本文主要是介绍心血来潮写一个React的九宫格抽奖组件,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
突然想写个react的九宫格抽奖组件,就浅尝一下。写个demo玩玩.
0.5秒随机点亮奖项,按提供的奖品数组抽奖几率来决定最终中奖;
const items = [{ id: 1, text: "谢谢惠顾", probability: 0.2 },{ id: 2, text: "谢谢惠顾", probability: 0.2 },{ id: 3, text: "谢谢惠顾", probability: 0.2 },{ id: 4, text: "五等奖", probability: 0.15 },{ id: 5, text: "四等奖", probability: 0.15 },{ id: 6, text: "三等奖", probability: 0.09 },{ id: 7, text: "二等奖", probability: 0.006 },{ id: 8, text: "一等奖", probability: 0.003 },{ id: 9, text: "特等奖", probability: 0.001 },
];
import React, { useState, useEffect } from "react";
import "./index.css";const PrizeGrid = ({ items }) => {const [selected, setSelected] = useState(null);const [isRunning, setIsRunning] = useState(false);useEffect(() => {let timerId;if (isRunning) {timerId = setInterval(() => {const randomIndex = Math.floor(Math.random() * 9);console.log(randomIndex);setSelected(randomIndex);}, 500);}return () => clearTimeout(timerId);}, [isRunning, selected]);const handleClick = () => {if (isRunning) return;setIsRunning(true);setTimeout(() => {setIsRunning(false);const randomIndex = selectWinner(items);console.log("最后中奖", randomIndex);setSelected(randomIndex);}, 6000);};// 按奖品中奖几率抽奖逻辑 const selectWinner = (itemsArr) => {const probabilities = itemsArr.map((item) => item.probability);const sum = probabilities.reduce((acc, val) => acc + val, 0);const normalizedProbabilities = probabilities.map((p) => p / sum);let cumulativeProbability = 0;const cumulativeProbabilities = normalizedProbabilities.map((p) => {cumulativeProbability += p;return cumulativeProbability;});const randomNumber = Math.random();const selectedIndex = cumulativeProbabilities.findIndex((cp) => randomNumber <= cp);return selectedIndex + 1;};return (<div className='prize-grid'>{items.map((item, index) => (<divkey={item.id}className={`prize-grid-item ${selected === item.id ? "selected" : ""}`}>{item.text}</div>))}<button className='prize-grid-button' onClick={handleClick}>{isRunning ? "Running..." : "Start"}</button></div>);
};export default PrizeGrid;
index.css
.prize-grid {display: grid;grid-template-columns: repeat(3, 1fr);grid-gap: 10px;margin: 20px;width: 300px;height: 300px;
}.prize-grid-item {display: flex;justify-content: center;align-items: center;font-size: 20px;font-weight: bold;width: 100px;height: 100px;border-radius: 50%;background-color: #eee;color: #333;box-shadow: 0px 2px 5px rgba(0, 0, 0, 0.3);transition: background-color 0.3s ease-in-out;
}.prize-grid-item.selected {background-color: rgb(223, 113, 10);
}.prize-grid-button {margin: 20px auto;display: block;padding: 10px;background-color: #00f;color: #fff;font-size: 16px;border: none;border-radius: 5px;cursor: pointer;
}
还有其他的按照几率来随机中奖的工具方法,比如:
-
概率数组法:将所有奖品的概率存入一个数组中,然后生成一个随机数,根据随机数的值在概率数组中查找对应的奖品。
-
区间法:将所有奖品的概率转化为区间,然后生成一个0到1之间的随机数,在对应的区间内查找对应的奖品。
-
权重随机法:将所有奖品按照权重分配一个区间,然后生成一个随机数,根据随机数落在哪个区间来确定中奖的奖品。
这些方法都可以根据具体的需求来选择适合的方法。
- 概率数组法:
function getRandomIndexByProbability(probabilityList) {const totalProbability = probabilityList.reduce((a, b) => a + b, 0); // 计算总概率let random = Math.random() * totalProbability; // 生成随机数for (let i = 0; i < probabilityList.length; i++) { // 循环概率数组random -= probabilityList[i]; // 减去当前奖品的概率if (random < 0) { // 判断是否中奖return i; // 返回中奖的奖品索引}} }
- 区间法:
function getRandomIndexByInterval(intervalList) {const random = Math.random(); // 生成随机数let probability = 0;for (let i = 0; i < intervalList.length; i++) { // 循环区间数组if (random >= probability && random < intervalList[i]) { // 判断是否中奖return i; // 返回中奖的奖品索引}probability = intervalList[i]; // 记录上一个区间的概率} }
- 权重随机法:
function getRandomIndexByWeight(weights) {const totalWeight = weights.reduce((a, b) => a + b, 0); // 计算总权重let random = Math.random() * totalWeight; // 生成随机数for (let i = 0; i < weights.length; i++) { // 循环权重数组random -= weights[i]; // 减去当前奖品的权重if (random < 0) { // 判断是否中奖return i; // 返回中奖的奖品索引}} }
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