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目录
- 1. 桥接
- 1.1 TV.h
- 1.2 TVFactory.h
- 1.3 RemoteControl.h
- 1.4 RemoteControl.cpp
- 1.5 LG.h
- 1.6 LG.cpp
- 1.7 GenericRemote.h
- 1.8 GenericRemote.cpp
- 2. 生成器
- 2.1 类图和部分源码
- 2.1.1 VacationBuilder.h
- 2.1.2 Accommodation.h
- 2.1.3 main.cpp
- 3. 责任链
- 4. 蝇量
- 5. 解释器
- 6. 中介者
- 7. 备忘录
- 8. 原型
- 9. 访问者
1. 桥接
桥接其实就是将两个层次进行解耦
1.1 TV.h
#include <iostream>
using std::cout;
using std::endl;
class TV{
public:virtual void on()=0;virtual void off()=0;virtual void tuneChannel(int channel)=0;virtual int getChannel()=0;virtual ~TV(){};
};
1.2 TVFactory.h
#include "LG.h"
#include "Sony.h"
#include <string>
using std::string;
class TVFactory{
public:TV *getTV(string type){if(type=="LG"){return new LG();}else if(type=="Sony"){return new Sony();}else{std::cerr<<"Type mismatch";return nullptr;}}
};
1.3 RemoteControl.h
#include "TV.h"
#include "TVFactory.h"
class RemoteControl{
public:RemoteControl(TVFactory *tvFactory);virtual void on();virtual void off();virtual void setChannel(int channel);virtual int getChannel();virtual void setTV(string type);virtual ~RemoteControl();
private:TV *tv;TVFactory *tvFactory;
};
1.4 RemoteControl.cpp
#include "RemoteControl.h"RemoteControl::RemoteControl(TVFactory *tvFactory)
{this->tvFactory=tvFactory;
}void RemoteControl::on()
{tv->on();
}void RemoteControl::off()
{tv->off();
}void RemoteControl::setChannel(int channel)
{tv->tuneChannel(channel);
}int RemoteControl::getChannel()
{return tv->getChannel();
}void RemoteControl::setTV(std::string type)
{tv=tvFactory->getTV(type);
}RemoteControl::~RemoteControl()
{}
1.5 LG.h
#include "TV.h"
class LG:public TV{virtual void on()override final;virtual void off()override final;virtual void tuneChannel(int channel)override final;virtual int getChannel()override final;virtual ~LG();
private:int channel=1;
};
1.6 LG.cpp
#include "LG.h"void LG::on()
{cout<<"Turning on the LG TV"<<endl;
}void LG::off()
{cout<<"Turning off the LG TV"<<endl;
}void LG::tuneChannel(int channel)
{this->channel=channel;cout<<"Set the LG TV Channel to " + std::to_string(this->channel)<<endl;
}int LG::getChannel()
{return channel;
}LG::~LG()
{}
1.7 GenericRemote.h
#include "RemoteControl.h"
class GenericRemote:public RemoteControl{
public:GenericRemote(TVFactory *tvFactory);void nextChannel();void prevChannel();virtual ~GenericRemote();
};
1.8 GenericRemote.cpp
#include "GenericRemote.h"GenericRemote::GenericRemote(TVFactory *tvFactory):RemoteControl(tvFactory)
{}void GenericRemote::nextChannel()
{int channel=getChannel();setChannel(channel+1);
}void GenericRemote::prevChannel()
{int channel=getChannel();setChannel(channel-1);
}GenericRemote::~GenericRemote()
{}
2. 生成器
生成器模式其实就相当于根据你的需求创建一个数据结构,并且此结构运用了很多组合聚合,最后客户只需要给最后呈现的类进行打交道就行了
2.1 类图和部分源码
2.1.1 VacationBuilder.h
#include "Accommodation.h"
#include "Vacation.h"
#include <vector>
using std::vector;
class VacationBuilder{
public:virtual VacationBuilder *addAccommodation()=0;virtual VacationBuilder *addAccommodation(string name)=0;virtual VacationBuilder *addAccommodation(string name,int year,int month,int day,int nights,int location)=0;virtual VacationBuilder *addEvent(string event)=0;Vacation *getVacation(){Vacation *vacation=new Vacation();vacation->setName(name);vacation->setAccommodations(accommodations);vacation->setEvents(events);return vacation;}virtual ~VacationBuilder(){};string name;vector<Accommodation *> accommodations;vector<string> events;
};
2.1.2 Accommodation.h
#include "Reservation.h"
#include <string>
using std::string;
class Accommodation{
public:void setReservation(Reservation *r);Reservation *getReservation();virtual string getLocation()=0;string toString();virtual ~Accommodation();string name;Reservation *reservation=nullptr;
};
2.1.3 main.cpp
#include <iostream>
#include "VacationBuilder.h"
#include "CityVacationBuilder.h"
#include "OutdoorsVacationBuilder.h"
using namespace std;int main()
{VacationBuilder *outdoorsyVacationBuilder = new OutdoorsVacationBuilder();Vacation *outdoorsyVacation = outdoorsyVacationBuilder->addAccommodation("Two person tent", 2020, 7, 1, 5, 34)->addEvent("Beach")->addAccommodation("Two person tent")->addEvent("Mountains")->getVacation();cout<<outdoorsyVacation->toString()<<endl;VacationBuilder *cityVacationBuilder = new CityVacationBuilder();Vacation *cityVacation = cityVacationBuilder->addAccommodation("Grand Facadian", 2020, 8, 1, 5, 0)->addAccommodation("Hotel Commander", 2020, 8, 6, 2, 0)->addEvent("Cirque du Soleil")->getVacation();cout<<cityVacation->toString()<<endl;return 0;
}
3. 责任链
责任链模式其实就是超类的自关联,每个子类都是一道处理工序,子类继承后通过相应的工序连接相应的子类即可打造出一条链条
4. 蝇量
蝇量模式其实就是将一个实例放到不同位置,造成有许多个实例的假象
5. 解释器
解释器模式就相当于一种递归的用法,将表达式进行递归的分解,直到分解到可以执行的程度(相当于计算器的原理)
6. 中介者
中介者其实相当于将组件间复杂的沟通使用中介者进行集中沟通,其实有点像外观模式,但是这个应该更加复杂一点
7. 备忘录
8. 原型
9. 访问者
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