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I Installed Cocos Code IDE and created a new Lua Project. When Debugging the Project(F11) the game window pops up and gives me the message waiting for debugger to connect and then freezes. Also a dialog appears which says game module has stopped working. Does anyone experienced this before?
has to be preceeded with
cc.AsyncTaskPool = {}
I was facing the same problem. The console log says, that at line 620 of CocosConstants.lua reaches for s nil value. Its becouse the code
cc.AsyncTaskPool.TaskType = {
TASK_IO = 0,
TASK_NETWORK = 1,
TASK_OTHER = 2,
TASK_MAX_TYPE = 3,
}
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