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骑砍1战团mod开发-呼延灼连环铁骑踏平卡拉迪亚大陆_哔哩哔哩_bilibili
一.铁骑初始化
(0, 0, ti_once, [],[(try_for_agents, ":agent_no"),(agent_get_troop_id, ":agent_troop_id", ":agent_no"),(agent_get_horse, ":agent_horse", ":agent_no"),(try_begin),(eq, ":agent_troop_id", "trp_god_song_guard"),(agent_set_no_dynamics, ":agent_no", 1),(try_begin),(neq, ":agent_horse", -1),(agent_set_no_dynamics, ":agent_horse", 1),(try_end),(try_end),(try_begin),(eq, ":agent_troop_id", "trp_god_song_guard_back"),(agent_set_no_dynamics, ":agent_no", 1),(try_end),(try_end),(call_script, "script_spawn_horse_guard_chain"),]),#refresh horse(0, 0, 0, [], [(init_position, pos3),(get_player_agent_no, ":player_agent"),(agent_get_horse, ":player_horse", ":player_agent"),(neq, ":player_horse", -1),(agent_get_position, pos3, ":player_horse"),(agent_get_position, pos9, ":player_horse"),(assign, ":index", 0),(try_for_agents, ":agent_no"),(agent_get_troop_id, ":agent_troop_id", ":agent_no"),(try_begin),(neg|agent_is_human, ":agent_no"),(eq, ":agent_troop_id", "trp_god_song_guard"),(try_begin),(lt, ":index", 2),(position_move_x, pos3, 150 , 0),(agent_set_position, ":agent_no", pos3),(else_try),(lt, ":index", 4),(try_begin),(eq, ":index", 2),(position_move_x, pos3, -750 , 0),(try_end),(position_move_x, pos3, 150 , 0),(agent_set_position, ":agent_no", pos3),(else_try),(lt, ":index", 6),(try_begin),(eq, ":index", 4),(position_move_x, pos3, 150 , 0),(position_move_y, pos3, -900 , 0),(try_end),(position_move_y, pos3, 300 , 0),(agent_set_position, ":agent_no", pos3),(else_try),(lt, ":index", 10),(try_begin),(eq, ":index", 6),(position_move_y, pos3, 300 , 0),(try_end),(position_move_y, pos3, 300 , 0),(agent_set_position, ":agent_no", pos3),(try_end),(val_add, ":index", 1),(else_try),(eq, ":agent_troop_id", "trp_god_song_guard_back"),(position_move_y, pos9, -50 , 0),(position_move_z, pos9, 30 , 0),(agent_set_position, ":agent_no", pos9),(agent_set_animation, ":agent_no", "anim_god_horse_man_sit_down"),(try_end),(try_end),]),
二.锁链初始化
# spawn_horse_guard_chain# Input: none# Output: none ("spawn_horse_guard_chain", [(init_position, pos1),(get_player_agent_no, ":player_agent"),(agent_get_horse, ":player_horse", ":player_agent"),(agent_get_position, pos1, ":player_horse"),(neq, ":player_horse", -1),(try_for_range, ":index", 0, 10),(spawn_scene_prop, "spr_chain_2m"),(try_end),]),# refresh_horse_guard_chain# Input: none# Output: none ("refresh_horse_guard_chain", [(init_position, pos4),(get_player_agent_no, ":player_agent"),(agent_get_horse, ":player_horse", ":player_agent"),(neq, ":player_horse", -1),(agent_get_position, pos4, ":player_horse"),(position_move_z, pos4, 150, 0),(assign, ":index", 0),(try_for_prop_instances, ":instance_no", "spr_chain_2m"),(try_begin),(lt, ":index", 4),(try_begin),(eq, ":index", 0),(position_move_x, pos4, -300, 0),(try_end),(position_move_x, pos4, 100, 0),(init_position, pos5),(position_copy_origin, pos5, pos4),(position_copy_rotation, pos5, pos4),(position_rotate_y, pos5, 90),(prop_instance_set_position, ":instance_no", pos5),(else_try),(lt, ":index", 10),(try_begin),(eq, ":index", 4),(position_move_x, pos4, -100, 0),(position_move_y, pos4, -750, 0),(try_end),(position_move_y, pos4, 250, 0),(init_position, pos5),(position_copy_origin, pos5, pos4),(position_copy_rotation, pos5, pos4),(position_rotate_x, pos5, 90),(prop_instance_set_position, ":instance_no", pos5),(try_end),(val_add, ":index", 1),(try_end),]),
三.践踏伤害
(1, 0, 0, [],[(init_position, pos7),(init_position, pos8),(get_player_agent_no, ":player_agent"),(try_for_agents, ":agent_no"),(agent_get_troop_id, ":agent_troop_id", ":agent_no"),(try_begin),(agent_is_human, ":agent_no"),(eq, ":agent_troop_id", "trp_god_song_guard"),(agent_get_position, pos7, ":agent_no"),(try_for_agents, ":agent_target_no"),(neg|agent_is_ally, ":agent_target_no"),(agent_is_alive, ":agent_target_no"),(agent_get_position, pos8, ":agent_target_no"),(get_distance_between_positions, ":distance", pos7, pos8),(assign, reg1, ":distance"),(display_message, "@ distance is {reg1}"),(try_begin),(lt, ":distance", 300),(agent_deliver_damage_to_agent, ":player_agent", ":agent_target_no", 50, "itm_warhammer"),(try_end),(try_end),(try_end),(try_end),]),
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