清华大学 现代软件工程 结对编程项目 (一)

2024-01-18 14:58

本文主要是介绍清华大学 现代软件工程 结对编程项目 (一),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

 

Pair Project I:  Casual Game ++

Improve an existing casual game with incremental innovation.

Skills to Practice and Learn:

a)      Requirement Collection & Analysis

b)      Estimation

c)      Pair Programming (结对编程)

d)     Collaboration

How to collaborate in explorative situation (new and fuzzy requirement, new language, lots of ambiguity)

e)      Learning a new tool/language and become productive with it

f)       Basic UI design, User Experience design

 

hint:  you need to learn about new concepts/skills/languages from text book,  reference books,  and the almighty web. 

 

In the history of computer game,  there are many well-known casual games (e.g Tetris/俄罗斯方块, 纸牌游戏等) Users might be bored about this game after playing it for so many years.   Your challenge is to improve the game and make it interesting again!  

Your assignment is this:

1)     Pick a relatively simple casual game that people are familiar with.

2)     Ask its users (e.g. yourselves,  your roommates)

a.       Has the game become boring to you? why?

b.      What else do you want in this game? 

c.       How can it become more interesting so that you will play more of it?

d.      What are your wishes/fantasies for such game?

3)     Collect the list of wishes,  study their feasibility,  estimate the cost, and come up with a short list of enhancements for this game,  you can call it “game++”.  

4)     Here are some examples of incremental enhancements:

a)     Turn the game territory (游戏平面) from 2D into 2.xD or 3D.

a.       Turn the 2D game board into a tube, or tire (轮胎形状)

b.      Turn the  board into a globe

c.       Turn the flat board into a cube (but play on the surface of the cube)

d.      Turn the flat board into a cube (but play on the 3D grid inside the cube)

e.       Turn the flat territory into a Mobius Strip.

b)     Combine it with elements from another game

c)      Provide customization,  

d)     Playing over network,

e)     Computer AI as a player.

f)       adding more props (道具) to the game

5)     Use a new technology -  WPF, Flash, HTML5 or SilverLight to implement your game++.

6)     Project requirement

a.       Each pair should work in the “pair programming” (结对编程) style.

b.      All final code and related documents should be checked into TFS,  talk to TFS admin for details about where to check-in your code.

c.       Post the application on the web so that others can play right away,  or can download and play.

d.      Write a blog to summarize your experience in Pair Programming (the pros and cons of such style).   You need to attach a photo to show you’re actually working together in Pair Programming style.   You need to show how different the actual time spent versus the original estimation of a feature;   In the blog,  each member of the pair needs to comment on the strength and weakness of his/her partners.

7)     Criteria of scores:

a.       On-time delivery

b.      User’s feedback of your game,  e.g. users might leave comments on your blog to compliment your creative ideas;  Your roommates might tell other people about your game, etc.

c.       The game logic,  play-ability,  and coherence of new features

d.      The following things are NOT a factor in judging the merit of the project:

      1. Code size
      2. Number of new features (a game++ with 9 new features is not automatically better than a game++ with 2 new features)

 

2 week work time.

Use your imagination!

 

这篇关于清华大学 现代软件工程 结对编程项目 (一)的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/619363

相关文章

部署Vue项目到服务器后404错误的原因及解决方案

《部署Vue项目到服务器后404错误的原因及解决方案》文章介绍了Vue项目部署步骤以及404错误的解决方案,部署步骤包括构建项目、上传文件、配置Web服务器、重启Nginx和访问域名,404错误通常是... 目录一、vue项目部署步骤二、404错误原因及解决方案错误场景原因分析解决方案一、Vue项目部署步骤

golang内存对齐的项目实践

《golang内存对齐的项目实践》本文主要介绍了golang内存对齐的项目实践,内存对齐不仅有助于提高内存访问效率,还确保了与硬件接口的兼容性,是Go语言编程中不可忽视的重要优化手段,下面就来介绍一下... 目录一、结构体中的字段顺序与内存对齐二、内存对齐的原理与规则三、调整结构体字段顺序优化内存对齐四、内

配置springboot项目动静分离打包分离lib方式

《配置springboot项目动静分离打包分离lib方式》本文介绍了如何将SpringBoot工程中的静态资源和配置文件分离出来,以减少jar包大小,方便修改配置文件,通过在jar包同级目录创建co... 目录前言1、分离配置文件原理2、pom文件配置3、使用package命令打包4、总结前言默认情况下,

python实现简易SSL的项目实践

《python实现简易SSL的项目实践》本文主要介绍了python实现简易SSL的项目实践,包括CA.py、server.py和client.py三个模块,文中通过示例代码介绍的非常详细,对大家的学习... 目录运行环境运行前准备程序实现与流程说明运行截图代码CA.pyclient.pyserver.py参

C#多线程编程中导致死锁的常见陷阱和避免方法

《C#多线程编程中导致死锁的常见陷阱和避免方法》在C#多线程编程中,死锁(Deadlock)是一种常见的、令人头疼的错误,死锁通常发生在多个线程试图获取多个资源的锁时,导致相互等待对方释放资源,最终形... 目录引言1. 什么是死锁?死锁的典型条件:2. 导致死锁的常见原因2.1 锁的顺序问题错误示例:不同

IDEA运行spring项目时,控制台未出现的解决方案

《IDEA运行spring项目时,控制台未出现的解决方案》文章总结了在使用IDEA运行代码时,控制台未出现的问题和解决方案,问题可能是由于点击图标或重启IDEA后控制台仍未显示,解决方案提供了解决方法... 目录问题分析解决方案总结问题js使用IDEA,点击运行按钮,运行结束,但控制台未出现http://

解决IDEA使用springBoot创建项目,lombok标注实体类后编译无报错,但是运行时报错问题

《解决IDEA使用springBoot创建项目,lombok标注实体类后编译无报错,但是运行时报错问题》文章详细描述了在使用lombok的@Data注解标注实体类时遇到编译无误但运行时报错的问题,分析... 目录问题分析问题解决方案步骤一步骤二步骤三总结问题使用lombok注解@Data标注实体类,编译时

C语言小项目实战之通讯录功能

《C语言小项目实战之通讯录功能》:本文主要介绍如何设计和实现一个简单的通讯录管理系统,包括联系人信息的存储、增加、删除、查找、修改和排序等功能,文中通过代码介绍的非常详细,需要的朋友可以参考下... 目录功能介绍:添加联系人模块显示联系人模块删除联系人模块查找联系人模块修改联系人模块排序联系人模块源代码如下

PyCharm接入DeepSeek实现AI编程的操作流程

《PyCharm接入DeepSeek实现AI编程的操作流程》DeepSeek是一家专注于人工智能技术研发的公司,致力于开发高性能、低成本的AI模型,接下来,我们把DeepSeek接入到PyCharm中... 目录引言效果演示创建API key在PyCharm中下载Continue插件配置Continue引言

SpringBoot项目中Maven剔除无用Jar引用的最佳实践

《SpringBoot项目中Maven剔除无用Jar引用的最佳实践》在SpringBoot项目开发中,Maven是最常用的构建工具之一,通过Maven,我们可以轻松地管理项目所需的依赖,而,... 目录1、引言2、Maven 依赖管理的基础概念2.1 什么是 Maven 依赖2.2 Maven 的依赖传递机