本文主要是介绍HSV颜色空间和RGB颜色空间相互转换C语言实现,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
HSV(Hue, Saturation, Value)是根据颜色的直观特性由A. R. Smith在1978年创建的一种颜色空间, 也称六角锥体模型(Hexcone Model)。这个模型中颜色的参数分别是:色调(H),饱和度(S),明度(V)。
色调H
用角度度量,取值范围为0°~360°,从红色开始按逆时针方向计算,红色为0°,绿色为120°,蓝色为240°。它们的补色是:黄色为60°,青色为180°,紫色为300°;
饱和度S
饱和度S表示颜色接近光谱色的程度。一种颜色,可以看成是某种光谱色与白色混合的结果。其中光谱色所占的比例愈大,颜色接近光谱色的程度就愈高,颜色的饱和度也就愈高。饱和度高,颜色则深而艳。光谱色的白光成分为0,饱和度达到最高。通常取值范围为0%~100%,值越大,颜色越饱和。
明度V
明度表示颜色明亮的程度,对于光源色,明度值与发光体的光亮度有关;对于物体色,此值和物体的透射比或反射比有关。通常取值范围为0%(黑)到100%(白)。
//-------以下是HSV颜色空间和RGB颜色空间相互转换接口------------
/*** @brief HSV颜色空间
*/
typedef struct {float h; // 色调H(hue) 0~360° {R(0°),G(120°),B(240°)}float s; // 饱和度S(saturation) 0~1.0float v; // 明度V(value) 0~1.0
}color_hsv_t;typedef struct {unsigned char r; // 0-255unsigned char g; // 0-255unsigned char b; // 0-255unsigned int color; // 0x000000 ~ 0xffffff
}color_rgb_t;/*** @brief RGB颜色空间 转 HSV颜色空间 * @param rgb:RGB颜色空间参数* @param hsv:HSV颜色空间参数* @return none
*/
void rgb2hsv(color_rgb_t *rgb, color_hsv_t *hsv);/*** @brief HSV颜色空间 转 RGB颜色空间* @param hsv:HSV颜色空间参数* @param rgb:RGB颜色空间参数* @return none
*/
void hsv2rgb(color_hsv_t *hsv, color_rgb_t *rgb);/*** @brief 调节HSV颜色空间 H值(0.0~360.0)* @param hsv:HSV颜色空间参数* @param h_offset:调节参数 增加>0.0,减小<0.0* @return none
*/
void hsv_adjust_h(color_hsv_t *hsv, float h_offset);/*** @brief 调节HSV颜色空间 S值(0.0~1.0)* @param hsv:HSV颜色空间参数* @param s_offset:调节参数 增加>0.0,减小<0.0* @return none
*/
void hsv_adjust_s(color_hsv_t *hsv, float s_offset);/*** @brief 调节HSV颜色空间 V值(0.0~1.0)* @param hsv:HSV颜色空间参数* @param v_offset:调节参数 增加>0.0,减小<0.0* @return none
*/
void hsv_adjust_v(color_hsv_t *hsv, float v_offset);// 以下是HSV颜色空间和RGB颜色空间相互转换接口
/*********************************************************************************************
红: R 255 H:0G 0 S:100B 0 V:100
绿:R 0 H:120 G 255 S:100B 0 V:100
蓝:R 0 H:240 G 0 S:100B 255 V:100
*********************************************************************************************/#define max(a,b) ((a) > (b) ? (a) : (b))
#define min(a,b) ((a) < (b) ? (a) : (b))
#define max3(a,b,c) (((a) > (b) ? (a) : (b)) > (c) ? ((a) > (b) ? (a) : (b)) : (c))
#define min3(a,b,c) (((a) < (b) ? (a) : (b)) < (c) ? ((a) < (b) ? (a) : (b)) : (c))/*********************************************************************************************
RGB转化到HSV的算法:max=max(R,G,B);min=min(R,G,B);V=max(R,G,B);S=(max-min)/max;if (R = max) H =(G-B)/(max-min)* 60;if (G = max) H = 120+(B-R)/(max-min)* 60;if (B = max) H = 240 +(R-G)/(max-min)* 60;if (H < 0) H = H + 360;
***********************************************************************************************//*** @brief RGB颜色空间 转 HSV颜色空间 * @param rgb:RGB颜色空间参数* @param hsv:HSV颜色空间参数* @note The R,G,B values are divided by 255 to change the range from 0..255 to 0..1:* @return none
*/
void rgb2hsv(color_rgb_t *rgb, color_hsv_t *hsv)
{float max, min, delta=0;float r = (float)((float)((int)rgb->r)/255);float g = (float)((float)((int)rgb->g)/255);float b = (float)((float)((int)rgb->b)/255);max = max3(r, g, b);min = min3(r, g, b);delta = (max - min);//printf("r:%f, g:%f, b:%f\n", r, g, b);if (delta == 0) {hsv->h = 0;} else {if (r == max) {hsv->h = ((g-b)/delta)*60; } else if (g == max) {hsv->h = 120+(((b-r)/delta)*60); } else if (b == max) {hsv->h = 240 + (((r-g)/delta)*60);}if (hsv->h < 0) {hsv->h += 360;}}if (max == 0) {hsv->s = 0;} else {hsv->s = (float)(delta/max);}hsv->v = max;rgb->color = (unsigned int)(((rgb->r&0xff)<<16) | ((rgb->g&0xff)<<8) | (rgb->b&0xff));
}/*************************************************************************
HSV转化到RGB的算法:if (s = 0)R=G=B=V;elseH /= 60;i = INTEGER(H);f = H - i;a = V * ( 1 - s );b = V * ( 1 - s * f );c = V * ( 1 - s * (1 - f ) );switch(i)case 0: R = V; G = c; B = a;case 1: R = b; G = v; B = a;case 2: R = a; G = v; B = c;case 3: R = a; G = b; B = v;case 4: R = c; G = a; B = v;case 5: R = v; G = a; B = b;
*******************************************************************************//*** @brief HSV颜色空间 转 RGB颜色空间* @param hsv:HSV颜色空间参数* @param rgb:RGB颜色空间参数* @note When 0 ≤ H < 360, 0 ≤ S ≤ 1 and 0 ≤ V ≤ 1:* @return none
*/
void hsv2rgb(color_hsv_t *hsv, color_rgb_t *rgb)
{int i;float f,a,b,c;float h = hsv->h;float s = hsv->s;float v = hsv->v;if (h >= 360) {h = 0;}if (s == 0) {rgb->r = (unsigned char)((int)(v*255));rgb->g = (unsigned char)((int)(v*255));rgb->b = (unsigned char)((int)(v*255));} else {h /= 60.0; // sector 0 to 5, h_max=360 360/60=6[0,1,2,3,4,5]i = (int)floor(h); // floor(h)f = h-i; // factorial path of ha = v * (1-s);b = v * (1-s*f);c = v * (1-s*(1-f));switch(i) {case 0:rgb->r = (unsigned char)((int)(v*255)); //v*255rgb->g = (unsigned char)((int)(c*255)); //c*255;rgb->b = (unsigned char)((int)(a*255)); //a*255;break;case 1:rgb->r = (unsigned char)((int)(b*255)); //b*255;rgb->g = (unsigned char)((int)(v*255)); //v*255;rgb->b = (unsigned char)((int)(a*255)); //a*255;break;case 2:rgb->r = (unsigned char)((int)(a*255)); //a*255;rgb->g = (unsigned char)((int)(v*255)); //v*255;rgb->b = (unsigned char)((int)(c*255)); //c*255;break;case 3:rgb->r = (unsigned char)((int)(a*255));//a*255;rgb->g = (unsigned char)((int)(b*255));//b*255;rgb->b = (unsigned char)((int)(v*255));//v*255;break;case 4:rgb->r = (unsigned char)((int)(c*255)); //c*255;rgb->g = (unsigned char)((int)(a*255)); //a*255;rgb->b = (unsigned char)((int)(v*255)); //v*255;break;default:rgb->r = (unsigned char)((int)(v*255)); //v*255;rgb->g = (unsigned char)((int)(a*255)); //a*255;rgb->b = (unsigned char)((int)(b*255)); //b*255;break;}}rgb->color = (unsigned int)(((rgb->r&0xff)<<16) | ((rgb->g&0xff)<<8) | (rgb->b&0xff));
}/*** @brief 调节HSV颜色空间 H值(0.0~360.0)* @param hsv:HSV颜色空间参数* @param h_offset:调节参数 增加>0.0,减小<0.0* @return none
*/
void hsv_adjust_h(color_hsv_t *hsv, float h_offset)
{hsv->h += h_offset;if (hsv->h >= 360) {hsv->h = 360;} else if (hsv->h<=0) {hsv->h = 0;}
}/*** @brief 调节HSV颜色空间 S值(0.0~1.0)* @param hsv:HSV颜色空间参数* @param s_offset:调节参数 增加>0.0,减小<0.0* @return none
*/
void hsv_adjust_s(color_hsv_t *hsv, float s_offset)
{hsv->s += s_offset;if (hsv->s >= 1.0) {hsv->s = 1.0;} else if (hsv->s <= 0) {hsv->s = 0;}
}/*** @brief 调节HSV颜色空间 V值(0.0~1.0)* @param hsv:HSV颜色空间参数* @param v_offset:调节参数 增加>0.0,减小<0.0* @return none
*/
void hsv_adjust_v(color_hsv_t *hsv, float v_offset)
{hsv->v += v_offset;if (hsv->v >= 1.0) {hsv->v = 1.0;} else if (hsv->v<=0) {hsv->v = 0;}
}// 测试代码
static color_hsv_t hsv;
static color_hsv_t tmp_hsv;
static color_rgb_t rgb;// 调节H的值整数增加,负数减小
hsv_adjust_h(&hsv, 10.0);
hsv_adjust_h(&hsv, -10.0);// 调节S的值整数增加,负数减小
hsv_adjust_s(&hsv, 0.05);
hsv_adjust_s(&hsv, -0.05);// 调节S的值整数增加,负数减小
hsv_adjust_v(&hsv, 0.05);
hsv_adjust_v(&hsv, -0.05);// HSV颜色空间转RGB颜色空间
hsv.h = 0; // 色调H(hue) 0~360° {R(0°),G(120°),B(240°)}
hsv.s = 0.5; // 饱和度S(saturation) 0~1.0
hsv.v = 1; // 亮度V(value) 0~1.0
hsv2rgb(&hsv, &rgb);
printf("h:%f, s:%f, v:%f, r:%d, g:%d, b:%d, color:0x%06x\n", hsv.h, hsv.s, hsv.v, rgb.r, rgb.g, rgb.b, rgb.color);// RGB颜色空间转HSV颜色空间
rgb.r = 0xff; // Red 0~255
rgb.g = 0x00; // Green 0~255
rgb.b = 0x00; // Blue 0~255
rgb2hsv(&rgb, &tmp_hsv);
printf("h:%f, s:%f, v:%f\n\n", tmp_hsv.h, tmp_hsv.s, tmp_hsv.v);
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