本文主要是介绍js-通过audioContext实现3D音效,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
js-通过audioContext实现3D音效 目录
文章目录
- 前言
- 效果展示
- 代码展示
前言
AudioContext
的setPosition
实现3D
音效
效果展示
代码展示
<!DOCTYPE html>
<html lang="en">
<head><meta charset="UTF-8"><title>3D Audio</title><style>body, div{margin: 0px;padding: 0px;text-align: center;}#cav{border: 1px solid black;border-radius: 4px;margin: 10px auto;}</style>
</head>
<body>
<canvas id="cav" width="320" height="200"></canvas>
</body>
<script>let Aud = function (ctx, url) {this.ctx = ctx;this.url = url;// source节点this.src = ctx.createBufferSource();// 多个处理节点组this.pNode = [];};Aud.prototype = {output(){for (let i = 0; i < this.pNode.length; i++){let tNode = this.src;for (let j = 0; j < this.pNode[i].length; j++){tNode.connect(this.pNode[i][j]);tNode = this.pNode[i][j];}tNode.connect(this.ctx.destination);}},play(loop){this.src.loop = loop || false;this.output();this.src.start(0);},stop() {this.src.stop();},addNode(node, groupIdx = 0){this.pNode[groupIdx] = this.pNode[groupIdx] || [];this.pNode[groupIdx].push(node);}};//设置节点类型Aud.NODETYPE = {GNODE: 0 // 表示gainNode节点}//Aud管理对象AudManager = {urls: [],items: [],ctx: null,init(){try{this.ctx = new AudioContext();}catch (e) {console.log(`${e}`);}},load(callback){for (let i = 0; i < this.urls.length; i++){this.loadSingle(this.urls[i], callback);}},loadSingle(url, callback){let req = new XMLHttpRequest();req.open('GET', url, true);req.responseType = 'arraybuffer';let self = this;req.onload = function () {self.ctx.decodeAudioData(this.response).then(buf => {let aud = new Aud(self.ctx, url);aud.src.buffer = buf;self.items.push(aud);if (self.items.length == self.urls.length){callback();}},err => {console.log(`decode error:${err}`);})};req.send();},createNode(nodeType, param){let node = null;switch (nodeType) {case 1:node = this.ctx.createPanner();break;case 2:node = this.ctx.createScriptProcessor(param[0], param[1], param[2]);break;default:node = this.ctx.createGain();}return node;}};let ctx = document.getElementById('cav').getContext('2d');
// 定义移动点坐标let cX = 190,cY = 100,deg = 0;window.onload = function (){init();}function renderCir(x, y, r, col){ctx.save();ctx.beginPath();ctx.arc(x, y, r, 0, Math.PI*2);ctx.closePath();ctx.fillStyle = col;ctx.fill();ctx.restore();}function renderCenter(){renderCir(160, 100, 8, "red");}function renderCat() {renderCir(cX, cY, 8, "blue");}function init(){AudManager.urls = ["test.mp3"];AudManager.init();AudManager.load(()=>{let pNod1 = AudManager.createNode(1);let sound1 = AudManager.items[0];sound1.addNode(pNod1);sound1.play(true);timeHandle();});}function timeHandle() {window.setInterval(()=>{ctx.clearRect(0,0,320,200);let rad = Math.PI*deg / 180;let sx = 90*Math.cos(rad),sy = 90*Math.sin(rad);cX = 160 + sx;cY = 100 + sy;AudManager.items[0].pNode[0][0].setPosition(sx*0.1, -sy*0.1, 0);renderCenter();renderCat();deg++;}, 30);}
</script>
</html>
这篇关于js-通过audioContext实现3D音效的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!