本文主要是介绍Miracast技术详解(四):Sink源码解析,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
Sink源码概述
Miracast Sink端源码最早出现在Android 4.2.2
上,通过googlesource
可以很方便的查看:
https://android.googlesource.com/platform/frameworks/av/+/android-4.2.2_r1.2/media/libstagefright/wifi-display/sink/
但是在Android 4.3
以后,Google却移除掉了这部分源码,详细的commit记录在:
https://android.googlesource.com/platform/frameworks/av/+/c4bd06130e4c3068ab58a0be88a4f765c2267563
Remove all traces of wifi display sink implementation and supporting code.Change-Id: I64b681b7e3df1ef0dd80c0d261cacae293d5e684 related-to-bug: 8698812
虽然移除了Sink端代码,但是Source端源码是还在的,我们可以通过Android手机的投射功能实现Miracast投屏发送端。
导入源码
这里推荐使用Android Studio进行源码查看,为了方便使用IDE的代码提示及类/方法跳转等相关功能,我们需要搭建好源码环境。首先新建一个Native Project
,然后把整个libstagefright
相关的源码拷贝到cpp目录中,最好把相关的include
头文件也一起导入(因为涉及到很多依赖),然后在CMakeLists.txt
中添加这部分源码。重新sync一次,这样就能引用到相关的类与头文件,并且支持代码提示,提高我们查看源码的效率。
include_directories(include)
file(GLOB_RECURSE MIRACASTSRC
"media/libstagefright/*.h"
"media/libstagefright/*.cpp"
)
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
native-lib.cpp ${MIRACASTSRC})
RTFSC
Sink端源码主要的核心类就这3个:WifiDisplaySink.cpp
、RTPSink.cpp
、TunnelRenderer.cpp
。我们可以从wfd.cpp
这个可执行程序的main()
方法看起,看Sink端是如何进行初始化的。
最重要的几行初始化代码在main()
函数的最后,几个需要关注的点:
- 创建了
ANetworkSession
对象,并启动了内部的NetworkThread
,此类主要用来管理通信相关的TCP和UDP连接。 - 创建并启动了
ALooper
,并将WifiDisplaySink
通过registerHandler()
方法关联起来。其中WifiDisplaySink
、RTPSink
、TunnelRenderer
都继承了AHandlr
,都实现了onMessageReceived()
,可以用来处理异步消息。 - 整个程序采用了
ALooper
,AHandler
,AMessage
这几个类配合完成的异步消息机制,它是Android Native
层实现的一个异步消息机制,跟应用层的Handler
那一套有点类似。
sp<ANetworkSession> session = new ANetworkSession;
session->start();
sp<ALooper> looper = new ALooper;
sp<WifiDisplaySink> sink = new WifiDisplaySink(session);
looper->registerHandler(sink);
if (connectToPort >= 0) {
sink->start(connectToHost.c_str(), connectToPort);
} else {
sink->start(uri.c_str());
}
looper->start(true /* runOnCallingThread */);
最后通过关键的sink->start()
方法启动WifiDisplaySink
,我们来看下里面的操作,以ip和端口这个start()
方法为例,post了一个类型为kWhatStart
的AMessage
对象:
void WifiDisplaySink::start(const char *sourceHost, int32_t sourcePort) {sp<AMessage> msg = new AMessage(kWhatStart, id());msg->setString("sourceHost", sourceHost);msg->setInt32("sourcePort", sourcePort);msg->post(); }
RTSP通讯
前面我们说到了WifiDisplaySink
继承了AHandler
,因此消息最终会回调到onMessageReceived()
方法中去处理。这里通过createRTSPClient()
方法创建了RTSP的TCP连接,并传入了一个AMessage
对象,以用作后面的连接状态与数据的异步通知:
void WifiDisplaySink::onMessageReceived(const sp<AMessage> &msg) {switch (msg->what()) {case kWhatStart:{...sp<AMessage> notify = new AMessage(kWhatRTSPNotify, id());status_t err = mNetSession->createRTSPClient(mRTSPHost.c_str(), sourcePort, notify, &mSessionID);CHECK_EQ(err, (status_t)OK);mState = CONNECTING;break;}...} }
当RTSP连接失败或成功后,会通过kWhatError
与kWhatConnected
进行通知回调。若连接成功建立,则后续会通过kWhatData
收到RTSP相关的数据包。这个时候就正式开始RTSP协商与会话建立,涉及到RTSP的M1-M7
指令处理。具体的Rqeuest及Response流程可以看前面的RTSP协议分析文章,这里不详细展开。
void WifiDisplaySink::onMessageReceived(const sp<AMessage> &msg) {switch (msg->what()) {...case kWhatRTSPNotify:{int32_t reason;CHECK(msg->findInt32("reason", &reason));switch (reason) {case ANetworkSession::kWhatError:{// 处理网络异常状态,忽略}case ANetworkSession::kWhatConnected:{// 网络连接成功回调,并设置状态为已连接ALOGI("We're now connected.");mState = CONNECTED;...}case ANetworkSession::kWhatData:{// 处理接收到的RTSP数据包onReceiveClientData(msg);break;}...}break;}...} }
首先判断消息类型,看看是Request还是Response,这里的做法有点暴力,判断RTSP/
开头则认为是Response。详细解析看注释:
void WifiDisplaySink::onReceiveClientData(const sp<AMessage> &msg) {...if (method.startsWith("RTSP/")) {// This is a response.ResponseID id;id.mSessionID = sessionID;id.mCSeq = cseq;// mResponseHandlers是key-value结构,用来存储对应请求的ResponseHandler// 根据RTSP的交互流程,在调用sendM2, sendSetup(M6), sendPlay(M7)的时候由Sink主动发起Request// 这个时候会调用mResponseHandlers.add()添加对应请求的ResponseHandlerssize_t index = mResponseHandlers.indexOfKey(id);if (index < 0) {ALOGW("Received unsolicited server response, cseq %d", cseq);return;}// 取出对应ResponseID的HandleRTSPResponseFunc,并从映射表中移除HandleRTSPResponseFunc func = mResponseHandlers.valueAt(index);mResponseHandlers.removeItemsAt(index);// 调用对应的HandleRTSPResponseFunc进行回调,这个func我们可以看做一个callbackstatus_t err = (this->*func)(sessionID, data);CHECK_EQ(err, (status_t)OK);} else {AString version;data->getRequestField(2, &version);// RTSP version合法性判断if (!(version == AString("RTSP/1.0"))) {sendErrorResponse(sessionID, "505 RTSP Version not supported", cseq);return;}if (method == "OPTIONS") {// 对应Source端发起的OPTIONS M1请求onOptionsRequest(sessionID, cseq, data);} else if (method == "GET_PARAMETER") {// 对应GET_PARAMETER M3请求onGetParameterRequest(sessionID, cseq, data);} else if (method == "SET_PARAMETER") {// 对应SET_PARAMETER M4与M5请求onSetParameterRequest(sessionID, cseq, data);} else {sendErrorResponse(sessionID, "405 Method Not Allowed", cseq);}} }
针对Request部分,我们继续根据RTSP流程进行细化,onOptionsRequest()
主要处理Source端M1请求,并且响应完后马上执行sendM2()
方法,以确认Source端所支持的RTSP方法请求。
void WifiDisplaySink::onOptionsRequest(int32_t sessionID,int32_t cseq,const sp<ParsedMessage> &data) {AString response = "RTSP/1.0 200 OK\r\n";AppendCommonResponse(&response, cseq);response.append("Public: org.wfa.wfd1.0, GET_PARAMETER, SET_PARAMETER\r\n");response.append("\r\n");status_t err = mNetSession->sendRequest(sessionID, response.c_str());CHECK_EQ(err, (status_t)OK);err = sendM2(sessionID);CHECK_EQ(err, (status_t)OK); }
onGetParameterRequest()
则是处理Source端M3请求,并返回自持自身支持的属性及能力,比较重要的几个属性:RTP端口号(传输流媒体用)、所支持的audio及video编解码格式等…
void WifiDisplaySink::onGetParameterRequest(int32_t sessionID,int32_t cseq,const sp<ParsedMessage> &data) {AString body ="wfd_video_formats: xxx\r\n""wfd_audio_codecs: xxx\r\n""wfd_client_rtp_ports: RTP/AVP/UDP;unicast xxx 0 mode=play\r\n";AString response = "RTSP/1.0 200 OK\r\n";AppendCommonResponse(&response, cseq);response.append("Content-Type: text/parameters\r\n");response.append(StringPrintf("Content-Length: %d\r\n", body.size()));response.append("\r\n");response.append(body);status_t err = mNetSession->sendRequest(sessionID, response.c_str());CHECK_EQ(err, (status_t)OK); }
onSetParameterRequest()
则是处理Source端M4与M5请求,对于M4请求,直接进行常规的Response即可。对于M5,除了Response之外,因为请求中带有wfd_trigger_method: SETUP
,会触发Sink端向Source端发送SETUP请求。
void WifiDisplaySink::onSetParameterRequest(int32_t sessionID,int32_t cseq,const sp<ParsedMessage> &data) {const char *content = data->getContent();if (strstr(content, "wfd_trigger_method: SETUP\r\n") != NULL) {status_t err =sendSetup(sessionID,"rtsp://x.x.x.x:x/wfd1.0/streamid=0");CHECK_EQ(err, (status_t)OK);}AString response = "RTSP/1.0 200 OK\r\n";AppendCommonResponse(&response, cseq);response.append("\r\n");status_t err = mNetSession->sendRequest(sessionID, response.c_str());CHECK_EQ(err, (status_t)OK); }
在sendSetup()
方法中,有两个比较重要的点。一是我们初始化了RTPSink
,主要用于后续建立UDP连接与处理RTP包。二是在发送完Setup M6
请求后,注册了onReceiveSetupResponse()
回调。
status_t WifiDisplaySink::sendSetup(int32_t sessionID, const char *uri) {mRTPSink = new RTPSink(mNetSession, mSurfaceTex);looper()->registerHandler(mRTPSink);status_t err = mRTPSink->init(sUseTCPInterleaving);if (err != OK) {looper()->unregisterHandler(mRTPSink->id());mRTPSink.clear();return err;}...err = mNetSession->sendRequest(sessionID, request.c_str(), request.size());...registerResponseHandler(sessionID, mNextCSeq, &WifiDisplaySink::onReceiveSetupResponse);...return OK; }
在onReceiveSetupResponse()
方法的最后我们完成了RTSP中的最后一步,发送PLAY M7
请求,告诉发送端可以开始发送流媒体数据了。这个时候Source端会按照Sink指定的UDP端口(SETUP指令中指定)发送RTP数据包,包含音视频数据。
status_t WifiDisplaySink::sendPlay(int32_t sessionID, const char *uri) {AString request = StringPrintf("PLAY %s RTSP/1.0\r\n", uri);AppendCommonResponse(&request, mNextCSeq);request.append(StringPrintf("Session: %s\r\n", mPlaybackSessionID.c_str()));request.append("\r\n");status_t err =mNetSession->sendRequest(sessionID, request.c_str(), request.size());...return OK; }
经过以上代码,RTSP的协商与会话建立就已经完成了,并且能在指定的UDP端口中收到音视频RTP数据包。看完这部分Native代码,我们完全可以在应用层用Socket或者Netty这样的第三方网络框架实现。下面我们继续分析RTPSink
中是如何处理RTP的数据包的。
RTP通讯
前面我们提到,在sendSetup()
方法中,我们初始化了RTPSink
,并且在onReceiveSetupResponse()
回调中调用configureTransport()
方法,根据对应的RTP与RTCP端口,调用mRTPSink->connect()
方法建立UDP连接。
status_t WifiDisplaySink::configureTransport(const sp<ParsedMessage> &msg) {...int rtpPort, rtcpPort;if (sscanf(serverPortStr.c_str(), "%d-%d", &rtpPort, &rtcpPort) != 2|| rtpPort <= 0 || rtpPort > 65535|| rtcpPort <=0 || rtcpPort > 65535|| rtcpPort != rtpPort + 1) {ALOGE("Invalid server_port description '%s'.",serverPortStr.c_str());return ERROR_MALFORMED;}if (rtpPort & 1) {ALOGW("Server picked an odd numbered RTP port.");}return mRTPSink->connect(sourceHost.c_str(), rtpPort, rtcpPort); }
在connect()
方法中,通过ANetworkSession
完成对应RTP与RTCP连接的connect操作。其中RTP与RTCP的Session在init()方法调用的时候已经创建完毕,这里不再展示。
status_t RTPSink::connect(const char *host, int32_t remoteRtpPort, int32_t remoteRtcpPort) {ALOGI("connecting RTP/RTCP sockets to %s:{%d,%d}",host, remoteRtpPort, remoteRtcpPort);status_t err =mNetSession->connectUDPSession(mRTPSessionID, host, remoteRtpPort);if (err != OK) {return err;}err = mNetSession->connectUDPSession(mRTCPSessionID, host, remoteRtcpPort);if (err != OK) {return err;}... }
前面我们提到了RTPSink
继承了AHandler
,因此创建相关UDPSession
传入的kWhatRTPNotify
与kWhatRTCPNotify
消息最终会回调到onMessageReceived()
方法中去处理。
void RTPSink::onMessageReceived(const sp<AMessage> &msg) {switch (msg->what()) {case kWhatRTPNotify:case kWhatRTCPNotify:{int32_t reason;CHECK(msg->findInt32("reason", &reason));switch (reason) {case ANetworkSession::kWhatError:{// 处理网络异常状态,忽略}case ANetworkSession::kWhatDatagram:{int32_t sessionID;CHECK(msg->findInt32("sessionID", &sessionID));sp<ABuffer> data;// 取出ABuffer中的RTP或者RTCP数据包CHECK(msg->findBuffer("data", &data));status_t err;// 根据消息类型分别进行RTP与RTCP包的解析if (msg->what() == kWhatRTPNotify) {err = parseRTP(data);} else {err = parseRTCP(data);}break;}...}break;}...} }
在前面的文章中我们也提到,经过多台手机的抓包测试,发现抓到的UDP数据中只包含了RTP数据包,而没有发现RTCP数据包。因此我们这里的分析先不考虑RTCP数据包的处理,直接看RTP包的解析即可。详细解析看注释:
status_t RTPSink::parseRTP(const sp<ABuffer> &buffer) {size_t size = buffer->size();if (size < 12) {// Too short to be a valid RTP header.// RTP的固定包头至少12字节,包含CSRC的时候会超过12字节return ERROR_MALFORMED;}const uint8_t *data = buffer->data();// 按照以下RTP固定包头进行解析// 0 1 2 3// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+// |V=2|P|X| CC |M| PT | sequence number |// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+// | timestamp |// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+// | synchronization source (SSRC) identifier |// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+// | contributing source (CSRC) identifiers |// | .... |// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+...// 将解析出来的ssrc、timestamp、payload type、marker等属性设置进buffer的meta域sp<AMessage> meta = buffer->meta();meta->setInt32("ssrc", srcId);meta->setInt32("rtp-time", rtpTime);meta->setInt32("PT", data[1] & 0x7f);meta->setInt32("M", data[1] >> 7);// 包头后剩下的字节为MPEG2-TS Payloadbuffer->setRange(payloadOffset, size - payloadOffset);// 根据SSRC获取对应的Source,在一个RTP传输周期内,相同的同步源将具有相同的SSRCssize_t index = mSources.indexOfKey(srcId);// 若mSources中查找不到,则创建新的Source并加入到映射表中if (index < 0) {if (mRenderer == NULL) {sp<AMessage> notifyLost = new AMessage(kWhatPacketLost, id());notifyLost->setInt32("ssrc", srcId);// 创建TunnelRenderer,为后续的音视频渲染做准备mRenderer = new TunnelRenderer(notifyLost, mSurfaceTex);looper()->registerHandler(mRenderer);}sp<AMessage> queueBufferMsg =new AMessage(TunnelRenderer::kWhatQueueBuffer, mRenderer->id());sp<Source> source = new Source(seqNo, buffer, queueBufferMsg);mSources.add(srcId, source);} else {// 若已经创建好了Source,直接将buffer入队mSources.valueAt(index)->updateSeq(seqNo, buffer);}return OK; }
在updateSeq()
方法中,会对sequence包序列号进行一些处理,如:丢包间隙过大、重复包、64K周期循环处理等,最终通过queuePacket()
方法将MPEG2-TS数据包入队。其中mQueueBufferMsg
为TunnelRenderer::kWhatQueueBuffer
类型的消息,最终会在TunnelRenderer
中进行处理。
void RTPSink::Source::queuePacket(const sp<ABuffer> &buffer) {sp<AMessage> msg = mQueueBufferMsg->dup();msg->setBuffer("buffer", buffer);msg->post(); }
播放阶段
数据包来到了TunnelRenderer
,它代表一个呈现通道,会接收queuePacket()
解包出来的MPEG2-TS音视频流,然后进行播放。其中TunnelRenderer
继承了AHandler
,因此消息最终会回调到onMessageReceived()
方法中去处理。里面的处理也比较简单,主要是buffer入队操作及环境初始化。
void TunnelRenderer::onMessageReceived(const sp<AMessage> &msg) {switch (msg->what()) {case kWhatQueueBuffer:{sp<ABuffer> buffer;CHECK(msg->findBuffer("buffer", &buffer));// 将buffer数据入队queueBuffer(buffer);// 判断StreamSource为空则初始化MediaPlayerService等渲染环境if (mStreamSource == NULL) {if (mTotalBytesQueued > 0ll) {initPlayer();} else {ALOGI("Have %lld bytes queued...", mTotalBytesQueued);}} else {// 主要是将TS数据出队,并解析成音视频裸流进行渲染mStreamSource->doSomeWork();}break;}...} }
其中queueBuffer()
操作主要将TS包添加到mPackets
列表中,其中还对包进行了一些去重与重排序,保证包序列递增。而initPlayer()
则对播放环境进行了初始化。详细注释如下:
void TunnelRenderer::initPlayer() {// 若mSurfaceTex为空(初始化WifiDisplaySink的时候没有传递mSurfaceTex),则由TunnelRenderer自行创建// 这里也意味着想要实现自己的Sink端,我们可以在应用层创建好SurfaceTexture,并一步步传递下来if (mSurfaceTex == NULL) {mComposerClient = new SurfaceComposerClient;CHECK_EQ(mComposerClient->initCheck(), (status_t)OK);DisplayInfo info;SurfaceComposerClient::getDisplayInfo(0, &info);ssize_t displayWidth = info.w;ssize_t displayHeight = info.h;// 创建SurfaceControl,并从中获取Surface实例mSurfaceControl =mComposerClient->createSurface(String8("A Surface"),displayWidth,displayHeight,PIXEL_FORMAT_RGB_565,0);...mSurface = mSurfaceControl->getSurface();CHECK(mSurface != NULL);}...// 通过系统MediaPlayerService创建MediaPlayer实例mPlayer = service->create(getpid(), mPlayerClient, 0);CHECK(mPlayer != NULL);// 设置DataSource数据流CHECK_EQ(mPlayer->setDataSource(mStreamSource), (status_t)OK);// 对MediaPlayer设置SurfaceTexture,这样就能在对应的Surface上播放视频了mPlayer->setVideoSurfaceTexture(mSurfaceTex != NULL ? mSurfaceTex : mSurface->getSurfaceTexture());// 启动MediaPlayer,开始播放mPlayer->start(); }
TS包入队之后,会通过mStreamSource->doSomeWork()
方法将TS包出队,并解析成音视频裸流进行渲染。详细解释如下注释:
void TunnelRenderer::StreamSource::doSomeWork() {Mutex::Autolock autoLock(mLock);while (!mIndicesAvailable.empty()) {// 将TS包出队sp<ABuffer> srcBuffer = mOwner->dequeueBuffer();if (srcBuffer == NULL) {break;}...ALOGV("dequeue TS packet of size %d", srcBuffer->size());// 获取可用buffer的indexsize_t index = *mIndicesAvailable.begin();mIndicesAvailable.erase(mIndicesAvailable.begin());// 获取buffer对应的IMemory对象sp<IMemory> mem = mBuffers.itemAt(index);CHECK_LE(srcBuffer->size(), mem->size());// 检查Buffer大小,必须是188整数倍,因为单个TS包大小为188BCHECK_EQ((srcBuffer->size() % 188), 0u);// 通过内存拷贝的形式,将buffer发送到MediaPlayer进行解码与播放memcpy(mem->pointer(), srcBuffer->data(), srcBuffer->size());mListener->queueBuffer(index, srcBuffer->size());} }
MPEG2-TS解析
在Native Sink
源码中,最终会通过ATSParser.cpp
对TS包进行解析,拿出最终的音视频裸流。首先我们来看下调用的入口,在MPEG2TSExtractor::feedMore()
方法中,会把数据包切割成一个个188B的标准TS包,并通过feedTSPacket()
送入ATSParser
开始解析。
status_t MPEG2TSExtractor::feedMore() {Mutex::Autolock autoLock(mLock);uint8_t packet[kTSPacketSize];ssize_t n = mDataSource->readAt(mOffset, packet, kTSPacketSize);if (n < (ssize_t)kTSPacketSize) {return (n < 0) ? (status_t)n : ERROR_END_OF_STREAM;}mOffset += n;return mParser->feedTSPacket(packet, kTSPacketSize); }status_t ATSParser::feedTSPacket(const void *data, size_t size) {CHECK_EQ(size, kTSPacketSize);ABitReader br((const uint8_t *)data, kTSPacketSize);return parseTS(&br); }
开始解析TS包(对TS包格式不熟悉的,可以查看之前MPEG2-TS流解析文章),详细解析过程如下注释:
status_t ATSParser::parseTS(ABitReader *br) {ALOGV("---");// 检查TS包头的8位同步字节,固定为0x47unsigned sync_byte = br->getBits(8);CHECK_EQ(sync_byte, 0x47u);MY_LOGV("transport_error_indicator = %u", br->getBits(1));// 获取payload_unit_start_indicator,标记是否为一帧的起始unsigned payload_unit_start_indicator = br->getBits(1);ALOGV("payload_unit_start_indicator = %u", payload_unit_start_indicator);MY_LOGV("transport_priority = %u", br->getBits(1));// 获取TS包的PIDunsigned PID = br->getBits(13);ALOGV("PID = 0x%04x", PID);MY_LOGV("transport_scrambling_control = %u", br->getBits(2));// 获取适配域unsigned adaptation_field_control = br->getBits(2);ALOGV("adaptation_field_control = %u", adaptation_field_control);unsigned continuity_counter = br->getBits(4);ALOGV("PID = 0x%04x, continuity_counter = %u", PID, continuity_counter);// 判断适配域,'10'表示仅有适配域,'11'表示适配域和Payload都存在if (adaptation_field_control == 2 || adaptation_field_control == 3) {// 开始解析适配域parseAdaptationField(br, PID);}status_t err = OK;// 判断适配域,'01'表示仅有Payload,'11'表示适配域和Payload都存在if (adaptation_field_control == 1 || adaptation_field_control == 3) {// 开始根据PID解析Payloaderr = parsePID(br, PID, continuity_counter, payload_unit_start_indicator);}++mNumTSPacketsParsed;return err; }
其中对适配域的解析parseAdaptationField()
中比较关键的就是对PCR时钟的解析:
void ATSParser::parseAdaptationField(ABitReader *br, unsigned PID) {unsigned adaptation_field_length = br->getBits(8);if (adaptation_field_length > 0) {...// 解析PCR flag,判断适配域头后是否有PCR时钟unsigned PCR_flag = br->getBits(1);...if (PCR_flag) {br->skipBits(4);// 解析33比特的低精度部分uint64_t PCR_base = br->getBits(32);PCR_base = (PCR_base << 1) | br->getBits(1);br->skipBits(6);// 解析9比特的高精度部分unsigned PCR_ext = br->getBits(9);...// 计算出最终的PCR时钟uint64_t PCR = PCR_base * 300 + PCR_ext;...// 更新本地PCR时钟统计for (size_t i = 0; i < mPrograms.size(); ++i) {updatePCR(PID, PCR, byteOffsetFromStart);}...}...} }
ATSParser::parsePID()
方法开始根据PID对PAT与PMT进行解析,详细解析如下注释:
status_t ATSParser::parsePID(ABitReader *br, unsigned PID,unsigned continuity_counter,unsigned payload_unit_start_indicator) {// 首先根据PID找出PSI,目前只用到了PAT与PMT这两类PSI// 其中PAT的PID固定为0,在ATSParser初始化初期已经add进去ssize_t sectionIndex = mPSISections.indexOfKey(PID);if (sectionIndex >= 0) {const sp<PSISection> §ion = mPSISections.valueAt(sectionIndex);...ABitReader sectionBits(section->data(), section->size());// 若PID为0,则以PAT的格式进行解析if (PID == 0) {parseProgramAssociationTable(§ionBits);} else {// 否则将以PMT的格式进行解析bool handled = false;for (size_t i = 0; i < mPrograms.size(); ++i) {status_t err;// parsePSISection()会调用parseProgramMap()解析PMTif (!mPrograms.editItemAt(i)->parsePSISection(PID, §ionBits, &err)) {continue;}...}// 处理成功则移除PID对应的PSISectionsif (!handled) {mPSISections.removeItem(PID);}}...}// 遍历所有节目,对音视频的ES流进行解析bool handled = false;for (size_t i = 0; i < mPrograms.size(); ++i) {status_t err;if (mPrograms.editItemAt(i)->parsePID(PID, continuity_counter, payload_unit_start_indicator,br, &err)) {if (err != OK) {return err;}handled = true;break;}}... }
我们先来分析下PAT的解析过程,主要是完成[节目编号->PID]
的映射解析,详见注释:
void ATSParser::parseProgramAssociationTable(ABitReader *br) {... // 此处省略PAT常规字段的解析// 遍历节目列表进行[节目编号->PID]的映射解析for (size_t i = 0; i < numProgramBytes / 4; ++i) {unsigned program_number = br->getBits(16);ALOGV(" program_number = %u", program_number);MY_LOGV(" reserved = %u", br->getBits(3));// 节目编号0的时候为network_PID,这里没有用到,忽略if (program_number == 0) {MY_LOGV(" network_PID = 0x%04x", br->getBits(13));} else {// 开始对应[节目编号->PID]的映射解析unsigned programMapPID = br->getBits(13);ALOGV(" program_map_PID = 0x%04x", programMapPID);bool found = false;for (size_t index = 0; index < mPrograms.size(); ++index) {const sp<Program> &program = mPrograms.itemAt(index);if (program->number() == program_number) {program->updateProgramMapPID(programMapPID);found = true;break;}}// 添加节目列表if (!found) {mPrograms.push(new Program(this, program_number, programMapPID));}// 添加节目对应的PSISectionif (mPSISections.indexOfKey(programMapPID) < 0) {mPSISections.add(programMapPID, new PSISection);}}}... }
紧接着是PMT的解析,主要是完成[ES流->PID]
的映射解析,并创建对应的Stream
对象,详见注释:
status_t ATSParser::Program::parseProgramMap(ABitReader *br) {... // 此处省略PMT常规字段的解析// infoBytesRemaining is the number of bytes that make up the// variable length section of ES_infos. It does not include the// final CRC.size_t infoBytesRemaining = section_length - 9 - program_info_length - 4;// 遍历所有Stream,完成[ES流->PID]的映射解析while (infoBytesRemaining > 0) {CHECK_GE(infoBytesRemaining, 5u);// 这里最重要的就是streamType与PID的解析unsigned streamType = br->getBits(8);ALOGV(" stream_type = 0x%02x", streamType);...unsigned elementaryPID = br->getBits(13);ALOGV(" elementary_PID = 0x%04x", elementaryPID);...// 添加StreamInfo到列表中StreamInfo info;info.mType = streamType;info.mPID = elementaryPID;infos.push(info);infoBytesRemaining -= 5 + ES_info_length;}... // 此处省略PID改变导致的异常的处理,基本可以忽略// 遍历StreamInfo,根据PID添加对应的音视频Streamfor (size_t i = 0; i < infos.size(); ++i) {StreamInfo &info = infos.editItemAt(i);ssize_t index = mStreams.indexOfKey(info.mPID);if (index < 0) {sp<Stream> stream = new Stream(this, info.mPID, info.mType, PCR_PID);mStreams.add(info.mPID, stream);}}return OK; }
然后就到了音视频流的解析,调用对应Stream
的parse()
方法开始进行解析:
bool ATSParser::Program::parsePID(unsigned pid, unsigned continuity_counter,unsigned payload_unit_start_indicator,ABitReader *br, status_t *err) {*err = OK;ssize_t index = mStreams.indexOfKey(pid);if (index < 0) {return false;}// 根据PID查找出对应的Stream,开始解析*err = mStreams.editValueAt(index)->parse(continuity_counter, payload_unit_start_indicator, br);return true; }
Stream
解析的过程中,最重要的是payload_unit_start_indicator
这个参数。前面我们说到,要获得一帧完整的数据,就需要把连续几个TS包里的Payload数据全部取出来,才能组合成一个PES包。那么payload_unit_start_indicator
值为1时代表一个完整的音视频数据包的开始。那么从这里开始,直到下一个值为1的包为止(相同PID的ES流),把所有的这些TS包组合起来就是一个完整的PES包。了解了这个要点,看下面的代码就比较简单了:
status_t ATSParser::Stream::parse(unsigned continuity_counter,unsigned payload_unit_start_indicator, ABitReader *br) {...if (payload_unit_start_indicator) {// payload_unit_start_indicator值为1并且之前已经started了,则触发flush()开始解析PES// 因为这个时候已经组装完一个完成的PES包了if (mPayloadStarted) {// Otherwise we run the danger of receiving the trailing bytes// of a PES packet that we never saw the start of and assuming// we have a a complete PES packet.status_t err = flush();if (err != OK) {return err;}}mPayloadStarted = true;}if (!mPayloadStarted) {return OK;}... // 这部分省略的代码主要是对PES的buffer进行组装return OK; }
flush()
操作调用了parsePES()
开始对PES包进行解析,然后解析出PES data
,详细解析如下注释:
status_t ATSParser::Stream::parsePES(ABitReader *br) {...// 解析Stream IDunsigned stream_id = br->getBits(8);ALOGV("stream_id = 0x%02x", stream_id);// 获取PES包的长度,注意这里的长度为后续Payload长度,不包含自身,单位为字节unsigned PES_packet_length = br->getBits(16);ALOGV("PES_packet_length = %u", PES_packet_length);// 过滤掉非音视频PES,开始解析if (stream_id != 0xbc // program_stream_map&& stream_id != 0xbe // padding_stream&& stream_id != 0xbf // private_stream_2&& stream_id != 0xf0 // ECM&& stream_id != 0xf1 // EMM&& stream_id != 0xff // program_stream_directory&& stream_id != 0xf2 // DSMCC&& stream_id != 0xf8) { // H.222.1 type E... // 省略部分Header字段解析if (PTS_DTS_flags == 2 || PTS_DTS_flags == 3) {... // 解析PTS,其中2代表'10',只有PTS;3代表'11',PTS与DTS都有ALOGV("PTS = 0x%016llx (%.2f)", PTS, PTS / 90000.0);optional_bytes_remaining -= 5;if (PTS_DTS_flags == 3) {... // 解析DTSALOGV("DTS = %llu", DTS);optional_bytes_remaining -= 5;}}... // 省略部分Header字段解析// ES data follows.// 开始解析PES dataif (PES_packet_length != 0) {CHECK_GE(PES_packet_length, PES_header_data_length + 3);// PES data大小:包长度 - PES固定头长度3 - Header的data长度unsigned dataLength =PES_packet_length - 3 - PES_header_data_length;// 对剩余字节数进行校验,确保与上面的dataLength一致if (br->numBitsLeft() < dataLength * 8) {ALOGE("PES packet does not carry enough data to contain ""payload. (numBitsLeft = %d, required = %d)",br->numBitsLeft(), dataLength * 8);return ERROR_MALFORMED;}CHECK_GE(br->numBitsLeft(), dataLength * 8);// 通过onPayloadData()回调音视频PES dataonPayloadData(PTS_DTS_flags, PTS, DTS, br->data(), dataLength);br->skipBits(dataLength * 8);} else {// PES_packet_length为0的情况下,把剩余的字节当做PES dataonPayloadData(PTS_DTS_flags, PTS, DTS,br->data(), br->numBitsLeft() / 8);size_t payloadSizeBits = br->numBitsLeft();CHECK_EQ(payloadSizeBits % 8, 0u);ALOGV("There's %d bytes of payload.", payloadSizeBits / 8);}}...return OK; }
总结
最终,通过onPayloadData()
回调音视频裸流给MediaPlayer
进行解码,进行音视频数据的播放,整个Native Sink
端的流程就到此结束了。相信看完上面所有源码解析后,自己写这部分逻辑也不是难事,当然更好的办法肯定是基于Sink端的代码进行移植。
移植Native Sink
的难点主要是对Native相关的依赖代码进行隔离,如:ALooper
与AHandler
异步消息机制、ANetworkSession
网络连接部分与foundation
包下的相关的实现等,且移植需要一定的C/C++与NDK开发能力。这里建议可以通过Android应用层实现RTSP连接(Socket/Netty)、音视频解码(MediaCodec/FFmpeg)与渲染(SurfaceView/TextureView),然后把底层的RTP、MPEG2-TS解析部分的代码进行移植,这样可以大大减少Native相关的依赖,提高移植效率。
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Miracast技术详解(四):Sink源码解析
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