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用java写的五子棋大战
这个是课本上的例子 在这的基础上重建功能
一个小时手撸300多行代码 就一个字 爽的很 可以用来解压 缓解心情
可以直接复制运行
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
public class 五子棋 extends JFrame implements MouseListener{private static final long serialVersionUID = 1L;int width = Toolkit.getDefaultToolkit().getScreenSize().width;int height = Toolkit.getDefaultToolkit().getScreenSize().height;int x,y; // 定义鼠标的坐标int[][] allChess = new int[20][20]; // 用数组来保存棋子,0表示无子,1表示黑子,2表示白子boolean isblack = true; //用来表示黑子还是白子, true表示黑子 false表示白子boolean canPlay = true; // 用来表示当前游戏是否结束String message = "黑方先行";String blackMessage = "无限制";String whiteMessage = "无限制";//保存棋谱,记录双方每一步落子的位置int[] chessX = new int[255];int[] chessY = new int[255];int countX,countY;//默认设置无时间限制int maxTime = 0; //保存最大时间int blackTime = 0;int whileTime = 0; //保存黑白方所剩余的时间public 五子棋(){this.setTitle("五子棋88.0");this.setSize(500,500);this.setLocation((width - 500) / 2 , (height - 500) / 2 );this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);this.setResizable(true); //设置窗口不可改变,固定窗口大小this.setVisible(true);this.repaint(); //java里repaint()是重绘component的方法;this.addMouseListener(this);}//画棋盘界面public void paint(Graphics g){BufferedImage buf = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);Graphics g1 = buf.createGraphics(); // 创建画笔g1.setColor(new Color(0,169,158));g1.fill3DRect(43, 60, 375, 375, true);for (int i = 0; i <= 15; i++) {g1.setColor(Color.WHITE);g1.drawLine(43, 60+i*25, 375+43, 60+i*25); //画棋盘横线g1.drawLine(43+i*25, 60, 43+i*25, 375+60); //画棋盘竖线}g1.setFont(new Font("黑体",Font.BOLD,20));g1.drawString("游戏信息:"+message,50,50);g1.drawRect(30, 440, 180, 40);g1.drawRect(250, 440, 180, 40); //画黑方时间与白方时间字符串的边框g1.setFont(new Font("宋体",0,12));g1.drawString("黑方时间: "+blackMessage,40,465);g1.drawString("白方时间: "+whiteMessage,260,465);g1.drawRect(430,66,55,20);g1.drawString("重新开始",432,80); //重新开始按钮g1.drawRect(430,106,55,20);g1.drawString("游戏设置",432,120); //游戏设置按钮g1.drawRect(430,146, 55, 20);g1.drawString("游戏说明", 432, 160); // 游戏说明按钮g1.drawRect(430, 186, 55, 20);g1.drawString("退出游戏", 432, 200); // 退出游戏按钮g1.drawRect(430, 246, 55, 20);g1.drawString("悔棋", 442, 260); // 悔棋g1.drawRect(430, 286, 55, 20);g1.drawString("认输", 442, 300); // 认输for(int i=0; i<15; i++){for (int j = 0; j < 15; j++) {//画实心黑子if(allChess[i][j] == 1){ int tempX = i*25+47;int tempY = j*25+64;g1.setColor(Color.BLACK);g1.fillOval(tempX, tempY, 16, 16);g1.setColor(Color.BLACK);g1.drawOval(tempX, tempY, 16, 16);}//画实心白子if(allChess[i][j] == 2){int tempX = i*25+47;int tempY = j*25+64;g1.setColor(Color.WHITE);g1.fillOval(tempX, tempY, 16, 16);g1.setColor(Color.WHITE);g1.drawOval(tempX, tempY, 16, 16);}}}g.drawImage(buf, 0, 0,this); }public void mousePressed(MouseEvent e){if(canPlay){x=e.getX();y=e.getY(); // 用来获取鼠标坐标if(x>55 && x<= 405 && y>=72 && y<=420){//让鼠标在棋盘范围内if((x-55)%25>12){x=(x-55)/25 + 1;}else {x = (x-55)/25;}if((y-72)%25>12){y=(y-72)/25 + 1;}else {y=(y-72)/25;}//落子if(allChess[x][y] == 0){chessX[countX++] = x;chessY[countY++] = y;if(isblack){allChess[x][y] = 1;isblack = false;blackMessage = "有限制";whiteMessage = "无限制";message = "白方下子";blackMessage = "无限制";whiteMessage = "有限制";}else {allChess[x][y] = 2;isblack = true;message = "黑方下子";blackMessage = "有限制";whiteMessage = "无限制";}this.repaint();if(this.isWin()){if(allChess[x][y] == 1){JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");}else {JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");}this.canPlay = false; //表示游戏结束}}}}//重新开始游戏if(e.getX() >=430 && e.getY() <= (428+55) && e.getY() >= 66&& e.getY() <= (66+20) ){int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?"); if(result == 0){restarGame();}}//游戏说明if(e.getX() >= 430 && e.getY() <= (430+55) && e.getY() >=146&& e.getY() <= (146+20) ){JOptionPane.showMessageDialog(this, "规则:横竖斜先连成五子者获胜!");}//退出游戏if(e.getX() >=430 && e.getX() <= (430+55) && e.getY() >=186 && e.getY() <= (186+20)){int result = JOptionPane.showConfirmDialog(this, "是否退出游戏?");if(result == 0){System.exit(0);}}//游戏设置if(e.getX() >=430 && e.getX() <= (430+55) && e.getY() >=106 && e.getY() <= (106+20)){String input =JOptionPane.showInputDialog("请输入游戏的最大时间");JOptionPane.showMessageDialog(this,"设置完成,重新开始游戏?");restarGame();}//悔棋if(e.getX() >= 430 && e.getX() <= (430+55) && e.getY() >= 246 && e.getY() <= (246+20)){int result = JOptionPane.showConfirmDialog(this, (isblack == true ? "白方悔棋,黑方是否同意?" :"黑方悔棋,白方是否同意?"));// result = 0为悔棋if(result == 0){allChess[chessX[--countX]][chessY[--countY]]=0;if(isblack == true ){isblack = false;}else {isblack = true;}this.repaint(); //重绘棋盘}}//认输if(e.getX()>=430 && e.getX()<=(428+55) && e.getY()>=286 && e.getY()<=(286+20)){int result=JOptionPane.showConfirmDialog(this, "是否认输?");if(result==0){JOptionPane.showMessageDialog(this,"游戏结束,"+(isblack==true ? "黑方认输,白方获胜!" : "白方认输,黑方获胜!"));}}}public void restarGame(){for (int i = 0; i < 15; i++) {for (int j = 0; j < 15; j++) {allChess[i][j] = 0; //清空棋盘的棋子}}//清空下棋棋子坐标的记录for (int i = 0; i < 15; i++) {chessX[i] = 0;chessY[i] = 0;}countX =0;countY =0;message = "黑方先行";blackMessage = "无限制";whiteMessage = "无限制";blackTime = maxTime;whileTime = maxTime;isblack = true;canPlay = true;this.repaint();}/*** 判断输赢规则* @return*/public boolean isWin(){boolean flag = false;int count = 1; //用来保存共有相同颜色多少棋子相连,初始值为1int color = allChess[x][y]; //color = 1 (黑子) color = 2(白子)//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y] 中y值是相同count = this.checkCount(1,0,color);if(count >= 5){flag = true;}else {//判断纵向count = this.checkCount(0,1,color);if(count >= 5){flag = true;}else {//判断右上,左下count = this.checkCount(1,-1,color);if(count >= 5){flag = true;}else {//判断右下,左上count = this.checkCount(1,1,color);if(count >= 5){flag = true;}}}}return flag;}/*** 检查棋盘中的五子棋是否连城五子* @param xChange* @param yChenge* @param color* @return*/public int checkCount(int xChange , int yChenge ,int color){int count = 1;int tempX = xChange;int tempy = yChenge; //保存初始值//全局变量x,y最初为鼠标点击的坐标,//经下棋方法已经将x,y的范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)while(x + xChange >=0 && x+xChange <15 && y+yChenge >=0 && y+yChenge < 15 && color == allChess[x+xChange][y+yChenge]){count++;if(xChange != 0) xChange++; if(yChenge != 0 ){ if(yChenge != 0){if(yChenge > 0) { yChenge++; }else {yChenge--; }}}}xChange = tempX;yChenge = tempy; // 恢复初始值while(x-xChange >=0 && x-xChange <15 && y-yChenge >=0 &&y-yChenge <15 && color == allChess[x-xChange][y-yChenge]){ count++;if(xChange != 0){xChange++;}if(yChenge != 0){if (yChenge > 0) {yChenge++; }else {yChenge--; }}}return count;}public void mouseClicked(MouseEvent e) {// TODO Auto-generated method stub}public void mouseReleased(MouseEvent e) {// TODO Auto-generated method stub}public void mouseEntered(MouseEvent e) {// TODO Auto-generated method stub}public void mouseExited(MouseEvent e) {// TODO Auto-generated method stub}public static void main(String[] args) {new 五子棋();}}
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