System.out.println("afterReturn-----");}@AfterThrowing("pointCut()")public void afterThrowing(){System.out.println("afterThrowing----");}}
再添加两个相同的切面
@Aspect
@Component
public class MyAspect2 implements Ordered {// @DeclareParents(value = "com.sunshine.shine.Service.impl.Dog+",defaultImpl = AnimalServiceImpl.class)
// public AnimalService animalService;@Pointcut("execution(* com.sunshine.shine.Service.impl.Dog.call(..))")public void pointCut(){}@Before("pointCut()")public void before(){System.out.println("2before------");}@Around("pointCut()")public void around(ProceedingJoinPoint joinPoint) throws Throwable{System.out.println("2around before------");joinPoint.proceed();System.out.println("2around after------");}@After("pointCut()")public void after(){System.out.println("2after-------");}@AfterReturning("pointCut()")public void afterReturning(){System.out.println("2afterReturn-----");}@AfterThrowing("pointCut()")public void afterThrowing(){System.out.println("2afterThrowing----");}@Overridepublic int getOrder() {return -1;}
}
@Order(0)
@Aspect
@Component
public class MyAspect3 {// @DeclareParents(value = "com.sunshine.shine.Service.impl.Dog+",defaultImpl = AnimalServiceImpl.class)
// public AnimalService animalService;@Pointcut("execution(* com.sunshine.shine.Service.impl.Dog.call(..))")public void pointCut(){}@Before("pointCut()")public void before(){System.out.println("3before------");}@Around("pointCut()")public void around(ProceedingJoinPoint joinPoint) throws Throwable{System.out.println("3around before------");joinPoint.proceed();System.out.println("3around after------");}@After("pointCut()")public void after(){System.out.println("3after-------");}@AfterReturning("pointCut()")public void afterReturning(){System.out.println("3afterReturn-----");}@AfterThrowing("pointCut()")public void afterThrowing(){System.out.println("3afterThrowing----");}}
运行结果(类似责任链):
2around before------
2before------
3around before------
3before------
around before------
before------
汪汪
around after------
after-------
afterReturn-----
3around after------
3after-------
3afterReturn-----
2around after------
2after-------
2afterReturn-----
运用了两种实现控制顺序方式:
1、@Order
2、implement Ordered
@Overridepublic int getOrder() {return -1;}
MyAspect Order值为 1
MyAspect2 Order值为 -1
MyAspect3 Order值为 0
-1<0<1
所以顺序为 2 -> 3 -> 1
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