本文主要是介绍HBA代码解读(1)tools.hpp,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
其中,函数jr 和 jr_inv 暂时未找到出处。其他函数都已经注释。
#ifndef TOOLS_HPP
#define TOOLS_HPP#include <Eigen/Core>
#include <unordered_map>
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <math.h>#define HASH_P 116101
#define MAX_N 10000000019
#define SMALL_EPS 1e-10
#define SKEW_SYM_MATRX(v) 0.0,-v[2],v[1],v[2],0.0,-v[0],-v[1],v[0],0.0//方阵
#define PLM(a) vector<Eigen::Matrix<double, a, a>, Eigen::aligned_allocator<Eigen::Matrix<double, a, a>>>
//矢量
#define PLV(a) vector<Eigen::Matrix<double, a, 1>, Eigen::aligned_allocator<Eigen::Matrix<double, a, 1>>>
#define VEC(a) Eigen::Matrix<double, a, 1>#define G_m_s2 9.81
#define DIMU 18
#define DIM 15
#define DNOI 12
#define NMATCH 5
#define DVEL 6typedef pcl::PointXYZ PointType;
// typedef pcl::PointXYZI PointType;
// typedef pcl::PointXYZINormal PointType;
using namespace std;Eigen::Matrix3d I33(Eigen::Matrix3d::Identity());
Eigen::Matrix<double, DIMU, DIMU> I_imu(Eigen::Matrix<double, DIMU, DIMU>::Identity());// 根据XYZ值生成 hash位置
class VOXEL_LOC
{
public:int64_t x, y, z;VOXEL_LOC(int64_t vx = 0, int64_t vy = 0, int64_t vz = 0): x(vx), y(vy), z(vz){}bool operator == (const VOXEL_LOC &other) const{return (x == other.x && y == other.y && z == other.z);}
};namespace std
{template<>struct hash<VOXEL_LOC>{size_t operator() (const VOXEL_LOC &s) const{using std::size_t; using std::hash;// return (((hash<int64_t>()(s.z)*HASH_P)%MAX_N + hash<int64_t>()(s.y))*HASH_P)%MAX_N + hash<int64_t>()(s.x);long long index_x, index_y, index_z;double cub_len = 0.125;index_x = int(round(floor((s.x)/cub_len + SMALL_EPS)));index_y = int(round(floor((s.y)/cub_len + SMALL_EPS)));index_z = int(round(floor((s.z)/cub_len + SMALL_EPS)));return (((((index_z * HASH_P) % MAX_N + index_y) * HASH_P) % MAX_N) + index_x) % MAX_N;}};
}//矩阵元素和
double matrixAbsSum(Eigen::MatrixXd mat)
{double sum = 0.0;for (int i = 0; i < mat.rows(); i++)for (int j = 0; j < mat.cols(); j++)sum += fabs(mat(i, j));return sum;
}// 误差柯西函数
double sigmoid_w(double r)
{return 1.0/(1+exp(-r));
}// 向量变成旋转矩阵
Eigen::Matrix3d Exp(const Eigen::Vector3d &ang)
{double ang_norm = ang.norm();Eigen::Matrix3d Eye3 = Eigen::Matrix3d::Identity();if (ang_norm > 0.0000001){Eigen::Vector3d r_axis = ang / ang_norm;Eigen::Matrix3d K;K << SKEW_SYM_MATRX(r_axis);/// Roderigous Tranformationreturn Eye3 + std::sin(ang_norm) * K + (1.0 - std::cos(ang_norm)) * K * K;}else{return Eye3;}
}
// 向量变成旋转矩阵
Eigen::Matrix3d Exp(const Eigen::Vector3d &ang_vel, const double &dt)
{double ang_vel_norm = ang_vel.norm();Eigen::Matrix3d Eye3 = Eigen::Matrix3d::Identity();if (ang_vel_norm > 0.0000001){Eigen::Vector3d r_axis = ang_vel / ang_vel_norm;Eigen::Matrix3d K;K << SKEW_SYM_MATRX(r_axis);double r_ang = ang_vel_norm * dt;/// Roderigous Tranformationreturn Eye3 + std::sin(r_ang) * K + (1.0 - std::cos(r_ang)) * K * K;}else{return Eye3;}
}// 旋转矩阵变成向量
Eigen::Vector3d Log(const Eigen::Matrix3d &R)
{double theta = (R.trace() > 3.0 - 1e-6) ? 0.0 : std::acos(0.5 * (R.trace() - 1));Eigen::Vector3d K(R(2,1) - R(1,2), R(0,2) - R(2,0), R(1,0) - R(0,1));return (std::abs(theta) < 0.001) ? (0.5 * K) : (0.5 * theta / std::sin(theta) * K);
}// 构建v的反对称矩阵
Eigen::Matrix3d hat(const Eigen::Vector3d &v)
{Eigen::Matrix3d Omega;Omega << 0, -v(2), v(1), v(2), 0, -v(0), -v(1), v(0), 0;return Omega;
}Eigen::Matrix3d jr(Eigen::Vector3d vec)
{double ang = vec.norm();if(ang < 1e-9){return I33;}else{vec /= ang;double ra = sin(ang)/ang;return ra*I33 + (1-ra)*vec*vec.transpose() - (1-cos(ang))/ang * hat(vec);}
}Eigen::Matrix3d jr_inv(const Eigen::Matrix3d &rotR)
{Eigen::AngleAxisd rot_vec(rotR);Eigen::Vector3d axi = rot_vec.axis();double ang = rot_vec.angle();if(ang < 1e-9){return I33;}else{double ctt = ang / 2 / tan(ang/2);return ctt*I33 + (1-ctt)*axi*axi.transpose() + ang/2 * hat(axi);}
}// 主要用到了p和R
struct IMUST
{double t;Eigen::Matrix3d R;Eigen::Vector3d p;Eigen::Vector3d v;Eigen::Vector3d bg;Eigen::Vector3d ba;Eigen::Vector3d g;IMUST(){setZero();}IMUST(double _t, const Eigen::Matrix3d& _R, const Eigen::Vector3d& _p, const Eigen::Vector3d& _v,const Eigen::Vector3d& _bg, const Eigen::Vector3d& _ba,const Eigen::Vector3d& _g = Eigen::Vector3d(0, 0, -G_m_s2)):t(_t), R(_R), p(_p), v(_v), bg(_bg), ba(_ba), g(_g){}IMUST &operator+=(const Eigen::Matrix<double, DIMU, 1> &ist){this->R = this->R * Exp(ist.block<3, 1>(0, 0));this->p += ist.block<3, 1>(3, 0);this->v += ist.block<3, 1>(6, 0);this->bg += ist.block<3, 1>(9, 0);this->ba += ist.block<3, 1>(12, 0);this->g += ist.block<3, 1>(15, 0);return *this;}Eigen::Matrix<double, DIMU, 1> operator-(const IMUST &b) {Eigen::Matrix<double, DIMU, 1> a;a.block<3, 1>(0, 0) = Log(b.R.transpose() * this->R);a.block<3, 1>(3, 0) = this->p - b.p;a.block<3, 1>(6, 0) = this->v - b.v;a.block<3, 1>(9, 0) = this->bg - b.bg;a.block<3, 1>(12, 0) = this->ba - b.ba;a.block<3, 1>(15, 0) = this->g - b.g;return a;}IMUST &operator=(const IMUST &b){this->R = b.R;this->p = b.p;this->v = b.v;this->bg = b.bg;this->ba = b.ba;this->g = b.g;this->t = b.t;return *this;}void setZero(){t = 0; R.setIdentity();p.setZero(); v.setZero();bg.setZero(); ba.setZero();g << 0, 0, -G_m_s2;}
};// 复制四元数 q,t
void assign_qt(Eigen::Quaterniond& q, Eigen::Vector3d& t,const Eigen::Quaterniond& q_, const Eigen::Vector3d& t_)
{q.w() = q_.w(); q.x() = q_.x(); q.y() = q_.y(); q.z() = q_.z();t(0) = t_(0); t(1) = t_(1); t(2) = t_(2);
}//该结构体主要服务于 downsample_voxel
struct M_POINT
{float xyz[3];int count = 0;
};//计算每一个体素中的均值点
void downsample_voxel(pcl::PointCloud<PointType>& pc, double voxel_size)
{if (voxel_size < 0.01)return;std::unordered_map<VOXEL_LOC, M_POINT> feature_map;size_t pt_size = pc.size(); // pt_size 在此时是点个数for (size_t i = 0; i < pt_size; i++){PointType &pt_trans = pc[i];float loc_xyz[3];for (int j = 0; j < 3; j++){loc_xyz[j] = pt_trans.data[j] / voxel_size; // 计算点所在体素if (loc_xyz[j] < 0)loc_xyz[j] -= 1.0;}VOXEL_LOC position((int64_t)loc_xyz[0], (int64_t)loc_xyz[1], (int64_t)loc_xyz[2]); //计算所在体素索引auto iter = feature_map.find(position);if (iter != feature_map.end()) {iter->second.xyz[0] += pt_trans.x; //加入该点坐标iter->second.xyz[1] += pt_trans.y;iter->second.xyz[2] += pt_trans.z;iter->second.count++;}else{M_POINT anp; // 第一个加入该体素的点anp.xyz[0] = pt_trans.x;anp.xyz[1] = pt_trans.y;anp.xyz[2] = pt_trans.z;anp.count = 1;feature_map[position] = anp;}}pt_size = feature_map.size(); // pt_size 在此时是体素个数pc.clear();pc.resize(pt_size);size_t i = 0;for (auto iter = feature_map.begin(); iter != feature_map.end(); ++iter) // 求得体素内的点的均值点{pc[i].x = iter->second.xyz[0] / iter->second.count;pc[i].y = iter->second.xyz[1] / iter->second.count;pc[i].z = iter->second.xyz[2] / iter->second.count;i++;}
}/*rr是旋转矩阵,tt是平移矩阵pl1 是vector<Eigen::Vector3d>对自身进行RT变换
*/
void pl_transform(pcl::PointCloud<PointType> &pl1, const Eigen::Matrix3d &rr, const Eigen::Vector3d &tt)
{for(PointType &ap : pl1.points){Eigen::Vector3d pvec(ap.x, ap.y, ap.z);pvec = rr * pvec + tt;ap.x = pvec[0];ap.y = pvec[1];ap.z = pvec[2];}
}/*该函数是通过 IMUST 中的R,P把 porig中的三维点 变换到 ptran中PLV 是vector<Eigen::Vector3d>IMUST 中的 R和 P表示旋转和平移
*/
void plvec_trans(PLV(3) &porig, PLV(3) &ptran, IMUST &stat)
{uint asize = porig.size();ptran.resize(asize);for(uint i=0; i<asize; i++)ptran[i] = stat.R * porig[i] + stat.p;
}/*VOX_FACTOR VOX_FACTOR 的数据结构包含了一个协方差P,一个中心点V和一个点数N。函数解释:1.1 void push(const Eigen::Vector3d &vec) 加入一个点并更新 P V N。1.2 cov() 就是计算协方差了1.3 VOX_FACTOR & operator+=(const VOX_FACTOR& sigv) 就是P V N 的加1.4 transform(const VOX_FACTOR &sigv, const IMUST &stat) 就是R和T对 P V N 的变化
*/
class VOX_FACTOR
{
public:Eigen::Matrix3d P;Eigen::Vector3d v;int N;VOX_FACTOR(){P.setZero();v.setZero();N = 0;}void clear(){P.setZero();v.setZero();N = 0;}void push(const Eigen::Vector3d &vec){N++;P += vec * vec.transpose();v += vec;}Eigen::Matrix3d cov(){Eigen::Vector3d center = v / N;return P/N - center*center.transpose();}VOX_FACTOR & operator+=(const VOX_FACTOR& sigv){this->P += sigv.P;this->v += sigv.v;this->N += sigv.N;return *this;}void transform(const VOX_FACTOR &sigv, const IMUST &stat){N = sigv.N;v = stat.R*sigv.v + N*stat.p;Eigen::Matrix3d rp = stat.R * sigv.v * stat.p.transpose();P = stat.R*sigv.P*stat.R.transpose() + rp + rp.transpose() + N*stat.p*stat.p.transpose();}
};//平面参数计算
const double threshold = 0.1;
bool esti_plane(Eigen::Vector4d& pca_result, const pcl::PointCloud<PointType>& point)
{Eigen::Matrix<double, NMATCH, 3> A;Eigen::Matrix<double, NMATCH, 1> b;b.setOnes();b *= -1.0f; // AX + BY + CZ +D =0; 其中D等于 1for (int j = 0; j < NMATCH; j++){A(j, 0) = point[j].x; // A的系数A(j, 1) = point[j].y; // B的系数A(j, 2) = point[j].z; // C的系数}Eigen::Vector3d normvec = A.colPivHouseholderQr().solve(b); // A B C 参数for (int j = 0; j < NMATCH; j++){if (fabs(normvec.dot(A.row(j)) + 1.0) > threshold) // 点到面的距离 大于 阈值(0.1)return false; // 表示不是一个平面}double n = normvec.norm(); // sqrt(A*A + B*B + C*C)pca_result(0) = normvec(0) / n; // Apca_result(1) = normvec(1) / n; // Bpca_result(2) = normvec(2) / n; // Cpca_result(3) = 1.0 / n; // D = 1.0return true;
}#endif
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