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Android卡牌翻转动画效果实现
简述
之前项目有个需求,需要实现卡牌翻转效果,自己试着写过,效果不是很好,后来找到了一个Rotatable-master的项目,使用里面提供的类实现了卡牌翻转的效果。默认情况下,翻转动画卡牌在动画进行中的拉伸变形幅度会很大,可以通过setCameraDistance方法来改变控件的应该说是观察点距离吧,让观察点远一点,这样反转动画看起来会舒服一点。
效果图
代码
.java 旋转工具类
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.Configuration;
import android.support.annotation.IntDef;
import android.support.v4.view.animation.FastOutSlowInInterpolator;
import android.util.DisplayMetrics;
import android.util.Property;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.view.animation.CycleInterpolator;import java.util.ArrayList;/*** 旋转工具类* Created by Yahya Bayramoglu on 01/12/15.*/
public class Rotatable implements View.OnTouchListener {private static final int NULL_INT = -1;private final int FIT_ANIM_TIME = 300;public static final int DEFAULT_ROTATE_ANIM_TIME = 500;public static final int ROTATE_BOTH = 0;public static final int ROTATE_X = 1;public static final int ROTATE_Y = 2;@IntDef({ROTATE_X, ROTATE_Y, ROTATE_BOTH})public @interface Direction {}public static final int FRONT_VIEW = 3;public static final int BACK_VIEW = 4;@IntDef({FRONT_VIEW, BACK_VIEW})public @interface Side {}private RotationListener rotationListener;private View rootView, frontView, backView;private boolean touchEnable = true;private boolean shouldSwapViews = false;private int rotation;private int screenWidth = NULL_INT, screenHeight = NULL_INT;private int currentVisibleView = FRONT_VIEW;private float rotationCount;private float rotationDistance;private float oldX, oldY, currentX, currentY;private float currentXRotation = 0, currentYRotation = 0;private float maxDistanceX = NULL_INT, maxDistanceY = NULL_INT;private float defaultPivotX = NULL_INT, defaultPivotY = NULL_INT;private Rotatable(Builder builder) {this.rootView = builder.root;this.defaultPivotX = rootView.getPivotX();this.defaultPivotY = rootView.getPivotY();this.rotationListener = builder.listener;if (builder.pivotX != NULL_INT) {this.rootView.setPivotX(builder.pivotX);}if (builder.pivotY != NULL_INT) {this.rootView.setPivotY(builder.pivotY);}if (builder.frontId != NULL_INT) {this.frontView = rootView.findViewById(builder.frontId);}if (builder.backId != NULL_INT) {this.backView = rootView.findViewById(builder.backId);}this.rotation = builder.rotation;this.rotationCount = builder.rotationCount;this.rotationDistance = builder.rotationDistance;this.shouldSwapViews = frontView != null && backView != null;rootView.setOnTouchListener(this);}/*** This method needs to be call, if only you need to reset and* rebuild a view as rotatable with different configurations*/public void drop() {rootView.setPivotX(defaultPivotX);rootView.setPivotY(defaultPivotY);rootView.setOnTouchListener(null);rootView = null;frontView = null;backView = null;}/*** You can specify rotation direction as axis X, Y or BOTH*/public void setDirection(@Direction int direction) {if (!isRotationValid(direction)) {throw new IllegalArgumentException("Cannot specify given value as rotation direction!");}this.rotation = direction;}/*** You may need to enable / disable touch interaction at some point,* so it is possible to do it so anytime by rotatable object*/public void setTouchEnable(boolean enable) {this.touchEnable = enable;}/*** To determine rotatable object is currently touchable or not*/public boolean isTouchEnable() {return touchEnable;}/*** If your application can be used multi orientated, then you have to declare* orientation changes to rotatable object, so it can recalculate its maxDistances.* <p>* You only need to inform rotatable object about orientation changes, when you specified* {@link Builder#rotationCount(float)} or {@link Builder#rotationDistance(float)}*/public void orientationChanged(int newOrientation) {
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