VS2022联合Qt5开发学习11(QT5.12.3联合VTK在VS2022上开发医学图像项目5——qvtkWidget上显示STL三维图像并取点)

本文主要是介绍VS2022联合Qt5开发学习11(QT5.12.3联合VTK在VS2022上开发医学图像项目5——qvtkWidget上显示STL三维图像并取点),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

这篇博文是接着这个系列前面的博文,来讲如何实现医学图像三视图同步视图。我想到的一个思路是用Scrollbar来控制切面的改变,还有一个想法是在三维图像上取点,然后以这个点为切面中心更新三维视图。这篇博文主要介绍的就是第二个想法的三维图像上取点相关实现准备。

在写这个项目的时候我真的琢磨了很久,网上能参考的资料也不多,下面就来和大家详细分享一下我研究这么久的成果吧。(研究不易,如果你觉得这篇文对你有帮助,请给博主点赞收藏评论三连hhh)

我比较懒,所以这个博客用到的主体代码是之前博客里介绍的,一些前面的准备步骤我已经在相关博客里介绍过了,我这里就不重复写了,大家有困惑的话就挪步瞅瞅我之前的博客吧。

VS2022联合Qt5开发学习5(QT5.12.3联合VTK在VS2022上开发医学图像项目)_vs2022 qt5.12-CSDN博客

VS2022联合Qt5开发学习7(QT5.12.3联合VTK在VS2022上开发医学图像项目2——十字叉标注)_qt vs开发-CSDN博客 

 

 1. 用VTK实现取点

在正式写到如何在stl三维图像上取点之前,我们先练习一下如何在VTK上取点。下面的实例是一个纯VTK项目,我用的是VTK7,VTK9应该运行也没啥问题。

首先是新建一个PointPickerInteractorStyle 类,写一些用鼠标左键取坐标的相关函数。

GetPoint.h

#pragma once
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkInteractionStyle)#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>#include <vtkPointPicker.h>
#include <vtkRendererCollection.h> 
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>  //vtkStandardNewMacro();
#include <vtkProperty.h>#include <vtkAxesActor.h>
#include <vtkOrientationMarkerWidget.h>/**************************************************************************************************/
class PointPickerInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:static PointPickerInteractorStyle* New();vtkTypeMacro(PointPickerInteractorStyle, vtkInteractorStyleTrackballCamera);virtual void OnLeftButtonDown(){//打印鼠标左键像素位置std::cout << "Picking pixel: " << this->Interactor->GetEventPosition()[0]<< " " << this->Interactor->GetEventPosition()[1] << std::endl;//注册拾取点函数this->Interactor->GetPicker()->Pick(this->Interactor->GetEventPosition()[0],this->Interactor->GetEventPosition()[1], 0,  // always zero.this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());//打印拾取点空间位置double picked[3];this->Interactor->GetPicker()->GetPickPosition(picked);std::cout << "Picked value: " << picked[0] << " " << picked[1] << " " << picked[2] << std::endl;//对拾取点进行标记vtkSmartPointer<vtkSphereSource> sphereSource =vtkSmartPointer<vtkSphereSource>::New();sphereSource->Update();vtkSmartPointer<vtkPolyDataMapper> mapper =vtkSmartPointer<vtkPolyDataMapper>::New();mapper->SetInputConnection(sphereSource->GetOutputPort());vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();actor->SetMapper(mapper);actor->SetPosition(picked);actor->SetScale(0.05);actor->GetProperty()->SetColor(1.0, 1.0, 1.0);this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(actor);vtkInteractorStyleTrackballCamera::OnLeftButtonDown();}
};

然后在cpp文件上构建VTK的actor、render、window,就是那一套标准化流程。大家不熟悉的话可以瞅瞅我之前这个系列的学习笔记:

VTK项目代码学习_梦里花乡的博客-CSDN博客

GetPoint.cpp

#include <GetPoint.h>vtkStandardNewMacro(PointPickerInteractorStyle);int main()
{vtkSmartPointer<vtkSphereSource> sphereSource =vtkSmartPointer<vtkSphereSource>::New();sphereSource->Update();vtkSmartPointer<vtkPolyDataMapper> mapper =vtkSmartPointer<vtkPolyDataMapper>::New();mapper->SetInputConnection(sphereSource->GetOutputPort());vtkSmartPointer<vtkActor> actor =vtkSmartPointer<vtkActor>::New();actor->SetMapper(mapper);vtkSmartPointer<vtkRenderer> renderer =vtkSmartPointer<vtkRenderer>::New();renderer->AddActor(actor);renderer->SetBackground(0, 0, 0);vtkSmartPointer<vtkRenderWindow> renderWindow =vtkSmartPointer<vtkRenderWindow>::New();renderWindow->Render();renderWindow->SetWindowName("PointPicker");renderWindow->AddRenderer(renderer);vtkSmartPointer<vtkPointPicker> pointPicker =vtkSmartPointer<vtkPointPicker>::New();vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =vtkSmartPointer<vtkRenderWindowInteractor>::New();renderWindowInteractor->SetPicker(pointPicker);renderWindowInteractor->SetRenderWindow(renderWindow);vtkSmartPointer<PointPickerInteractorStyle> style =vtkSmartPointer<PointPickerInteractorStyle>::New();renderWindowInteractor->SetInteractorStyle(style);//vtkSmartPointer<vtkAxesActor>  Axes = vtkSmartPointer<vtkAxesActor>::New();vtkSmartPointer<vtkOrientationMarkerWidget>  widget =vtkSmartPointer<vtkOrientationMarkerWidget>::New();widget->SetInteractor(renderWindowInteractor);widget->SetOrientationMarker(Axes);widget->SetOutlineColor(1, 1, 1);widget->SetViewport(0, 0, 0.2, 0.2);widget->SetEnabled(1);widget->InteractiveOn();renderWindow->Render();renderWindowInteractor->Start();return 0;
}

这里需要特别注意,这一行一定不要忘记写了

vtkStandardNewMacro(PointPickerInteractorStyle);

 

 

运行结果

2. Qt界面取点

关于Qt界面如何取点的相关内容,我已经在之前的博文VS2022联合Qt5开发学习9(QT5.12.3鼠标按下、释放、移动事件以及Qt上取标注点)-CSDN博客里介绍了,在这里就不再做更多说明了。

3. qvtkWidget上显示STL三维图像并取点

这个实例是接着之前的博文做的,所以一些前期的步骤我这里就不重复写了,大家不大清楚的话可以看一下这篇博文:VS2022联合Qt5开发学习7(QT5.12.3联合VTK在VS2022上开发医学图像项目2——十字叉标注)_qt vs开发-CSDN博客

首先我们需要创建一个自定义的交互器样式类,该类继承自vtkInteractorStyleTrackballCamera,覆写了鼠标左键按下事件处理函数 OnLeftButtonDown。在这个函数中,我们使用 vtkPointPicker 实现了鼠标点击位置的三维点选取。

PointPickerInteractorStyle.h

#pragma once
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkInteractionStyle)#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>#include <vtkPointPicker.h>
//this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()
#include <vtkRendererCollection.h> 
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>  //vtkStandardNewMacro();
#include <vtkProperty.h>#include <vtkAxesActor.h>
#include <vtkOrientationMarkerWidget.h>class PointPickerInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:static PointPickerInteractorStyle* New();vtkTypeMacro(PointPickerInteractorStyle, vtkInteractorStyleTrackballCamera);virtual void OnLeftButtonDown(){//打印鼠标左键像素位置std::cout << "Picking pixel: " << this->Interactor->GetEventPosition()[0]<< " " << this->Interactor->GetEventPosition()[1] << std::endl;//注册拾取点函数this->Interactor->GetPicker()->Pick(this->Interactor->GetEventPosition()[0],this->Interactor->GetEventPosition()[1], 0,  // always zero.this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());//打印拾取点空间位置double picked[3];this->Interactor->GetPicker()->GetPickPosition(picked);std::cout << "Picked value: " << picked[0] << " " << picked[1] << " " << picked[2] << std::endl;//对拾取点进行标记vtkSmartPointer<vtkSphereSource> sphereSource =vtkSmartPointer<vtkSphereSource>::New();sphereSource->Update();vtkSmartPointer<vtkPolyDataMapper> mapper =vtkSmartPointer<vtkPolyDataMapper>::New();mapper->SetInputConnection(sphereSource->GetOutputPort());vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();actor->SetMapper(mapper);actor->SetPosition(picked);actor->SetScale(5);actor->GetProperty()->SetColor(1.0, 0, 0);this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(actor);vtkInteractorStyleTrackballCamera::OnLeftButtonDown();}
};

PointPickerInteractorStyle.cpp

#include "PointPickerInteractorStyle.h"vtkStandardNewMacro(PointPickerInteractorStyle);

 

然后我们需要在原来的代码基础上新建这个自定义的交互器样式,其他代码没有什么特别多的变化。

	vtkSmartPointer<vtkRenderWindowInteractor> interactor = ui.qvtkWidget->GetRenderWindow()->GetInteractor();vtkSmartPointer<PointPickerInteractorStyle> style = vtkSmartPointer<PointPickerInteractorStyle>::New();style->SetDefaultRenderer(renderer);interactor->SetInteractorStyle(style);interactor->Initialize();

 

STLpoint_vtk7.h文件

#pragma once#include <QtWidgets/QMainWindow>
#include "ui_STLpoint_vtk7.h"#include <vtkAutoInit.h>
#include <vtkBMPReader.h>
#include <vtkFloatArray.h>
#include <vtkImageActor.h>
#include <vtkImageChangeInformation.h>
#include <vtkImageData.h>
#include <vtkImageImport.h>
#include <vtkImageViewer2.h>
#include <vtkInteractorStyleImage.h>
#include <vtkJPEGReader.h>
#include <vtkLookupTable.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSTLReader.h>
#include <vtkSmartPointer.h>
#include <vtkXMLImageDataWriter.h>#include <PointPickerInteractorStyle.h>class STLpoint_vtk7 : public QMainWindow
{Q_OBJECTpublic:STLpoint_vtk7(QWidget* parent = nullptr);~STLpoint_vtk7();private slots:void openFileSlot();private:Ui::STLpoint_vtk7Class ui;private:vtkSmartPointer<vtkRenderer> m_vtkRenderer;vtkSmartPointer<vtkRenderWindow> m_vtkRenderWindow;private:vtkSmartPointer<vtkActor> DrawCross(vtkSmartPointer<vtkActor> _Actor, double _Pos[3]);
};

STLpoint_vtk7.cpp文件

#include "STLpoint_vtk7.h"#include <QDebug>
#include <QFileDialog>#include <vtkImageBlend.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageChangeInformation.h>
#include <vtkImageData.h>
#include <vtkImageIterator.h>
#include <vtkImageLuminance.h>
#include <vtkImageStencil.h>
#include <vtkImageStencilData.h>
#include <vtkImageViewer.h>
#include <vtkInteractorStyleImage.h>
#include <vtkPNGReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLine.h>
#include <vtkCamera.h>STLpoint_vtk7::STLpoint_vtk7(QWidget* parent): QMainWindow(parent)
{ui.setupUi(this);//test DrawCrossstatic vtkSmartPointer<vtkActor> _CrossCenterActor = vtkSmartPointer<vtkActor>::New();double _Pos[3];_Pos[0] = 0;_Pos[1] = 0;_Pos[2] = 0;_CrossCenterActor = DrawCross(_CrossCenterActor, _Pos);_CrossCenterActor->SetPosition(0, 0, 1);m_vtkRenderer = vtkSmartPointer<vtkRenderer>::New();m_vtkRenderer->AddActor(_CrossCenterActor);m_vtkRenderer->SetBackground(.0, .0, .0);vtkSmartPointer<vtkRenderWindow> window = vtkSmartPointer<vtkRenderWindow>::New();ui.qvtkWidget->SetRenderWindow(window);ui.qvtkWidget->GetRenderWindow()->AddRenderer(m_vtkRenderer);
}STLpoint_vtk7::~STLpoint_vtk7()
{}void STLpoint_vtk7::openFileSlot()
{QString selectFilePath = QFileDialog::getOpenFileName(this, QString("choose STL file"), QString(""), QString("file(*.stl)"));if (selectFilePath.isEmpty()){ui.textBrowser->append("The address of the STL file you choose is null!");return;}// 原始图像vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New();reader->SetFileName(selectFilePath.toStdString().c_str());reader->Update();// 获取图像信息vtkSmartPointer<vtkPolyData> polyData = reader->GetOutput();vtkSmartPointer<vtkPoints> points = polyData->GetPoints();// 计算中心点坐标double center[3] = { 0.0, 0.0, 0.0 };for (vtkIdType i = 0; i < points->GetNumberOfPoints(); ++i) {double point[3];points->GetPoint(i, point);for (int j = 0; j < 3; ++j) {center[j] += point[j];}}for (int j = 0; j < 3; ++j) {center[j] /= points->GetNumberOfPoints();}cout << "The Center of the Picture:" << center[0] << " " << center[1] << " " << center[2] << endl;//将source转换成mappervtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();mapper->SetInputConnection(reader->GetOutputPort());//送入渲染引擎进行显示vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();actor->SetMapper(mapper);static vtkSmartPointer<vtkActor> _CrossCenterActor = vtkSmartPointer<vtkActor>::New();_CrossCenterActor = DrawCross(_CrossCenterActor, center);_CrossCenterActor->SetPosition(0, 0, 1);//渲染vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();renderer->AddActor(actor);renderer->SetBackground(.0, .0, .0);renderer->AddActor(_CrossCenterActor);renderer->SetBackground(.0, .0, .0);//renderer->SetActiveCamera(camera);//设置渲染窗口vtkSmartPointer<vtkRenderWindow> window = vtkSmartPointer<vtkRenderWindow>::New();ui.qvtkWidget->SetRenderWindow(window);ui.qvtkWidget->GetRenderWindow()->AddRenderer(renderer); //等价于window->AddRenderer(renderer);vtkSmartPointer<vtkRenderWindowInteractor> interactor = ui.qvtkWidget->GetRenderWindow()->GetInteractor();vtkSmartPointer<PointPickerInteractorStyle> style = vtkSmartPointer<PointPickerInteractorStyle>::New();style->SetDefaultRenderer(renderer);interactor->SetInteractorStyle(style);interactor->Initialize();//okui.textBrowser->append(QString("upload the file:") + selectFilePath + QString(" succeed !"));
}vtkSmartPointer<vtkActor> STLpoint_vtk7::DrawCross(vtkSmartPointer<vtkActor> _Actor, double _Pos[3])
{if (_Actor == nullptr){_Actor = vtkSmartPointer<vtkActor>::New();}vtkSmartPointer<vtkPoints> _Points = vtkSmartPointer<vtkPoints>::New();_Points->InsertNextPoint(_Pos[0] - 100, _Pos[1], _Pos[2]);_Points->InsertNextPoint(_Pos[0] + 100, _Pos[1], _Pos[2]);_Points->InsertNextPoint(_Pos[0], _Pos[1] - 100, _Pos[2]);_Points->InsertNextPoint(_Pos[0], _Pos[1] + 100, _Pos[2]);_Points->InsertNextPoint(_Pos[0], _Pos[1], _Pos[2] - 100);_Points->InsertNextPoint(_Pos[0], _Pos[1], _Pos[2] + 100);vtkSmartPointer<vtkLine> _Line0 = vtkSmartPointer<vtkLine>::New();_Line0->GetPointIds()->SetId(0, 0);_Line0->GetPointIds()->SetId(1, 1);vtkSmartPointer<vtkLine> _Line1 = vtkSmartPointer<vtkLine>::New();_Line1->GetPointIds()->SetId(0, 2);_Line1->GetPointIds()->SetId(1, 3);vtkSmartPointer<vtkLine> _Line2 = vtkSmartPointer<vtkLine>::New();_Line2->GetPointIds()->SetId(0, 4);_Line2->GetPointIds()->SetId(1, 5);vtkSmartPointer<vtkCellArray> _Lines = vtkSmartPointer<vtkCellArray>::New();_Lines->InsertNextCell(_Line0);_Lines->InsertNextCell(_Line1);_Lines->InsertNextCell(_Line2);vtkSmartPointer<vtkPolyData> _PolyData = vtkSmartPointer<vtkPolyData>::New();_PolyData->SetPoints(_Points);_PolyData->SetLines(_Lines);vtkSmartPointer<vtkPolyDataMapper> _Mapper = vtkSmartPointer<vtkPolyDataMapper>::New();_Mapper->SetInputData(_PolyData);vtkSmartPointer<vtkProperty> lineProperty = vtkSmartPointer<vtkProperty>::New();lineProperty->SetLineWidth(1.0);  // 设置线宽为 1,可以根据需要调整_Actor->SetMapper(_Mapper);_Actor->SetProperty(lineProperty);_Actor->GetProperty()->SetColor(1.0, 0.0, 0.0);return _Actor;
}
运行结果

qvtkWidget上显示STL三维图像并取点

这篇关于VS2022联合Qt5开发学习11(QT5.12.3联合VTK在VS2022上开发医学图像项目5——qvtkWidget上显示STL三维图像并取点)的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/643573

相关文章

Node.js 数据库 CRUD 项目示例详解(完美解决方案)

《Node.js数据库CRUD项目示例详解(完美解决方案)》:本文主要介绍Node.js数据库CRUD项目示例详解(完美解决方案),本文给大家介绍的非常详细,对大家的学习或工作具有一定的参考... 目录项目结构1. 初始化项目2. 配置数据库连接 (config/db.js)3. 创建模型 (models/

使用Python开发一个带EPUB转换功能的Markdown编辑器

《使用Python开发一个带EPUB转换功能的Markdown编辑器》Markdown因其简单易用和强大的格式支持,成为了写作者、开发者及内容创作者的首选格式,本文将通过Python开发一个Markd... 目录应用概览代码结构与核心组件1. 初始化与布局 (__init__)2. 工具栏 (setup_t

springboot项目中常用的工具类和api详解

《springboot项目中常用的工具类和api详解》在SpringBoot项目中,开发者通常会依赖一些工具类和API来简化开发、提高效率,以下是一些常用的工具类及其典型应用场景,涵盖Spring原生... 目录1. Spring Framework 自带工具类(1) StringUtils(2) Coll

OpenCV图像形态学的实现

《OpenCV图像形态学的实现》本文主要介绍了OpenCV图像形态学的实现,包括腐蚀、膨胀、开运算、闭运算、梯度运算、顶帽运算和黑帽运算,文中通过示例代码介绍的非常详细,需要的朋友们下面随着小编来一起... 目录一、图像形态学简介二、腐蚀(Erosion)1. 原理2. OpenCV 实现三、膨胀China编程(

Spring Shell 命令行实现交互式Shell应用开发

《SpringShell命令行实现交互式Shell应用开发》本文主要介绍了SpringShell命令行实现交互式Shell应用开发,能够帮助开发者快速构建功能丰富的命令行应用程序,具有一定的参考价... 目录引言一、Spring Shell概述二、创建命令类三、命令参数处理四、命令分组与帮助系统五、自定义S

Spring Boot项目部署命令java -jar的各种参数及作用详解

《SpringBoot项目部署命令java-jar的各种参数及作用详解》:本文主要介绍SpringBoot项目部署命令java-jar的各种参数及作用的相关资料,包括设置内存大小、垃圾回收... 目录前言一、基础命令结构二、常见的 Java 命令参数1. 设置内存大小2. 配置垃圾回收器3. 配置线程栈大小

Spring Boot项目中结合MyBatis实现MySQL的自动主从切换功能

《SpringBoot项目中结合MyBatis实现MySQL的自动主从切换功能》:本文主要介绍SpringBoot项目中结合MyBatis实现MySQL的自动主从切换功能,本文分步骤给大家介绍的... 目录原理解析1. mysql主从复制(Master-Slave Replication)2. 读写分离3.

Python通过模块化开发优化代码的技巧分享

《Python通过模块化开发优化代码的技巧分享》模块化开发就是把代码拆成一个个“零件”,该封装封装,该拆分拆分,下面小编就来和大家简单聊聊python如何用模块化开发进行代码优化吧... 目录什么是模块化开发如何拆分代码改进版:拆分成模块让模块更强大:使用 __init__.py你一定会遇到的问题模www.

Spring Security基于数据库的ABAC属性权限模型实战开发教程

《SpringSecurity基于数据库的ABAC属性权限模型实战开发教程》:本文主要介绍SpringSecurity基于数据库的ABAC属性权限模型实战开发教程,本文给大家介绍的非常详细,对大... 目录1. 前言2. 权限决策依据RBACABAC综合对比3. 数据库表结构说明4. 实战开始5. MyBA

使用Python开发一个简单的本地图片服务器

《使用Python开发一个简单的本地图片服务器》本文介绍了如何结合wxPython构建的图形用户界面GUI和Python内建的Web服务器功能,在本地网络中搭建一个私人的,即开即用的网页相册,文中的示... 目录项目目标核心技术栈代码深度解析完整代码工作流程主要功能与优势潜在改进与思考运行结果总结你是否曾经